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Autoloaded scripts should always inherit from Node. When you run a project that tries to autoload a script which doesn’t inherit from Node, then Godot gives an error. Before this change, the error said “Script does not inherit a Node”. That error message is a little bit misleading. If a class inherits a Node, then one of its superclasses has a Node. If a class inherits _from_ Node, then one of its superclasses is Node. This change corrects that mistake. Fixes #59884.
GDScript integration tests
The scripts/ folder contains integration tests in the form of GDScript files
and output files.
See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.