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godot
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0d1d94572750b624e10aa6e655011e37028fa1c5
godot
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servers
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rendering
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renderer_rd
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shaders
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forward_clustered
History
Dario
427ba09efc
Fix soft shadows by increasing the bit count for specialization constants.
2024-10-28 10:26:50 -03:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
scene_forward_clustered_inc.glsl
Fix soft shadows by increasing the bit count for specialization constants.
2024-10-28 10:26:50 -03:00
scene_forward_clustered.glsl
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00