You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
1. Viewport::get_visible_rect().position is always zero. So Control::get_window_rect is identical to Control::get_global_rect. Remove Control::get_window_rect since it is not used in the source code. 2. sqrt(a * a) = abs(a) for doubles 3. Simplify affine_inverse combination 4. Simplify calculation in shaders