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Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
199 lines
6.9 KiB
C++
199 lines
6.9 KiB
C++
/*************************************************************************/
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/* broad_phase_3d_basic.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "broad_phase_3d_basic.h"
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#include "core/list.h"
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#include "core/print_string.h"
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BroadPhase3DSW::ID BroadPhase3DBasic::create(CollisionObject3DSW *p_object, int p_subindex) {
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ERR_FAIL_COND_V(p_object == nullptr, 0);
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current++;
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Element e;
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e.owner = p_object;
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e._static = false;
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e.subindex = p_subindex;
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element_map[current] = e;
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return current;
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}
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void BroadPhase3DBasic::move(ID p_id, const AABB &p_aabb) {
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Map<ID, Element>::Element *E = element_map.find(p_id);
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ERR_FAIL_COND(!E);
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E->get().aabb = p_aabb;
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}
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void BroadPhase3DBasic::set_static(ID p_id, bool p_static) {
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Map<ID, Element>::Element *E = element_map.find(p_id);
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ERR_FAIL_COND(!E);
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E->get()._static = p_static;
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}
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void BroadPhase3DBasic::remove(ID p_id) {
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Map<ID, Element>::Element *E = element_map.find(p_id);
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ERR_FAIL_COND(!E);
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List<PairKey> to_erase;
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//unpair must be done immediately on removal to avoid potential invalid pointers
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for (Map<PairKey, void *>::Element *F = pair_map.front(); F; F = F->next()) {
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if (F->key().a == p_id || F->key().b == p_id) {
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if (unpair_callback) {
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Element *elem_A = &element_map[F->key().a];
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Element *elem_B = &element_map[F->key().b];
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unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, F->get(), unpair_userdata);
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}
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to_erase.push_back(F->key());
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}
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}
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while (to_erase.size()) {
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pair_map.erase(to_erase.front()->get());
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to_erase.pop_front();
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}
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element_map.erase(E);
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}
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CollisionObject3DSW *BroadPhase3DBasic::get_object(ID p_id) const {
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const Map<ID, Element>::Element *E = element_map.find(p_id);
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ERR_FAIL_COND_V(!E, nullptr);
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return E->get().owner;
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}
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bool BroadPhase3DBasic::is_static(ID p_id) const {
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const Map<ID, Element>::Element *E = element_map.find(p_id);
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ERR_FAIL_COND_V(!E, false);
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return E->get()._static;
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}
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int BroadPhase3DBasic::get_subindex(ID p_id) const {
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const Map<ID, Element>::Element *E = element_map.find(p_id);
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ERR_FAIL_COND_V(!E, -1);
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return E->get().subindex;
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}
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int BroadPhase3DBasic::cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) {
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int rc = 0;
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for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
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const AABB aabb = E->get().aabb;
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if (aabb.has_point(p_point)) {
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p_results[rc] = E->get().owner;
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p_result_indices[rc] = E->get().subindex;
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rc++;
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if (rc >= p_max_results)
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break;
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}
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}
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return rc;
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}
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int BroadPhase3DBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) {
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int rc = 0;
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for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
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const AABB aabb = E->get().aabb;
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if (aabb.intersects_segment(p_from, p_to)) {
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p_results[rc] = E->get().owner;
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p_result_indices[rc] = E->get().subindex;
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rc++;
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if (rc >= p_max_results)
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break;
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}
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}
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return rc;
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}
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int BroadPhase3DBasic::cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) {
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int rc = 0;
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for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
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const AABB aabb = E->get().aabb;
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if (aabb.intersects(p_aabb)) {
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p_results[rc] = E->get().owner;
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p_result_indices[rc] = E->get().subindex;
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rc++;
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if (rc >= p_max_results)
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break;
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}
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}
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return rc;
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}
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void BroadPhase3DBasic::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
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pair_userdata = p_userdata;
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pair_callback = p_pair_callback;
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}
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void BroadPhase3DBasic::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
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unpair_userdata = p_userdata;
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unpair_callback = p_unpair_callback;
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}
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void BroadPhase3DBasic::update() {
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// recompute pairs
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for (Map<ID, Element>::Element *I = element_map.front(); I; I = I->next()) {
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for (Map<ID, Element>::Element *J = I->next(); J; J = J->next()) {
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Element *elem_A = &I->get();
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Element *elem_B = &J->get();
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if (elem_A->owner == elem_B->owner)
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continue;
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bool pair_ok = elem_A->aabb.intersects(elem_B->aabb) && (!elem_A->_static || !elem_B->_static);
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PairKey key(I->key(), J->key());
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Map<PairKey, void *>::Element *E = pair_map.find(key);
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if (!pair_ok && E) {
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if (unpair_callback)
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unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, E->get(), unpair_userdata);
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pair_map.erase(key);
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}
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if (pair_ok && !E) {
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void *data = nullptr;
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if (pair_callback)
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data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
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pair_map.insert(key, data);
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}
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}
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}
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}
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BroadPhase3DSW *BroadPhase3DBasic::_create() {
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return memnew(BroadPhase3DBasic);
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}
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BroadPhase3DBasic::BroadPhase3DBasic() {
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current = 1;
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unpair_callback = nullptr;
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unpair_userdata = nullptr;
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pair_callback = nullptr;
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pair_userdata = nullptr;
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}
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