1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00
Files
godot/scene/resources/material.cpp
Hugo Locurcio 1e2b8992ae Use raw string literals for BaseMaterial3D shader code generation
- Add range hints to all uniforms that match the BaseMaterial3D
  property hints, so that ranges in the inspector remain identical
  after converting to a shader.
- Add comments to describe selected options within the shader.
  This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide.
2024-03-13 23:54:23 +01:00

132 KiB