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godot/core/variant
Hugo Locurcio 8fb7e622a6 Rename built-in SGN() macro to SIGN()
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
..
2021-09-24 17:07:33 +02:00
2021-09-24 17:07:33 +02:00
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