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godot/thirdparty/openxr/src/loader/android_utilities.h
Bastiaan Olij 65bae5a341 Add OpenXR 1.0.22 to thirdparty libraries
Will be compiled and used in the next commit.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-02-23 11:50:45 +01:00

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// Copyright (c) 2020-2022, The Khronos Group Inc.
// Copyright (c) 2020-2021, Collabora, Ltd.
//
// SPDX-License-Identifier: Apache-2.0 OR MIT
//
// Initial Author: Ryan Pavlik <ryan.pavlik@collabora.com>
#pragma once
#ifdef __ANDROID__
#include "wrap/android.content.h"
#include <string>
namespace Json {
class Value;
} // namespace Json
namespace openxr_android {
using wrap::android::content::Context;
/*!
* Find the single active OpenXR runtime on the system, and return a constructed JSON object representing it.
*
* @param context An Android context, preferably an Activity Context.
* @param[out] virtualManifest The Json::Value to fill with the virtual manifest.
*
* @return 0 on success, something else on failure.
*/
int getActiveRuntimeVirtualManifest(wrap::android::content::Context const &context, Json::Value &virtualManifest);
} // namespace openxr_android
#endif // __ANDROID__