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godot/platform/linuxbsd/wayland
Riteo Siuga 48882f3ca4 Wayland: Handle fifo_v1 and clean up suspension logic
Before, the WSI was unfortunately quite broken and we had work around it
by manually pacing frames. Needless to say it was not an ideal solution.

Now, the WSI can make use of the new fifo_v1 protocol to work properly.
If it's available, we'll trust the WSI by disabling manual frame pacing.

While we're at it, let's clean up the suspension code a bit by removing
some duplicated stuff and handling the suspension state through a switch
case.
2025-04-20 18:05:35 +02:00
..
2025-01-16 16:59:12 -06:00