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07ef21c87a1b6f2000713cbe8d4fba1ecdf6c72f
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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clayjohn
07ef21c87a
Avoid crash when allocating specular and normal-roughness buffers when render buffers aren't available
2025-05-04 13:54:11 -07:00
..
render_forward_clustered.cpp
Avoid crash when allocating specular and normal-roughness buffers when render buffers aren't available
2025-05-04 13:54:11 -07:00
render_forward_clustered.h
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
scene_shader_forward_clustered.cpp
Add
GLOBAL_GET
cached macros.
2025-04-30 15:08:50 +01:00
scene_shader_forward_clustered.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00