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0f7fe554fb65a7a7f319d1d6f51bb6060f99f246
godot
/
servers
/
rendering
/
renderer_rd
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forward_clustered
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Rémi Verschelde
8ecc571158
Merge pull request
#49063
from Calinou/remove-16x-msaa
...
Remove 16× MSAA support due to driver bugs and low performance
2021-09-13 17:34:04 +02:00
..
render_forward_clustered.cpp
Merge pull request
#49063
from Calinou/remove-16x-msaa
2021-09-13 17:34:04 +02:00
render_forward_clustered.h
Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06 23:43:26 +10:00
scene_shader_forward_clustered.cpp
8 uvs for glTF2, URI decode and Vertex Custom api.
2021-09-10 09:16:48 -07:00
scene_shader_forward_clustered.h
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00