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190ae9f9dcbad6335f7f13061d10a660fd3b5be1
godot
/
servers
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rendering
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dummy
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Rémi Verschelde
190ae9f9dc
Merge pull request
#100302
from clayjohn/light2d-optimize
...
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes
2024-12-17 22:59:54 +01:00
..
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
storage
Merge pull request
#100282
from devloglogan/motion-vectors-openxr
2024-12-12 16:13:36 -06:00
rasterizer_canvas_dummy.h
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
2024-12-17 07:41:09 -08:00
rasterizer_dummy.h
Keep processing Graphics if there are pending operations
2024-12-11 14:13:29 -03:00
rasterizer_scene_dummy.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00