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godot/modules/gltf/structures/gltf_buffer_view.cpp
2025-10-21 08:42:29 -07:00

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/**************************************************************************/
/* gltf_buffer_view.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gltf_buffer_view.h"
#include "gltf_buffer_view.compat.inc"
#include "../gltf_state.h"
void GLTFBufferView::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_buffer_view_data", "state"), &GLTFBufferView::load_buffer_view_data);
ClassDB::bind_static_method("GLTFBufferView", D_METHOD("from_dictionary", "dictionary"), &GLTFBufferView::from_dictionary);
ClassDB::bind_method(D_METHOD("to_dictionary"), &GLTFBufferView::to_dictionary);
ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer);
ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer);
ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFBufferView::get_byte_offset);
ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFBufferView::set_byte_offset);
ClassDB::bind_method(D_METHOD("get_byte_length"), &GLTFBufferView::get_byte_length);
ClassDB::bind_method(D_METHOD("set_byte_length", "byte_length"), &GLTFBufferView::set_byte_length);
ClassDB::bind_method(D_METHOD("get_byte_stride"), &GLTFBufferView::get_byte_stride);
ClassDB::bind_method(D_METHOD("set_byte_stride", "byte_stride"), &GLTFBufferView::set_byte_stride);
ClassDB::bind_method(D_METHOD("get_indices"), &GLTFBufferView::get_indices);
ClassDB::bind_method(D_METHOD("set_indices", "indices"), &GLTFBufferView::set_indices);
ClassDB::bind_method(D_METHOD("get_vertex_attributes"), &GLTFBufferView::get_vertex_attributes);
ClassDB::bind_method(D_METHOD("set_vertex_attributes", "is_attributes"), &GLTFBufferView::set_vertex_attributes);
ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer"), "set_buffer", "get_buffer"); // GLTFBufferIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int
ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_length"), "set_byte_length", "get_byte_length"); // int
ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_stride"), "set_byte_stride", "get_byte_stride"); // int
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indices"), "set_indices", "get_indices"); // bool
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertex_attributes"), "set_vertex_attributes", "get_vertex_attributes"); // bool
}
GLTFBufferIndex GLTFBufferView::get_buffer() const {
return buffer;
}
void GLTFBufferView::set_buffer(GLTFBufferIndex p_buffer) {
buffer = p_buffer;
}
int64_t GLTFBufferView::get_byte_offset() const {
return byte_offset;
}
void GLTFBufferView::set_byte_offset(int64_t p_byte_offset) {
byte_offset = p_byte_offset;
}
int64_t GLTFBufferView::get_byte_length() const {
return byte_length;
}
void GLTFBufferView::set_byte_length(int64_t p_byte_length) {
byte_length = p_byte_length;
}
int64_t GLTFBufferView::get_byte_stride() const {
return byte_stride;
}
void GLTFBufferView::set_byte_stride(int64_t p_byte_stride) {
byte_stride = p_byte_stride;
}
bool GLTFBufferView::get_indices() const {
return indices;
}
void GLTFBufferView::set_indices(bool p_indices) {
indices = p_indices;
}
bool GLTFBufferView::get_vertex_attributes() const {
return vertex_attributes;
}
void GLTFBufferView::set_vertex_attributes(bool p_attributes) {
vertex_attributes = p_attributes;
}
Vector<uint8_t> GLTFBufferView::load_buffer_view_data(const Ref<GLTFState> p_gltf_state) const {
ERR_FAIL_COND_V(p_gltf_state.is_null(), Vector<uint8_t>());
const TypedArray<Vector<uint8_t>> &buffers = p_gltf_state->get_buffers();
ERR_FAIL_INDEX_V(buffer, buffers.size(), Vector<uint8_t>());
const PackedByteArray &buffer_data = buffers[buffer];
const int64_t byte_end = byte_offset + byte_length;
// Note that for buffer views with a byte stride, the parts of this data which get used may
// only be determined in combination with the accessors that reference this buffer view.
return buffer_data.slice(byte_offset, byte_end);
}
GLTFBufferViewIndex GLTFBufferView::write_new_buffer_view_into_state(const Ref<GLTFState> &p_gltf_state, const PackedByteArray &p_input_data, const int64_t p_alignment, const ArrayBufferTarget p_target, const int64_t p_byte_stride, const GLTFBufferIndex p_buffer_index, const bool p_deduplicate) {
ERR_FAIL_COND_V_MSG(p_buffer_index < 0, -1, "Buffer index must be greater than or equal to zero.");
const bool target_is_indices = p_target == ArrayBufferTarget::TARGET_ELEMENT_ARRAY_BUFFER;
const bool target_is_vertex_attributes = p_target == ArrayBufferTarget::TARGET_ARRAY_BUFFER;
if (target_is_vertex_attributes) {
ERR_FAIL_COND_V_MSG(p_byte_stride < 4 || p_byte_stride % 4 != 0, -1, "glTF export: Vertex attributes using TARGET_ARRAY_BUFFER must have a byte stride that is a multiple of 4 as required by section 3.6.2.4 of the glTF specification.");
}
// Check for duplicate buffer views before adding a new one.
TypedArray<GLTFBufferView> state_buffer_views = p_gltf_state->get_buffer_views();
const int buffer_view_index = state_buffer_views.size();
if (p_deduplicate) {
for (int i = 0; i < buffer_view_index; i++) {
const Ref<GLTFBufferView> existing_buffer_view = state_buffer_views[i];
if (existing_buffer_view->get_byte_offset() % p_alignment == 0 &&
existing_buffer_view->get_byte_length() == p_input_data.size() &&
existing_buffer_view->get_byte_stride() == p_byte_stride &&
existing_buffer_view->get_indices() == target_is_indices &&
existing_buffer_view->get_vertex_attributes() == target_is_vertex_attributes) {
if (existing_buffer_view->load_buffer_view_data(p_gltf_state) == p_input_data) {
// Duplicate found, return the index of the existing buffer view.
return i;
}
}
}
}
// Write the data into the buffer at the specified index.
TypedArray<PackedByteArray> state_buffers = p_gltf_state->get_buffers();
if (state_buffers.size() <= p_buffer_index) {
state_buffers.resize(p_buffer_index + 1);
}
PackedByteArray state_buffer = state_buffers[p_buffer_index];
const int64_t input_data_size = p_input_data.size();
// This is used by accessors. The byte offset of an accessor MUST be a multiple of the accessor's component size.
// https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#data-alignment
int64_t byte_offset = state_buffer.size();
if (byte_offset % p_alignment != 0) {
byte_offset += p_alignment - (byte_offset % p_alignment);
}
state_buffer.resize(byte_offset + input_data_size);
uint8_t *buffer_ptr = state_buffer.ptrw();
memcpy(buffer_ptr + byte_offset, p_input_data.ptr(), input_data_size);
state_buffers[p_buffer_index] = state_buffer;
p_gltf_state->set_buffers(state_buffers);
// Create a new GLTFBufferView that references the new buffer.
Ref<GLTFBufferView> buffer_view;
buffer_view.instantiate();
buffer_view->set_buffer(p_buffer_index);
buffer_view->set_byte_offset(byte_offset);
buffer_view->set_byte_length(input_data_size);
buffer_view->set_byte_stride(p_byte_stride);
buffer_view->set_indices(target_is_indices);
buffer_view->set_vertex_attributes(target_is_vertex_attributes);
// Add the new buffer view to the state.
state_buffer_views.append(buffer_view);
p_gltf_state->set_buffer_views(state_buffer_views);
return buffer_view_index;
}
Ref<GLTFBufferView> GLTFBufferView::from_dictionary(const Dictionary &p_dict) {
// See https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/schema/bufferView.schema.json
Ref<GLTFBufferView> buffer_view;
buffer_view.instantiate();
if (p_dict.has("buffer")) {
buffer_view->set_buffer(p_dict["buffer"]);
}
if (p_dict.has("byteLength")) {
buffer_view->set_byte_length(p_dict["byteLength"]);
}
if (p_dict.has("byteOffset")) {
buffer_view->set_byte_offset(p_dict["byteOffset"]);
}
if (p_dict.has("byteStride")) {
buffer_view->byte_stride = p_dict["byteStride"];
if (buffer_view->byte_stride < 4 || buffer_view->byte_stride > 252 || buffer_view->byte_stride % 4 != 0) {
ERR_PRINT("glTF import: Invalid byte stride " + itos(buffer_view->byte_stride) + " for buffer view. If defined, byte stride must be a multiple of 4 and between 4 and 252.");
}
}
if (p_dict.has("target")) {
const int target = p_dict["target"];
buffer_view->indices = target == ArrayBufferTarget::TARGET_ELEMENT_ARRAY_BUFFER;
buffer_view->vertex_attributes = target == ArrayBufferTarget::TARGET_ARRAY_BUFFER;
}
return buffer_view;
}
Dictionary GLTFBufferView::to_dictionary() const {
Dictionary dict;
ERR_FAIL_COND_V_MSG(buffer == -1, dict, "Buffer index must be set to a valid buffer before converting to Dictionary.");
dict["buffer"] = buffer;
dict["byteLength"] = byte_length;
if (byte_offset != 0) {
dict["byteOffset"] = byte_offset;
}
if (byte_stride != -1) {
dict["byteStride"] = byte_stride;
}
if (indices) {
dict["target"] = ArrayBufferTarget::TARGET_ELEMENT_ARRAY_BUFFER;
} else if (vertex_attributes) {
dict["target"] = ArrayBufferTarget::TARGET_ARRAY_BUFFER;
}
return dict;
}