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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*******************************************************
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HIDAPI - Multi-Platform library for
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communication with HID devices.
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libusb/hidapi Team
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Copyright 2022, All Rights Reserved.
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At the discretion of the user of this library,
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this software may be licensed under the terms of the
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GNU General Public License v3, a BSD-Style license, or the
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original HIDAPI license as outlined in the LICENSE.txt,
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LICENSE-gpl3.txt, LICENSE-bsd.txt, and LICENSE-orig.txt
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files located at the root of the source distribution.
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These files may also be found in the public source
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code repository located at:
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https://github.com/libusb/hidapi .
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********************************************************/
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#ifndef HIDAPI_HIDCLASS_H
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#define HIDAPI_HIDCLASS_H
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#ifdef HIDAPI_USE_DDK
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#include <hidclass.h>
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#else
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#include <winioctl.h>
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/* This part of the header mimics hidclass.h,
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but only what is used by HIDAPI */
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#define HID_OUT_CTL_CODE(id) CTL_CODE(FILE_DEVICE_KEYBOARD, (id), METHOD_OUT_DIRECT, FILE_ANY_ACCESS)
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#define IOCTL_HID_GET_FEATURE HID_OUT_CTL_CODE(100)
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#define IOCTL_HID_GET_INPUT_REPORT HID_OUT_CTL_CODE(104)
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#endif
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#endif /* HIDAPI_HIDCLASS_H */
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