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1ab8e9847de16d407e928d0fa2463cf5f8a79923
godot
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servers
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rendering
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renderer_rd
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shaders
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forward_clustered
History
clayjohn
8ee3897048
Clean up Volumetric Fog blending behavior
...
Use proper blending everywhere to be consistent and avoid multiplying by opacity twice.
2025-11-07 11:11:44 -08:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
integrate_dfg.glsl
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
scene_forward_clustered_inc.glsl
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
scene_forward_clustered.glsl
Clean up Volumetric Fog blending behavior
2025-11-07 11:11:44 -08:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00