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0d2e13bcb8f25ab3ace44163eb82a5589ab87aa1
godot
/
core
/
string
/
ustring.cpp
Lukas Tenbrink
0d2e13bcb8
Optimize is_valid_filename and validate_filename by caching invalid filename characters, instead of re-splitting each call.
2024-12-04 17:54:11 +01:00
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