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godot/drivers
lawnjelly 6c2cc01f73 Batching - Don't join items with invalid shaders
When users create an invalid shader, the shader->valid flag is set to false. Batching previously assumes that shaders are valid, and this can result in primitives with invalid shader being joined, causing visual errors.

This PR prevents joining items that have invalid shaders.
2021-04-18 08:31:59 +01:00
..
2021-02-22 21:39:22 +01:00
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2021-01-13 16:17:06 +01:00
2021-02-18 11:58:08 +01:00
2021-02-18 11:58:08 +01:00
2020-10-16 10:34:47 +01:00