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godot/scene/3d/navigation.cpp
Hein-Pieter van Braam 555eebf3f4 Don't crash when trying to add an invalid navmesh
It is possible to try to add an invalid object as a navmesh through
GDScript which results in an engine crash. This creates a debug message
that should help the user figure out what's wrong.
2018-03-02 09:37:32 +01:00

19 KiB