1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00
Files
godot/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
Ignacio Roldán Etcheverry 18f805b3aa C#: Upgrade to .NET 6 (5.0 -> 6.0)
2022-08-22 03:36:51 +02:00

29 lines
1.2 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid>
<OutputPath>bin/$(Configuration)</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<RootNamespace>Godot</RootNamespace>
<TargetFramework>net6.0</TargetFramework>
<DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
<EnableDefaultItems>false</EnableDefaultItems>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup>
<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\GodotSharp\GodotSharp.csproj">
<Private>false</Private>
</ProjectReference>
</ItemGroup>
<!--
We import a props file with auto-generated includes. This works well with Rider.
However, Visual Studio and MonoDevelop won't list them in the solution explorer.
We can't use wildcards as there may be undesired old files still hanging around.
Fortunately code completion, go to definition and such still work.
-->
<Import Project="Generated\GeneratedIncludes.props" />
</Project>