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godot/servers/rendering/renderer_rd/forward_clustered
Rob Blanckaert ffe0b869f5 Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
..
2021-04-05 23:11:38 +10:00