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godot/modules
Lyuma 80bf0cff65 gltf: fix three bugs which prevented extracted textures from being refreshed.
1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation
2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created.
3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.

(cherry picked from commit fea4165ca8)
2024-01-24 16:38:28 +01:00
..
2023-10-04 19:55:11 +09:00
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2023-12-12 11:03:21 +01:00
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