This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced
2025-11-05 12:10:55 +00:00
Code
Releases
Wiki
Activity
Files
0eb06da057e8e912d6f9b3de4b3efbd3dc46624c
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
clayjohn
7ff106f828
Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-11 14:17:09 -07:00
..
render_forward_clustered.cpp
Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-11 14:17:09 -07:00
render_forward_clustered.h
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
scene_shader_forward_clustered.cpp
Add
CLIP_SPACE_FAR
built-in to spatial shader
2024-08-27 08:48:46 +03:00
scene_shader_forward_clustered.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
SCsub
…