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godot/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
Rémi Verschelde 15bd2bf03f Merge pull request #46713 from neikeq/csharp-source-generators-init
Add C# source generator for ScriptPathAttribute
2021-03-07 01:04:47 +01:00

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3.6 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{AEBF0036-DA76-4341-B651-A3F2856AB2FA}</ProjectGuid>
<OutputPath>bin/$(Configuration)</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<RootNamespace>Godot</RootNamespace>
<TargetFramework>netstandard2.1</TargetFramework>
<DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
<EnableDefaultItems>false</EnableDefaultItems>
</PropertyGroup>
<PropertyGroup>
<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Compile Include="Core\AABB.cs" />
<Compile Include="Core\Array.cs" />
<Compile Include="Core\Attributes\AssemblyHasScriptsAttribute.cs" />
<Compile Include="Core\Attributes\DisableGodotGeneratorsAttribute.cs" />
<Compile Include="Core\Attributes\ExportAttribute.cs" />
<Compile Include="Core\Attributes\GodotMethodAttribute.cs" />
<Compile Include="Core\Attributes\RPCAttributes.cs" />
<Compile Include="Core\Attributes\ScriptPathAttribute.cs" />
<Compile Include="Core\Attributes\SignalAttribute.cs" />
<Compile Include="Core\Attributes\ToolAttribute.cs" />
<Compile Include="Core\Basis.cs" />
<Compile Include="Core\Callable.cs" />
<Compile Include="Core\Color.cs" />
<Compile Include="Core\Colors.cs" />
<Compile Include="Core\DebuggingUtils.cs" />
<Compile Include="Core\DelegateUtils.cs" />
<Compile Include="Core\Dictionary.cs" />
<Compile Include="Core\Dispatcher.cs" />
<Compile Include="Core\DynamicObject.cs" />
<Compile Include="Core\Extensions\NodeExtensions.cs" />
<Compile Include="Core\Extensions\ObjectExtensions.cs" />
<Compile Include="Core\Extensions\PackedSceneExtensions.cs" />
<Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
<Compile Include="Core\Extensions\SceneTreeExtensions.cs" />
<Compile Include="Core\GD.cs" />
<Compile Include="Core\GodotSynchronizationContext.cs" />
<Compile Include="Core\GodotTaskScheduler.cs" />
<Compile Include="Core\GodotTraceListener.cs" />
<Compile Include="Core\Interfaces\IAwaitable.cs" />
<Compile Include="Core\Interfaces\IAwaiter.cs" />
<Compile Include="Core\Interfaces\ISerializationListener.cs" />
<Compile Include="Core\MarshalUtils.cs" />
<Compile Include="Core\Mathf.cs" />
<Compile Include="Core\MathfEx.cs" />
<Compile Include="Core\NodePath.cs" />
<Compile Include="Core\Object.base.cs" />
<Compile Include="Core\Plane.cs" />
<Compile Include="Core\Quat.cs" />
<Compile Include="Core\Rect2.cs" />
<Compile Include="Core\Rect2i.cs" />
<Compile Include="Core\RID.cs" />
<Compile Include="Core\SignalInfo.cs" />
<Compile Include="Core\SignalAwaiter.cs" />
<Compile Include="Core\StringExtensions.cs" />
<Compile Include="Core\StringName.cs" />
<Compile Include="Core\Transform.cs" />
<Compile Include="Core\Transform2D.cs" />
<Compile Include="Core\Vector2.cs" />
<Compile Include="Core\Vector2i.cs" />
<Compile Include="Core\Vector3.cs" />
<Compile Include="Core\Vector3i.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<!--
We import a props file with auto-generated includes. This works well with Rider.
However, Visual Studio and MonoDevelop won't list them in the solution explorer.
We can't use wildcards as there may be undesired old files still hanging around.
Fortunately code completion, go to definition and such still work.
-->
<Import Project="Generated\GeneratedIncludes.props" />
</Project>