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			1162 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1162 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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EnsureSConsVersion(4, 0)
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EnsurePythonVersion(3, 8)
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# System
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import glob
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import os
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import pickle
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import sys
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from collections import OrderedDict
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from importlib.util import module_from_spec, spec_from_file_location
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from types import ModuleType
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from SCons import __version__ as scons_raw_version
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from SCons.Builder import ListEmitter
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# Explicitly resolve the helper modules, this is done to avoid clash with
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# modules of the same name that might be randomly added (e.g. someone adding
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# an `editor.py` file at the root of the module creates a clash with the editor
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# folder when doing `import editor.template_builder`)
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def _helper_module(name, path):
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    spec = spec_from_file_location(name, path)
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    module = module_from_spec(spec)
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    spec.loader.exec_module(module)
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    sys.modules[name] = module
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    # Ensure the module's parents are in loaded to avoid loading the wrong parent
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    # when doing "import foo.bar" while only "foo.bar" as declared as helper module
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    child_module = module
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    parent_name = name
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    while True:
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        try:
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            parent_name, child_name = parent_name.rsplit(".", 1)
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        except ValueError:
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            break
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        try:
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            parent_module = sys.modules[parent_name]
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        except KeyError:
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            parent_module = ModuleType(parent_name)
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            sys.modules[parent_name] = parent_module
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        setattr(parent_module, child_name, child_module)
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_helper_module("gles3_builders", "gles3_builders.py")
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_helper_module("glsl_builders", "glsl_builders.py")
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_helper_module("methods", "methods.py")
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_helper_module("platform_methods", "platform_methods.py")
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_helper_module("version", "version.py")
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_helper_module("core.core_builders", "core/core_builders.py")
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_helper_module("main.main_builders", "main/main_builders.py")
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_helper_module("misc.utility.color", "misc/utility/color.py")
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# Local
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import gles3_builders
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import glsl_builders
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import methods
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import scu_builders
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from misc.utility.color import is_stderr_color, print_error, print_info, print_warning
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from platform_methods import architecture_aliases, architectures, compatibility_platform_aliases
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if ARGUMENTS.get("target", "editor") == "editor":
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    _helper_module("editor.editor_builders", "editor/editor_builders.py")
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    _helper_module("editor.template_builders", "editor/template_builders.py")
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# Scan possible build platforms
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platform_list = []  # list of platforms
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platform_opts = {}  # options for each platform
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platform_flags = {}  # flags for each platform
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platform_doc_class_path = {}
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platform_exporters = []
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platform_apis = []
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for x in sorted(glob.glob("platform/*")):
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    if not os.path.isdir(x) or not os.path.exists(x + "/detect.py"):
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        continue
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    tmppath = "./" + x
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    sys.path.insert(0, tmppath)
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    import detect
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    # Get doc classes paths (if present)
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    try:
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        doc_classes = detect.get_doc_classes()
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        doc_path = detect.get_doc_path()
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        for c in doc_classes:
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            platform_doc_class_path[c] = x.replace("\\", "/") + "/" + doc_path
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    except Exception:
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        pass
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    platform_name = x[9:]
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    if os.path.exists(x + "/export/export.cpp"):
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        platform_exporters.append(platform_name)
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    if os.path.exists(x + "/api/api.cpp"):
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        platform_apis.append(platform_name)
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    if detect.can_build():
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        x = x.replace("platform/", "")  # rest of world
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        x = x.replace("platform\\", "")  # win32
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        platform_list += [x]
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        platform_opts[x] = detect.get_opts()
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        platform_flags[x] = detect.get_flags()
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        if isinstance(platform_flags[x], list):  # backwards compatibility
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            platform_flags[x] = {flag[0]: flag[1] for flag in platform_flags[x]}
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    sys.path.remove(tmppath)
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    sys.modules.pop("detect")
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# We let SCons build its default ENV as it includes OS-specific things which we don't
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# want to have to pull in manually. However we enforce no "tools", which we register
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# further down after parsing our platform-specific configuration.
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# Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
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env = Environment(tools=[])
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env.PrependENVPath("PATH", os.getenv("PATH"))
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env.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
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if "TERM" in os.environ:  # Used for colored output.
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    env["ENV"]["TERM"] = os.environ["TERM"]
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env.disabled_modules = set()
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env.module_version_string = ""
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env.msvc = False
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env.scons_version = env._get_major_minor_revision(scons_raw_version)
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env.__class__.add_module_version_string = methods.add_module_version_string
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env.__class__.add_source_files = methods.add_source_files
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env.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
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env.__class__.add_shared_library = methods.add_shared_library
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env.__class__.add_library = methods.add_library
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env.__class__.add_program = methods.add_program
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env.__class__.CommandNoCache = methods.CommandNoCache
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env.__class__.Run = methods.Run
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env.__class__.disable_warnings = methods.disable_warnings
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env.__class__.force_optimization_on_debug = methods.force_optimization_on_debug
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env.__class__.module_add_dependencies = methods.module_add_dependencies
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env.__class__.module_check_dependencies = methods.module_check_dependencies
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env["x86_libtheora_opt_gcc"] = False
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env["x86_libtheora_opt_vc"] = False
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# avoid issues when building with different versions of python out of the same directory
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env.SConsignFile(File("#.sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL)).abspath)
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# Build options
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customs = ["custom.py"]
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profile = ARGUMENTS.get("profile", "")
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if profile:
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    if os.path.isfile(profile):
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        customs.append(profile)
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    elif os.path.isfile(profile + ".py"):
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        customs.append(profile + ".py")
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opts = Variables(customs, ARGUMENTS)
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# Target build options
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opts.Add((["platform", "p"], "Target platform (%s)" % "|".join(platform_list), ""))
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opts.Add(EnumVariable("target", "Compilation target", "editor", ("editor", "template_release", "template_debug")))
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opts.Add(EnumVariable("arch", "CPU architecture", "auto", ["auto"] + architectures, architecture_aliases))
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opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
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opts.Add(
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    EnumVariable(
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        "optimize",
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        "Optimization level (by default inferred from 'target' and 'dev_build')",
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        "auto",
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        ("auto", "none", "custom", "debug", "speed", "speed_trace", "size", "size_extra"),
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    )
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)
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opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
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opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
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opts.Add(BoolVariable("debug_paths_relative", "Make file paths in debug symbols relative (if supported)", False))
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opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
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opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
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opts.Add(BoolVariable("threads", "Enable threading support", True))
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# Components
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opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
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opts.Add(EnumVariable("precision", "Set the floating-point precision level", "single", ("single", "double")))
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opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
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opts.Add(BoolVariable("brotli", "Enable Brotli for decompression and WOFF2 fonts support", True))
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opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver on supported platforms", False))
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opts.Add(BoolVariable("vulkan", "Enable the vulkan rendering driver", True))
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opts.Add(BoolVariable("opengl3", "Enable the OpenGL/GLES3 rendering driver", True))
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opts.Add(BoolVariable("d3d12", "Enable the Direct3D 12 rendering driver on supported platforms", False))
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opts.Add(BoolVariable("metal", "Enable the Metal rendering driver on supported platforms (Apple arm64 only)", False))
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opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loader dynamically", True))
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opts.Add(BoolVariable("disable_exceptions", "Force disabling exception handling code", True))
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opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
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opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True))
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# Advanced options
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opts.Add(
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    BoolVariable(
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        "dev_mode", "Alias for dev options: verbose=yes warnings=extra werror=yes tests=yes strict_checks=yes", False
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    )
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)
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opts.Add(BoolVariable("tests", "Build the unit tests", False))
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opts.Add(BoolVariable("fast_unsafe", "Enable unsafe options for faster rebuilds", False))
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opts.Add(BoolVariable("ninja", "Use the ninja backend for faster rebuilds", False))
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opts.Add(BoolVariable("ninja_auto_run", "Run ninja automatically after generating the ninja file", True))
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opts.Add("ninja_file", "Path to the generated ninja file", "build.ninja")
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opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False))
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opts.Add(
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    "num_jobs",
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    "Use up to N jobs when compiling (equivalent to `-j N`). Defaults to max jobs - 1. Ignored if -j is used.",
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    "",
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)
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opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
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opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
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opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
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opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
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opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
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opts.Add("object_prefix", "Custom prefix added to the base filename of all generated object files", "")
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opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
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opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot")
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						|
opts.Add("import_env_vars", "A comma-separated list of environment variables to copy from the outer environment.", "")
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						|
opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
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opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
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opts.Add(BoolVariable("disable_physics_2d", "Disable 2D physics nodes and server", False))
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opts.Add(BoolVariable("disable_physics_3d", "Disable 3D physics nodes and server", False))
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						|
opts.Add(BoolVariable("disable_navigation_2d", "Disable 2D navigation features", False))
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opts.Add(BoolVariable("disable_navigation_3d", "Disable 3D navigation features", False))
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						|
opts.Add(BoolVariable("disable_xr", "Disable XR nodes and server", False))
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						|
opts.Add("build_profile", "Path to a file containing a feature build profile", "")
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						|
opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True))
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						|
opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True))
 | 
						|
opts.Add(
 | 
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    "system_certs_path",
 | 
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    "Use this path as TLS certificates default for editor and Linux/BSD export templates (for package maintainers)",
 | 
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    "",
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)
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opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
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						|
opts.Add(BoolVariable("strict_checks", "Enforce stricter checks (debug option)", False))
 | 
						|
opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False))
 | 
						|
opts.Add("scu_limit", "Max includes per SCU file when using scu_build (determines RAM use)", "0")
 | 
						|
opts.Add(BoolVariable("engine_update_check", "Enable engine update checks in the Project Manager", True))
 | 
						|
opts.Add(BoolVariable("steamapi", "Enable minimal SteamAPI integration for usage time tracking (editor only)", False))
 | 
						|
opts.Add("cache_path", "Path to a directory where SCons cache files will be stored. No value disables the cache.", "")
 | 
						|
opts.Add("cache_limit", "Max size (in GiB) for the SCons cache. 0 means no limit.", "0")
 | 
						|
opts.Add(
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    BoolVariable(
 | 
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        "redirect_build_objects",
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						|
        "Enable redirecting built objects/libraries to `bin/obj/` to declutter the repository.",
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						|
        True,
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						|
    )
 | 
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)
 | 
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# Thirdparty libraries
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opts.Add(BoolVariable("builtin_brotli", "Use the built-in Brotli library", True))
 | 
						|
opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True))
 | 
						|
opts.Add(BoolVariable("builtin_clipper2", "Use the built-in Clipper2 library", True))
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						|
opts.Add(BoolVariable("builtin_embree", "Use the built-in Embree library", True))
 | 
						|
opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True))
 | 
						|
opts.Add(BoolVariable("builtin_freetype", "Use the built-in FreeType library", True))
 | 
						|
opts.Add(BoolVariable("builtin_msdfgen", "Use the built-in MSDFgen library", True))
 | 
						|
opts.Add(BoolVariable("builtin_glslang", "Use the built-in glslang library", True))
 | 
						|
opts.Add(BoolVariable("builtin_graphite", "Use the built-in Graphite library", True))
 | 
						|
opts.Add(BoolVariable("builtin_harfbuzz", "Use the built-in HarfBuzz library", True))
 | 
						|
opts.Add(BoolVariable("builtin_icu4c", "Use the built-in ICU library", True))
 | 
						|
opts.Add(BoolVariable("builtin_libogg", "Use the built-in libogg library", True))
 | 
						|
opts.Add(BoolVariable("builtin_libpng", "Use the built-in libpng library", True))
 | 
						|
opts.Add(BoolVariable("builtin_libtheora", "Use the built-in libtheora library", True))
 | 
						|
opts.Add(BoolVariable("builtin_libvorbis", "Use the built-in libvorbis library", True))
 | 
						|
opts.Add(BoolVariable("builtin_libwebp", "Use the built-in libwebp library", True))
 | 
						|
opts.Add(BoolVariable("builtin_wslay", "Use the built-in wslay library", True))
 | 
						|
opts.Add(BoolVariable("builtin_mbedtls", "Use the built-in mbedTLS library", True))
 | 
						|
opts.Add(BoolVariable("builtin_miniupnpc", "Use the built-in miniupnpc library", True))
 | 
						|
opts.Add(BoolVariable("builtin_openxr", "Use the built-in OpenXR library", True))
 | 
						|
opts.Add(BoolVariable("builtin_pcre2", "Use the built-in PCRE2 library", True))
 | 
						|
opts.Add(BoolVariable("builtin_pcre2_with_jit", "Use JIT compiler for the built-in PCRE2 library", True))
 | 
						|
opts.Add(BoolVariable("builtin_recastnavigation", "Use the built-in Recast navigation library", True))
 | 
						|
opts.Add(BoolVariable("builtin_rvo2_2d", "Use the built-in RVO2 2D library", True))
 | 
						|
opts.Add(BoolVariable("builtin_rvo2_3d", "Use the built-in RVO2 3D library", True))
 | 
						|
opts.Add(BoolVariable("builtin_xatlas", "Use the built-in xatlas library", True))
 | 
						|
opts.Add(BoolVariable("builtin_zlib", "Use the built-in zlib library", True))
 | 
						|
opts.Add(BoolVariable("builtin_zstd", "Use the built-in Zstd library", True))
 | 
						|
 | 
						|
# Compilation environment setup
 | 
						|
# CXX, CC, and LINK directly set the equivalent `env` values (which may still
 | 
						|
# be overridden for a specific platform), the lowercase ones are appended.
 | 
						|
opts.Add("CXX", "C++ compiler binary")
 | 
						|
opts.Add("CC", "C compiler binary")
 | 
						|
opts.Add("LINK", "Linker binary")
 | 
						|
opts.Add("cppdefines", "Custom defines for the pre-processor")
 | 
						|
opts.Add("ccflags", "Custom flags for both the C and C++ compilers")
 | 
						|
opts.Add("cxxflags", "Custom flags for the C++ compiler")
 | 
						|
opts.Add("cflags", "Custom flags for the C compiler")
 | 
						|
opts.Add("linkflags", "Custom flags for the linker")
 | 
						|
opts.Add("asflags", "Custom flags for the assembler")
 | 
						|
opts.Add("arflags", "Custom flags for the archive tool")
 | 
						|
opts.Add("rcflags", "Custom flags for Windows resource compiler")
 | 
						|
 | 
						|
# Update the environment to have all above options defined
 | 
						|
# in following code (especially platform and custom_modules).
 | 
						|
opts.Update(env)
 | 
						|
 | 
						|
# Setup caching logic early to catch everything.
 | 
						|
methods.prepare_cache(env)
 | 
						|
 | 
						|
# Copy custom environment variables if set.
 | 
						|
if env["import_env_vars"]:
 | 
						|
    for env_var in str(env["import_env_vars"]).split(","):
 | 
						|
        if env_var in os.environ:
 | 
						|
            env["ENV"][env_var] = os.environ[env_var]
 | 
						|
 | 
						|
# Platform selection: validate input, and add options.
 | 
						|
 | 
						|
if not env["platform"]:
 | 
						|
    # Missing `platform` argument, try to detect platform automatically
 | 
						|
    if (
 | 
						|
        sys.platform.startswith("linux")
 | 
						|
        or sys.platform.startswith("dragonfly")
 | 
						|
        or sys.platform.startswith("freebsd")
 | 
						|
        or sys.platform.startswith("netbsd")
 | 
						|
        or sys.platform.startswith("openbsd")
 | 
						|
    ):
 | 
						|
        env["platform"] = "linuxbsd"
 | 
						|
    elif sys.platform == "darwin":
 | 
						|
        env["platform"] = "macos"
 | 
						|
    elif sys.platform == "win32":
 | 
						|
        env["platform"] = "windows"
 | 
						|
 | 
						|
    if env["platform"]:
 | 
						|
        print(f"Automatically detected platform: {env['platform']}")
 | 
						|
 | 
						|
# Deprecated aliases kept for compatibility.
 | 
						|
if env["platform"] in compatibility_platform_aliases:
 | 
						|
    alias = env["platform"]
 | 
						|
    platform = compatibility_platform_aliases[alias]
 | 
						|
    print_warning(
 | 
						|
        f'Platform "{alias}" has been renamed to "{platform}" in Godot 4. Building for platform "{platform}".'
 | 
						|
    )
 | 
						|
    env["platform"] = platform
 | 
						|
 | 
						|
# Alias for convenience.
 | 
						|
if env["platform"] in ["linux", "bsd"]:
 | 
						|
    env["platform"] = "linuxbsd"
 | 
						|
 | 
						|
if env["platform"] not in platform_list:
 | 
						|
    text = "The following platforms are available:\n\t{}\n".format("\n\t".join(platform_list))
 | 
						|
    text += "Please run SCons again and select a valid platform: platform=<string>."
 | 
						|
 | 
						|
    if env["platform"] == "list":
 | 
						|
        print(text)
 | 
						|
    elif not env["platform"]:
 | 
						|
        print_error("Could not detect platform automatically.\n" + text)
 | 
						|
    else:
 | 
						|
        print_error(f'Invalid target platform "{env["platform"]}".\n' + text)
 | 
						|
 | 
						|
    Exit(0 if env["platform"] == "list" else 255)
 | 
						|
 | 
						|
# Add platform-specific options.
 | 
						|
if env["platform"] in platform_opts:
 | 
						|
    opts.AddVariables(*platform_opts[env["platform"]])
 | 
						|
 | 
						|
# Platform-specific flags.
 | 
						|
# These can sometimes override default options, so they need to be processed
 | 
						|
# as early as possible to ensure that we're using the correct values.
 | 
						|
flag_list = platform_flags[env["platform"]]
 | 
						|
for key, value in flag_list.items():
 | 
						|
    if key not in ARGUMENTS or ARGUMENTS[key] == "auto":  # Allow command line to override platform flags
 | 
						|
        env[key] = value
 | 
						|
 | 
						|
# Update the environment to take platform-specific options into account.
 | 
						|
opts.Update(env, {**ARGUMENTS, **env.Dictionary()})
 | 
						|
 | 
						|
# Detect modules.
 | 
						|
modules_detected = OrderedDict()
 | 
						|
module_search_paths = ["modules"]  # Built-in path.
 | 
						|
 | 
						|
if env["custom_modules"]:
 | 
						|
    paths = env["custom_modules"].split(",")
 | 
						|
    for p in paths:
 | 
						|
        try:
 | 
						|
            module_search_paths.append(methods.convert_custom_modules_path(p))
 | 
						|
        except ValueError as e:
 | 
						|
            print_error(e)
 | 
						|
            Exit(255)
 | 
						|
 | 
						|
for path in module_search_paths:
 | 
						|
    if path == "modules":
 | 
						|
        # Built-in modules don't have nested modules,
 | 
						|
        # so save the time it takes to parse directories.
 | 
						|
        modules = methods.detect_modules(path, recursive=False)
 | 
						|
    else:  # Custom.
 | 
						|
        modules = methods.detect_modules(path, env["custom_modules_recursive"])
 | 
						|
        # Provide default include path for both the custom module search `path`
 | 
						|
        # and the base directory containing custom modules, as it may be different
 | 
						|
        # from the built-in "modules" name (e.g. "custom_modules/summator/summator.h"),
 | 
						|
        # so it can be referenced simply as `#include "summator/summator.h"`
 | 
						|
        # independently of where a module is located on user's filesystem.
 | 
						|
        env.Prepend(CPPPATH=[path, os.path.dirname(path)])
 | 
						|
    # Note: custom modules can override built-in ones.
 | 
						|
    modules_detected.update(modules)
 | 
						|
 | 
						|
# Add module options.
 | 
						|
for name, path in modules_detected.items():
 | 
						|
    sys.path.insert(0, path)
 | 
						|
    import config
 | 
						|
 | 
						|
    if env["modules_enabled_by_default"]:
 | 
						|
        enabled = True
 | 
						|
        try:
 | 
						|
            enabled = config.is_enabled()
 | 
						|
        except AttributeError:
 | 
						|
            pass
 | 
						|
    else:
 | 
						|
        enabled = False
 | 
						|
 | 
						|
    opts.Add(BoolVariable(f"module_{name}_enabled", f"Enable module '{name}'", enabled))
 | 
						|
 | 
						|
    # Add module-specific options.
 | 
						|
    try:
 | 
						|
        opts.AddVariables(*config.get_opts(env["platform"]))
 | 
						|
    except AttributeError:
 | 
						|
        pass
 | 
						|
 | 
						|
    sys.path.remove(path)
 | 
						|
    sys.modules.pop("config")
 | 
						|
 | 
						|
env.modules_detected = modules_detected
 | 
						|
 | 
						|
# Update the environment again after all the module options are added.
 | 
						|
opts.Update(env, {**ARGUMENTS, **env.Dictionary()})
 | 
						|
Help(opts.GenerateHelpText(env))
 | 
						|
 | 
						|
 | 
						|
# FIXME: Tool assignment happening at this stage is a direct consequence of getting the platform logic AFTER the SCons
 | 
						|
# environment was already been constructed. Fixing this would require a broader refactor where all options are setup
 | 
						|
# ahead of time with native validator/converter functions.
 | 
						|
tmppath = "./platform/" + env["platform"]
 | 
						|
sys.path.insert(0, tmppath)
 | 
						|
import detect
 | 
						|
 | 
						|
custom_tools = ["default"]
 | 
						|
try:  # Platform custom tools are optional
 | 
						|
    custom_tools = detect.get_tools(env)
 | 
						|
except AttributeError:
 | 
						|
    pass
 | 
						|
for tool in custom_tools:
 | 
						|
    env.Tool(tool)
 | 
						|
 | 
						|
 | 
						|
# Add default include paths.
 | 
						|
env.Prepend(CPPPATH=["#"])
 | 
						|
 | 
						|
# Allow marking includes as external/system to avoid raising warnings.
 | 
						|
env["_CCCOMCOM"] += " $_CPPEXTINCFLAGS"
 | 
						|
env["CPPEXTPATH"] = []
 | 
						|
if env.scons_version < (4, 2):
 | 
						|
    env["_CPPEXTINCFLAGS"] = "${_concat(EXTINCPREFIX, CPPEXTPATH, EXTINCSUFFIX, __env__, RDirs, TARGET, SOURCE)}"
 | 
						|
else:
 | 
						|
    env["_CPPEXTINCFLAGS"] = (
 | 
						|
        "${_concat(EXTINCPREFIX, CPPEXTPATH, EXTINCSUFFIX, __env__, RDirs, TARGET, SOURCE, affect_signature=False)}"
 | 
						|
    )
 | 
						|
 | 
						|
# configure ENV for platform
 | 
						|
env.platform_exporters = platform_exporters
 | 
						|
env.platform_apis = platform_apis
 | 
						|
 | 
						|
# Configuration of build targets:
 | 
						|
# - Editor or template
 | 
						|
# - Debug features (DEBUG_ENABLED code)
 | 
						|
# - Dev only code (DEV_ENABLED code)
 | 
						|
# - Optimization level
 | 
						|
# - Debug symbols for crash traces / debuggers
 | 
						|
 | 
						|
env.editor_build = env["target"] == "editor"
 | 
						|
env.dev_build = env["dev_build"]
 | 
						|
env.debug_features = env["target"] in ["editor", "template_debug"]
 | 
						|
 | 
						|
if env["optimize"] == "auto":
 | 
						|
    if env.dev_build:
 | 
						|
        opt_level = "none"
 | 
						|
    elif env.debug_features:
 | 
						|
        opt_level = "speed_trace"
 | 
						|
    else:  # Release
 | 
						|
        opt_level = "speed"
 | 
						|
    env["optimize"] = ARGUMENTS.get("optimize", opt_level)
 | 
						|
 | 
						|
env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", env.dev_build)
 | 
						|
 | 
						|
if env.editor_build:
 | 
						|
    env.Append(CPPDEFINES=["TOOLS_ENABLED"])
 | 
						|
 | 
						|
if env.debug_features:
 | 
						|
    # DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
 | 
						|
    # to give *users* extra debugging information for their game development.
 | 
						|
    env.Append(CPPDEFINES=["DEBUG_ENABLED"])
 | 
						|
 | 
						|
if env.dev_build:
 | 
						|
    # DEV_ENABLED enables *engine developer* code which should only be compiled for those
 | 
						|
    # working on the engine itself.
 | 
						|
    env.Append(CPPDEFINES=["DEV_ENABLED"])
 | 
						|
else:
 | 
						|
    # Disable assert() for production targets (only used in thirdparty code).
 | 
						|
    env.Append(CPPDEFINES=["NDEBUG"])
 | 
						|
 | 
						|
# This is not part of fast_unsafe because the only downside it has compared to
 | 
						|
# the default is that SCons won't mark files that were changed in the last second
 | 
						|
# as different. This is unlikely to be a problem in any real situation as just booting
 | 
						|
# up scons takes more than that time.
 | 
						|
# Renamed to `content-timestamp` in SCons >= 4.2, keeping MD5 for compat.
 | 
						|
env.Decider("MD5-timestamp")
 | 
						|
 | 
						|
# SCons speed optimization controlled by the `fast_unsafe` option, which provide
 | 
						|
# more than 10 s speed up for incremental rebuilds.
 | 
						|
# Unsafe as they reduce the certainty of rebuilding all changed files, so it's
 | 
						|
# enabled by default for `debug` builds, and can be overridden from command line.
 | 
						|
# Ref: https://github.com/SCons/scons/wiki/GoFastButton
 | 
						|
if methods.get_cmdline_bool("fast_unsafe", env.dev_build):
 | 
						|
    env.SetOption("implicit_cache", 1)
 | 
						|
    env.SetOption("max_drift", 60)
 | 
						|
 | 
						|
if env["use_precise_math_checks"]:
 | 
						|
    env.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
 | 
						|
 | 
						|
if env.editor_build:
 | 
						|
    if env["engine_update_check"]:
 | 
						|
        env.Append(CPPDEFINES=["ENGINE_UPDATE_CHECK_ENABLED"])
 | 
						|
 | 
						|
    if not env.File("#main/splash_editor.png").exists():
 | 
						|
        # Force disabling editor splash if missing.
 | 
						|
        env["no_editor_splash"] = True
 | 
						|
    if env["no_editor_splash"]:
 | 
						|
        env.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
 | 
						|
 | 
						|
if not env["deprecated"]:
 | 
						|
    env.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
 | 
						|
 | 
						|
if env["precision"] == "double":
 | 
						|
    env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
 | 
						|
 | 
						|
# Default num_jobs to local cpu count if not user specified.
 | 
						|
# SCons has a peculiarity where user-specified options won't be overridden
 | 
						|
# by SetOption, so we can rely on this to know if we should use our default.
 | 
						|
initial_num_jobs = env.GetOption("num_jobs")
 | 
						|
altered_num_jobs = initial_num_jobs + 1
 | 
						|
env.SetOption("num_jobs", altered_num_jobs)
 | 
						|
if env.GetOption("num_jobs") == altered_num_jobs:
 | 
						|
    num_jobs = env.get("num_jobs", "")
 | 
						|
    if str(num_jobs).isdigit() and int(num_jobs) > 0:
 | 
						|
        env.SetOption("num_jobs", num_jobs)
 | 
						|
    else:
 | 
						|
        cpu_count = os.cpu_count()
 | 
						|
        if cpu_count is None:
 | 
						|
            print_warning(
 | 
						|
                "Couldn't auto-detect CPU count to configure build parallelism. Specify it with the `-j` or `num_jobs` arguments."
 | 
						|
            )
 | 
						|
        else:
 | 
						|
            safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1
 | 
						|
            print(
 | 
						|
                "Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the `-j` or `num_jobs` arguments."
 | 
						|
                % (cpu_count, safer_cpu_count)
 | 
						|
            )
 | 
						|
            env.SetOption("num_jobs", safer_cpu_count)
 | 
						|
 | 
						|
env.extra_suffix = ""
 | 
						|
 | 
						|
if env["extra_suffix"] != "":
 | 
						|
    env.extra_suffix += "." + env["extra_suffix"]
 | 
						|
 | 
						|
# Environment flags
 | 
						|
env.Append(CPPDEFINES=env.get("cppdefines", "").split())
 | 
						|
env.Append(CCFLAGS=env.get("ccflags", "").split())
 | 
						|
env.Append(CXXFLAGS=env.get("cxxflags", "").split())
 | 
						|
env.Append(CFLAGS=env.get("cflags", "").split())
 | 
						|
env.Append(LINKFLAGS=env.get("linkflags", "").split())
 | 
						|
env.Append(ASFLAGS=env.get("asflags", "").split())
 | 
						|
env.Append(ARFLAGS=env.get("arflags", "").split())
 | 
						|
env.Append(RCFLAGS=env.get("rcflags", "").split())
 | 
						|
 | 
						|
# Feature build profile
 | 
						|
env.disabled_classes = []
 | 
						|
if env["build_profile"] != "":
 | 
						|
    print(f'Using feature build profile: "{env["build_profile"]}"')
 | 
						|
    import json
 | 
						|
 | 
						|
    try:
 | 
						|
        ft = json.load(open(env["build_profile"], "r", encoding="utf-8"))
 | 
						|
        if "disabled_classes" in ft:
 | 
						|
            env.disabled_classes = ft["disabled_classes"]
 | 
						|
        if "disabled_build_options" in ft:
 | 
						|
            dbo = ft["disabled_build_options"]
 | 
						|
            for c in dbo:
 | 
						|
                env[c] = dbo[c]
 | 
						|
    except json.JSONDecodeError:
 | 
						|
        print_error(f'Failed to open feature build profile: "{env["build_profile"]}"')
 | 
						|
        Exit(255)
 | 
						|
 | 
						|
# 'dev_mode' and 'production' are aliases to set default options if they haven't been
 | 
						|
# set manually by the user.
 | 
						|
if env["dev_mode"]:
 | 
						|
    env["verbose"] = methods.get_cmdline_bool("verbose", True)
 | 
						|
    env["warnings"] = ARGUMENTS.get("warnings", "extra")
 | 
						|
    env["werror"] = methods.get_cmdline_bool("werror", True)
 | 
						|
    env["tests"] = methods.get_cmdline_bool("tests", True)
 | 
						|
    env["strict_checks"] = methods.get_cmdline_bool("strict_checks", True)
 | 
						|
if env["production"]:
 | 
						|
    env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
 | 
						|
    env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
 | 
						|
    if env["platform"] == "android":
 | 
						|
        env["swappy"] = methods.get_cmdline_bool("swappy", True)
 | 
						|
    # LTO "auto" means we handle the preferred option in each platform detect.py.
 | 
						|
    env["lto"] = ARGUMENTS.get("lto", "auto")
 | 
						|
 | 
						|
if env["strict_checks"]:
 | 
						|
    env.Append(CPPDEFINES=["STRICT_CHECKS"])
 | 
						|
 | 
						|
# Run SCU file generation script if in a SCU build.
 | 
						|
if env["scu_build"]:
 | 
						|
    max_includes_per_scu = 8
 | 
						|
    if env.dev_build:
 | 
						|
        max_includes_per_scu = 1024
 | 
						|
 | 
						|
    read_scu_limit = int(env["scu_limit"])
 | 
						|
    read_scu_limit = max(0, min(read_scu_limit, 1024))
 | 
						|
    if read_scu_limit != 0:
 | 
						|
        max_includes_per_scu = read_scu_limit
 | 
						|
 | 
						|
    methods.set_scu_folders(scu_builders.generate_scu_files(max_includes_per_scu))
 | 
						|
 | 
						|
# Must happen after the flags' definition, as configure is when most flags
 | 
						|
# are actually handled to change compile options, etc.
 | 
						|
detect.configure(env)
 | 
						|
 | 
						|
print(f'Building for platform "{env["platform"]}", architecture "{env["arch"]}", target "{env["target"]}".')
 | 
						|
if env.dev_build:
 | 
						|
    print_info("Developer build, with debug optimization level and debug symbols (unless overridden).")
 | 
						|
 | 
						|
# Enforce our minimal compiler version requirements
 | 
						|
cc_version = methods.get_compiler_version(env)
 | 
						|
cc_version_major = cc_version["major"]
 | 
						|
cc_version_minor = cc_version["minor"]
 | 
						|
cc_version_metadata1 = cc_version["metadata1"]
 | 
						|
 | 
						|
if cc_version_major == -1:
 | 
						|
    print_warning(
 | 
						|
        "Couldn't detect compiler version, skipping version checks. "
 | 
						|
        "Build may fail if the compiler doesn't support C++17 fully."
 | 
						|
    )
 | 
						|
elif methods.using_gcc(env):
 | 
						|
    if cc_version_major < 9:
 | 
						|
        print_error(
 | 
						|
            "Detected GCC version older than 9, which does not fully support "
 | 
						|
            "C++17, or has bugs when compiling Godot. Supported versions are 9 "
 | 
						|
            "and later. Use a newer GCC version, or Clang 6 or later by passing "
 | 
						|
            '"use_llvm=yes" to the SCons command line.'
 | 
						|
        )
 | 
						|
        Exit(255)
 | 
						|
    elif cc_version_metadata1 == "win32":
 | 
						|
        print_error(
 | 
						|
            "Detected mingw version is not using posix threads. Only posix "
 | 
						|
            "version of mingw is supported. "
 | 
						|
            'Use "update-alternatives --config x86_64-w64-mingw32-g++" '
 | 
						|
            "to switch to posix threads."
 | 
						|
        )
 | 
						|
        Exit(255)
 | 
						|
elif methods.using_clang(env):
 | 
						|
    # Apple LLVM versions differ from upstream LLVM version \o/, compare
 | 
						|
    # in https://en.wikipedia.org/wiki/Xcode#Toolchain_versions
 | 
						|
    if methods.is_apple_clang(env):
 | 
						|
        if cc_version_major < 10:
 | 
						|
            print_error(
 | 
						|
                "Detected Apple Clang version older than 10, which does not fully "
 | 
						|
                "support C++17. Supported versions are Apple Clang 10 and later."
 | 
						|
            )
 | 
						|
            Exit(255)
 | 
						|
        elif env["debug_paths_relative"] and cc_version_major < 12:
 | 
						|
            print_warning(
 | 
						|
                "Apple Clang < 12 doesn't support -ffile-prefix-map, disabling `debug_paths_relative` option."
 | 
						|
            )
 | 
						|
            env["debug_paths_relative"] = False
 | 
						|
    else:
 | 
						|
        if cc_version_major < 6:
 | 
						|
            print_error(
 | 
						|
                "Detected Clang version older than 6, which does not fully support "
 | 
						|
                "C++17. Supported versions are Clang 6 and later."
 | 
						|
            )
 | 
						|
            Exit(255)
 | 
						|
        elif env["debug_paths_relative"] and cc_version_major < 10:
 | 
						|
            print_warning("Clang < 10 doesn't support -ffile-prefix-map, disabling `debug_paths_relative` option.")
 | 
						|
            env["debug_paths_relative"] = False
 | 
						|
 | 
						|
elif env.msvc:
 | 
						|
    # Ensure latest minor builds of Visual Studio 2017/2019.
 | 
						|
    # https://github.com/godotengine/godot/pull/94995#issuecomment-2336464574
 | 
						|
    if cc_version_major == 16 and cc_version_minor < 11:
 | 
						|
        print_error(
 | 
						|
            "Detected Visual Studio 2019 version older than 16.11, which has bugs "
 | 
						|
            "when compiling Godot. Use a newer VS2019 version, or VS2022."
 | 
						|
        )
 | 
						|
        Exit(255)
 | 
						|
    if cc_version_major == 15 and cc_version_minor < 9:
 | 
						|
        print_error(
 | 
						|
            "Detected Visual Studio 2017 version older than 15.9, which has bugs "
 | 
						|
            "when compiling Godot. Use a newer VS2017 version, or VS2019/VS2022."
 | 
						|
        )
 | 
						|
        Exit(255)
 | 
						|
    if cc_version_major < 15:
 | 
						|
        print_error(
 | 
						|
            "Detected Visual Studio 2015 or earlier, which is unsupported in Godot. "
 | 
						|
            "Supported versions are Visual Studio 2017 and later."
 | 
						|
        )
 | 
						|
        Exit(255)
 | 
						|
 | 
						|
# Default architecture flags.
 | 
						|
if env["arch"] == "x86_32":
 | 
						|
    if env.msvc:
 | 
						|
        env.Append(CCFLAGS=["/arch:SSE2"])
 | 
						|
    else:
 | 
						|
        env.Append(CCFLAGS=["-msse2"])
 | 
						|
 | 
						|
# Explicitly specify colored output.
 | 
						|
if methods.using_gcc(env):
 | 
						|
    env.AppendUnique(CCFLAGS=["-fdiagnostics-color" if is_stderr_color() else "-fno-diagnostics-color"])
 | 
						|
elif methods.using_clang(env) or methods.using_emcc(env):
 | 
						|
    env.AppendUnique(CCFLAGS=["-fcolor-diagnostics" if is_stderr_color() else "-fno-color-diagnostics"])
 | 
						|
    if sys.platform == "win32":
 | 
						|
        env.AppendUnique(CCFLAGS=["-fansi-escape-codes"])
 | 
						|
 | 
						|
# Set optimize and debug_symbols flags.
 | 
						|
# "custom" means do nothing and let users set their own optimization flags.
 | 
						|
# Needs to happen after configure to have `env.msvc` defined.
 | 
						|
env.AppendUnique(CCFLAGS=["$OPTIMIZELEVEL"])
 | 
						|
if env.msvc:
 | 
						|
    if env["debug_symbols"]:
 | 
						|
        env.AppendUnique(CCFLAGS=["/Zi", "/FS"])
 | 
						|
        env.AppendUnique(LINKFLAGS=["/DEBUG:FULL"])
 | 
						|
    else:
 | 
						|
        env.AppendUnique(LINKFLAGS=["/DEBUG:NONE"])
 | 
						|
 | 
						|
    if env["optimize"].startswith("speed"):
 | 
						|
        env["OPTIMIZELEVEL"] = "/O2"
 | 
						|
        env.AppendUnique(LINKFLAGS=["/OPT:REF"])
 | 
						|
        if env["optimize"] == "speed_trace":
 | 
						|
            env.AppendUnique(LINKFLAGS=["/OPT:NOICF"])
 | 
						|
    elif env["optimize"].startswith("size"):
 | 
						|
        env["OPTIMIZELEVEL"] = "/O1"
 | 
						|
        env.AppendUnique(LINKFLAGS=["/OPT:REF"])
 | 
						|
        if env["optimize"] == "size_extra":
 | 
						|
            env.AppendUnique(CPPDEFINES=["SIZE_EXTRA"])
 | 
						|
    elif env["optimize"] == "debug" or env["optimize"] == "none":
 | 
						|
        env["OPTIMIZELEVEL"] = "/Od"
 | 
						|
else:
 | 
						|
    if env["debug_symbols"]:
 | 
						|
        if env["platform"] == "windows":
 | 
						|
            if methods.using_clang(env):
 | 
						|
                env.AppendUnique(CCFLAGS=["-gdwarf-4"])  # clang dwarf-5 symbols are broken on Windows.
 | 
						|
            else:
 | 
						|
                env.AppendUnique(CCFLAGS=["-gdwarf-5"])  # For gcc, only dwarf-5 symbols seem usable by libbacktrace.
 | 
						|
        else:
 | 
						|
            # Adding dwarf-4 explicitly makes stacktraces work with clang builds,
 | 
						|
            # otherwise addr2line doesn't understand them
 | 
						|
            env.AppendUnique(CCFLAGS=["-gdwarf-4"])
 | 
						|
        if methods.using_emcc(env):
 | 
						|
            # Emscripten only produces dwarf symbols when using "-g3".
 | 
						|
            env.AppendUnique(CCFLAGS=["-g3"])
 | 
						|
            # Emscripten linker needs debug symbols options too.
 | 
						|
            env.AppendUnique(LINKFLAGS=["-gdwarf-4"])
 | 
						|
            env.AppendUnique(LINKFLAGS=["-g3"])
 | 
						|
        elif env.dev_build:
 | 
						|
            env.AppendUnique(CCFLAGS=["-g3"])
 | 
						|
        else:
 | 
						|
            env.AppendUnique(CCFLAGS=["-g2"])
 | 
						|
        if env["debug_paths_relative"]:
 | 
						|
            # Remap absolute paths to relative paths for debug symbols.
 | 
						|
            project_path = Dir("#").abspath
 | 
						|
            env.AppendUnique(CCFLAGS=[f"-ffile-prefix-map={project_path}=."])
 | 
						|
    else:
 | 
						|
        if methods.is_apple_clang(env):
 | 
						|
            # Apple Clang, its linker doesn't like -s.
 | 
						|
            env.AppendUnique(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
 | 
						|
        else:
 | 
						|
            env.AppendUnique(LINKFLAGS=["-s"])
 | 
						|
 | 
						|
    # Linker needs optimization flags too, at least for Emscripten.
 | 
						|
    # For other toolchains, this _may_ be useful for LTO too to disambiguate.
 | 
						|
    env.AppendUnique(LINKFLAGS=["$OPTIMIZELEVEL"])
 | 
						|
 | 
						|
    if env["optimize"] == "speed":
 | 
						|
        env["OPTIMIZELEVEL"] = "-O3"
 | 
						|
    # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
 | 
						|
    elif env["optimize"] == "speed_trace":
 | 
						|
        env["OPTIMIZELEVEL"] = "-O2"
 | 
						|
    elif env["optimize"].startswith("size"):
 | 
						|
        env["OPTIMIZELEVEL"] = "-Os"
 | 
						|
        if env["optimize"] == "size_extra":
 | 
						|
            env.AppendUnique(CPPDEFINES=["SIZE_EXTRA"])
 | 
						|
    elif env["optimize"] == "debug":
 | 
						|
        env["OPTIMIZELEVEL"] = "-Og"
 | 
						|
    elif env["optimize"] == "none":
 | 
						|
        env["OPTIMIZELEVEL"] = "-O0"
 | 
						|
 | 
						|
# Needs to happen after configure to handle "auto".
 | 
						|
if env["lto"] != "none":
 | 
						|
    print("Using LTO: " + env["lto"])
 | 
						|
 | 
						|
# Set our C and C++ standard requirements.
 | 
						|
# C++17 is required as we need guaranteed copy elision as per GH-36436.
 | 
						|
# Prepending to make it possible to override.
 | 
						|
# This needs to come after `configure`, otherwise we don't have env.msvc.
 | 
						|
if not env.msvc:
 | 
						|
    # Specifying GNU extensions support explicitly, which are supported by
 | 
						|
    # both GCC and Clang. Both currently default to gnu17 and gnu++17.
 | 
						|
    env.Prepend(CFLAGS=["-std=gnu17"])
 | 
						|
    env.Prepend(CXXFLAGS=["-std=gnu++17"])
 | 
						|
else:
 | 
						|
    # MSVC started offering C standard support with Visual Studio 2019 16.8, which covers all
 | 
						|
    # of our supported VS2019 & VS2022 versions; VS2017 will only pass the C++ standard.
 | 
						|
    env.Prepend(CXXFLAGS=["/std:c++17"])
 | 
						|
    if cc_version_major < 16:
 | 
						|
        print_warning("Visual Studio 2017 cannot specify a C-Standard.")
 | 
						|
    else:
 | 
						|
        env.Prepend(CFLAGS=["/std:c17"])
 | 
						|
    # MSVC is non-conforming with the C++ standard by default, so we enable more conformance.
 | 
						|
    # Note that this is still not complete conformance, as certain Windows-related headers
 | 
						|
    # don't compile under complete conformance.
 | 
						|
    env.Prepend(CCFLAGS=["/permissive-"])
 | 
						|
    # Allow use of `__cplusplus` macro to determine C++ standard universally.
 | 
						|
    env.Prepend(CXXFLAGS=["/Zc:__cplusplus"])
 | 
						|
 | 
						|
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
 | 
						|
# saves around 20% of binary size and very significant build time (GH-80513).
 | 
						|
if env["disable_exceptions"]:
 | 
						|
    if env.msvc:
 | 
						|
        env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
 | 
						|
    else:
 | 
						|
        env.Append(CXXFLAGS=["-fno-exceptions"])
 | 
						|
elif env.msvc:
 | 
						|
    env.Append(CXXFLAGS=["/EHsc"])
 | 
						|
 | 
						|
# Configure compiler warnings
 | 
						|
env.AppendUnique(CCFLAGS=["$WARNLEVEL"])
 | 
						|
if env.msvc and not methods.using_clang(env):  # MSVC
 | 
						|
    # Disable warnings which we don't plan to fix.
 | 
						|
    disabled_warnings = [
 | 
						|
        "/wd4100",  # C4100 (unreferenced formal parameter): Doesn't play nice with polymorphism.
 | 
						|
        "/wd4127",  # C4127 (conditional expression is constant)
 | 
						|
        "/wd4201",  # C4201 (non-standard nameless struct/union): Only relevant for C89.
 | 
						|
        "/wd4244",  # C4244 C4245 C4267 (narrowing conversions): Unavoidable at this scale.
 | 
						|
        "/wd4245",
 | 
						|
        "/wd4267",
 | 
						|
        "/wd4305",  # C4305 (truncation): double to float or real_t, too hard to avoid.
 | 
						|
        "/wd4324",  # C4820 (structure was padded due to alignment specifier)
 | 
						|
        "/wd4514",  # C4514 (unreferenced inline function has been removed)
 | 
						|
        "/wd4714",  # C4714 (function marked as __forceinline not inlined)
 | 
						|
        "/wd4820",  # C4820 (padding added after construct)
 | 
						|
    ]
 | 
						|
 | 
						|
    if env["warnings"] == "extra":
 | 
						|
        env["WARNLEVEL"] = "/W4"
 | 
						|
        env.AppendUnique(CCFLAGS=disabled_warnings)
 | 
						|
    elif env["warnings"] == "all":
 | 
						|
        env["WARNLEVEL"] = "/W3"
 | 
						|
        # C4458 is like -Wshadow. Part of /W4 but let's apply it for the default /W3 too.
 | 
						|
        env.AppendUnique(CCFLAGS=["/w34458"] + disabled_warnings)
 | 
						|
    elif env["warnings"] == "moderate":
 | 
						|
        env["WARNLEVEL"] = "/W2"
 | 
						|
        env.AppendUnique(CCFLAGS=disabled_warnings)
 | 
						|
    else:  # 'no'
 | 
						|
        env["WARNLEVEL"] = "/w"
 | 
						|
        # C4267 is particularly finicky & needs to be explicitly disabled.
 | 
						|
        env.AppendUnique(CCFLAGS=["/wd4267"])
 | 
						|
 | 
						|
    if env["werror"]:
 | 
						|
        env.AppendUnique(CCFLAGS=["/WX"])
 | 
						|
        env.AppendUnique(LINKFLAGS=["/WX"])
 | 
						|
 | 
						|
else:  # GCC, Clang
 | 
						|
    common_warnings = []
 | 
						|
 | 
						|
    if methods.using_gcc(env):
 | 
						|
        common_warnings += ["-Wshadow", "-Wno-misleading-indentation"]
 | 
						|
        if cc_version_major < 11:
 | 
						|
            # Regression in GCC 9/10, spams so much in our variadic templates
 | 
						|
            # that we need to outright disable it.
 | 
						|
            common_warnings += ["-Wno-type-limits"]
 | 
						|
        if cc_version_major >= 12:  # False positives in our error macros, see GH-58747.
 | 
						|
            common_warnings += ["-Wno-return-type"]
 | 
						|
    elif methods.using_clang(env) or methods.using_emcc(env):
 | 
						|
        common_warnings += ["-Wshadow-field-in-constructor", "-Wshadow-uncaptured-local"]
 | 
						|
        # We often implement `operator<` for structs of pointers as a requirement
 | 
						|
        # for putting them in `Set` or `Map`. We don't mind about unreliable ordering.
 | 
						|
        common_warnings += ["-Wno-ordered-compare-function-pointers"]
 | 
						|
 | 
						|
    # clang-cl will interpret `-Wall` as `-Weverything`, workaround with compatibility cast.
 | 
						|
    env["WARNLEVEL"] = "-Wall" if not env.msvc else "-W3"
 | 
						|
 | 
						|
    if env["warnings"] == "extra":
 | 
						|
        env.AppendUnique(CCFLAGS=["-Wextra", "-Wwrite-strings", "-Wno-unused-parameter"] + common_warnings)
 | 
						|
        env.AppendUnique(CXXFLAGS=["-Wctor-dtor-privacy", "-Wnon-virtual-dtor"])
 | 
						|
        if methods.using_gcc(env):
 | 
						|
            env.AppendUnique(
 | 
						|
                CCFLAGS=[
 | 
						|
                    "-Walloc-zero",
 | 
						|
                    "-Wduplicated-branches",
 | 
						|
                    "-Wduplicated-cond",
 | 
						|
                    "-Wstringop-overflow=4",
 | 
						|
                ]
 | 
						|
            )
 | 
						|
            env.AppendUnique(CXXFLAGS=["-Wplacement-new=1", "-Wvirtual-inheritance"])
 | 
						|
            # Need to fix a warning with AudioServer lambdas before enabling.
 | 
						|
            # if cc_version_major != 9:  # GCC 9 had a regression (GH-36325).
 | 
						|
            #    env.Append(CXXFLAGS=["-Wnoexcept"])
 | 
						|
            if cc_version_major >= 9:
 | 
						|
                env.AppendUnique(CCFLAGS=["-Wattribute-alias=2"])
 | 
						|
            if cc_version_major >= 11:  # Broke on MethodBind templates before GCC 11.
 | 
						|
                env.AppendUnique(CCFLAGS=["-Wlogical-op"])
 | 
						|
        elif methods.using_clang(env) or methods.using_emcc(env):
 | 
						|
            env.AppendUnique(CCFLAGS=["-Wimplicit-fallthrough"])
 | 
						|
    elif env["warnings"] == "all":
 | 
						|
        env.AppendUnique(CCFLAGS=common_warnings)
 | 
						|
    elif env["warnings"] == "moderate":
 | 
						|
        env.AppendUnique(CCFLAGS=["-Wno-unused"] + common_warnings)
 | 
						|
    else:  # 'no'
 | 
						|
        env["WARNLEVEL"] = "-w"
 | 
						|
 | 
						|
    if env["werror"]:
 | 
						|
        env.AppendUnique(CCFLAGS=["-Werror"])
 | 
						|
 | 
						|
# Configure external includes.
 | 
						|
if env.msvc:
 | 
						|
    if not methods.using_clang(env):
 | 
						|
        if cc_version_major < 16 or (cc_version_major == 16 and cc_version_minor < 10):
 | 
						|
            env.AppendUnique(CCFLAGS=["/experimental:external"])
 | 
						|
        env.AppendUnique(CCFLAGS=["/external:anglebrackets"])
 | 
						|
    env.AppendUnique(CCFLAGS=["/external:W0"])
 | 
						|
    env["EXTINCPREFIX"] = "/external:I"
 | 
						|
    env["EXTINCSUFFIX"] = ""
 | 
						|
else:
 | 
						|
    env["EXTINCPREFIX"] = "-isystem "
 | 
						|
    env["EXTINCSUFFIX"] = ""
 | 
						|
 | 
						|
if hasattr(detect, "get_program_suffix"):
 | 
						|
    suffix = "." + detect.get_program_suffix()
 | 
						|
else:
 | 
						|
    suffix = "." + env["platform"]
 | 
						|
 | 
						|
suffix += "." + env["target"]
 | 
						|
if env.dev_build:
 | 
						|
    suffix += ".dev"
 | 
						|
 | 
						|
if env["precision"] == "double":
 | 
						|
    suffix += ".double"
 | 
						|
 | 
						|
suffix += "." + env["arch"]
 | 
						|
 | 
						|
if not env["threads"]:
 | 
						|
    suffix += ".nothreads"
 | 
						|
 | 
						|
suffix += env.extra_suffix
 | 
						|
 | 
						|
sys.path.remove(tmppath)
 | 
						|
sys.modules.pop("detect")
 | 
						|
 | 
						|
if env.editor_build:
 | 
						|
    unsupported_opts = []
 | 
						|
    for disable_opt in [
 | 
						|
        "disable_3d",
 | 
						|
        "disable_advanced_gui",
 | 
						|
        "disable_physics_2d",
 | 
						|
        "disable_physics_3d",
 | 
						|
        "disable_navigation_2d",
 | 
						|
        "disable_navigation_3d",
 | 
						|
    ]:
 | 
						|
        if env[disable_opt]:
 | 
						|
            unsupported_opts.append(disable_opt)
 | 
						|
    if unsupported_opts != []:
 | 
						|
        print_error(
 | 
						|
            "The following build option(s) cannot be used for editor builds, but only for export template builds: {}.".format(
 | 
						|
                ", ".join(unsupported_opts)
 | 
						|
            )
 | 
						|
        )
 | 
						|
        Exit(255)
 | 
						|
 | 
						|
if env["disable_3d"]:
 | 
						|
    env.Append(CPPDEFINES=["_3D_DISABLED"])
 | 
						|
    env["disable_navigation_3d"] = True
 | 
						|
    env["disable_physics_3d"] = True
 | 
						|
    env["disable_xr"] = True
 | 
						|
if env["disable_advanced_gui"]:
 | 
						|
    env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"])
 | 
						|
if env["disable_physics_2d"]:
 | 
						|
    env.Append(CPPDEFINES=["PHYSICS_2D_DISABLED"])
 | 
						|
if env["disable_physics_3d"]:
 | 
						|
    env.Append(CPPDEFINES=["PHYSICS_3D_DISABLED"])
 | 
						|
if env["disable_navigation_2d"]:
 | 
						|
    env.Append(CPPDEFINES=["NAVIGATION_2D_DISABLED"])
 | 
						|
if env["disable_navigation_3d"]:
 | 
						|
    env.Append(CPPDEFINES=["NAVIGATION_3D_DISABLED"])
 | 
						|
if env["disable_xr"]:
 | 
						|
    env.Append(CPPDEFINES=["XR_DISABLED"])
 | 
						|
if env["minizip"]:
 | 
						|
    env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
 | 
						|
if env["brotli"]:
 | 
						|
    env.Append(CPPDEFINES=["BROTLI_ENABLED"])
 | 
						|
 | 
						|
if not env["verbose"]:
 | 
						|
    methods.no_verbose(env)
 | 
						|
 | 
						|
modules_enabled = OrderedDict()
 | 
						|
env.module_dependencies = {}
 | 
						|
env.module_icons_paths = []
 | 
						|
env.doc_class_path = platform_doc_class_path
 | 
						|
 | 
						|
for name, path in modules_detected.items():
 | 
						|
    if not env[f"module_{name}_enabled"]:
 | 
						|
        continue
 | 
						|
    sys.path.insert(0, path)
 | 
						|
    env.current_module = name
 | 
						|
    import config
 | 
						|
 | 
						|
    if config.can_build(env, env["platform"]):
 | 
						|
        # Disable it if a required dependency is missing.
 | 
						|
        if not env.module_check_dependencies(name):
 | 
						|
            continue
 | 
						|
 | 
						|
        config.configure(env)
 | 
						|
        # Get doc classes paths (if present)
 | 
						|
        try:
 | 
						|
            doc_classes = config.get_doc_classes()
 | 
						|
            doc_path = config.get_doc_path()
 | 
						|
            for c in doc_classes:
 | 
						|
                env.doc_class_path[c] = path + "/" + doc_path
 | 
						|
        except Exception:
 | 
						|
            pass
 | 
						|
        # Get icon paths (if present)
 | 
						|
        try:
 | 
						|
            icons_path = config.get_icons_path()
 | 
						|
            env.module_icons_paths.append(path + "/" + icons_path)
 | 
						|
        except Exception:
 | 
						|
            # Default path for module icons
 | 
						|
            env.module_icons_paths.append(path + "/" + "icons")
 | 
						|
        modules_enabled[name] = path
 | 
						|
 | 
						|
    sys.path.remove(path)
 | 
						|
    sys.modules.pop("config")
 | 
						|
 | 
						|
env.module_list = modules_enabled
 | 
						|
methods.sort_module_list(env)
 | 
						|
 | 
						|
if env.editor_build:
 | 
						|
    # Add editor-specific dependencies to the dependency graph.
 | 
						|
    env.module_add_dependencies("editor", ["freetype", "regex", "svg"])
 | 
						|
 | 
						|
    # And check if they are met.
 | 
						|
    if not env.module_check_dependencies("editor"):
 | 
						|
        print_error("Not all modules required by editor builds are enabled.")
 | 
						|
        Exit(255)
 | 
						|
 | 
						|
env["PROGSUFFIX_WRAP"] = suffix + env.module_version_string + ".console" + env["PROGSUFFIX"]
 | 
						|
env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
 | 
						|
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
 | 
						|
# (SH)LIBSUFFIX will be used for our own built libraries
 | 
						|
# LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default,
 | 
						|
# so we need to append the default suffixes to keep the ability
 | 
						|
# to link against thirdparty libraries (.a, .so, .lib, etc.).
 | 
						|
if os.name == "nt":
 | 
						|
    # On Windows, only static libraries and import libraries can be
 | 
						|
    # statically linked - both using .lib extension
 | 
						|
    env["LIBSUFFIXES"] += [env["LIBSUFFIX"]]
 | 
						|
else:
 | 
						|
    env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]]
 | 
						|
env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
 | 
						|
env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
 | 
						|
 | 
						|
env["OBJPREFIX"] = env["object_prefix"]
 | 
						|
env["SHOBJPREFIX"] = env["object_prefix"]
 | 
						|
 | 
						|
GLSL_BUILDERS = {
 | 
						|
    "RD_GLSL": env.Builder(
 | 
						|
        action=env.Run(glsl_builders.build_rd_headers),
 | 
						|
        suffix="glsl.gen.h",
 | 
						|
        src_suffix=".glsl",
 | 
						|
    ),
 | 
						|
    "GLSL_HEADER": env.Builder(
 | 
						|
        action=env.Run(glsl_builders.build_raw_headers),
 | 
						|
        suffix="glsl.gen.h",
 | 
						|
        src_suffix=".glsl",
 | 
						|
    ),
 | 
						|
    "GLES3_GLSL": env.Builder(
 | 
						|
        action=env.Run(gles3_builders.build_gles3_headers),
 | 
						|
        suffix="glsl.gen.h",
 | 
						|
        src_suffix=".glsl",
 | 
						|
    ),
 | 
						|
}
 | 
						|
env.Append(BUILDERS=GLSL_BUILDERS)
 | 
						|
 | 
						|
if env["compiledb"]:
 | 
						|
    env.Tool("compilation_db")
 | 
						|
    env.Alias("compiledb", env.CompilationDatabase())
 | 
						|
    env.NoCache(env.CompilationDatabase())
 | 
						|
    if not env["verbose"]:
 | 
						|
        env["COMPILATIONDB_COMSTR"] = "$GENCOMSTR"
 | 
						|
 | 
						|
if env["ninja"]:
 | 
						|
    if env.scons_version < (4, 2, 0):
 | 
						|
        print_error(f"The `ninja=yes` option requires SCons 4.2 or later, but your version is {scons_raw_version}.")
 | 
						|
        Exit(255)
 | 
						|
 | 
						|
    SetOption("experimental", "ninja")
 | 
						|
    env["NINJA_FILE_NAME"] = env["ninja_file"]
 | 
						|
    env["NINJA_DISABLE_AUTO_RUN"] = not env["ninja_auto_run"]
 | 
						|
    env.Tool("ninja", env["ninja_file"])
 | 
						|
 | 
						|
# Threads
 | 
						|
if env["threads"]:
 | 
						|
    env.Append(CPPDEFINES=["THREADS_ENABLED"])
 | 
						|
 | 
						|
# Ensure build objects are put in their own folder if `redirect_build_objects` is enabled.
 | 
						|
env.Prepend(LIBEMITTER=[methods.redirect_emitter])
 | 
						|
env.Prepend(SHLIBEMITTER=[methods.redirect_emitter])
 | 
						|
for key in (emitters := env.StaticObject.builder.emitter):
 | 
						|
    emitters[key] = ListEmitter([methods.redirect_emitter] + env.Flatten(emitters[key]))
 | 
						|
for key in (emitters := env.SharedObject.builder.emitter):
 | 
						|
    emitters[key] = ListEmitter([methods.redirect_emitter] + env.Flatten(emitters[key]))
 | 
						|
 | 
						|
# Build subdirs, the build order is dependent on link order.
 | 
						|
Export("env")
 | 
						|
 | 
						|
SConscript("core/SCsub")
 | 
						|
SConscript("servers/SCsub")
 | 
						|
SConscript("scene/SCsub")
 | 
						|
if env.editor_build:
 | 
						|
    SConscript("editor/SCsub")
 | 
						|
SConscript("drivers/SCsub")
 | 
						|
 | 
						|
SConscript("platform/SCsub")
 | 
						|
SConscript("modules/SCsub")
 | 
						|
if env["tests"]:
 | 
						|
    SConscript("tests/SCsub")
 | 
						|
SConscript("main/SCsub")
 | 
						|
 | 
						|
SConscript("platform/" + env["platform"] + "/SCsub")  # Build selected platform.
 | 
						|
 | 
						|
# Microsoft Visual Studio Project Generation
 | 
						|
if env["vsproj"]:
 | 
						|
    methods.generate_cpp_hint_file("cpp.hint")
 | 
						|
    env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]]
 | 
						|
    methods.generate_vs_project(env, ARGUMENTS, env["vsproj_name"])
 | 
						|
 | 
						|
# Check for the existence of headers
 | 
						|
conf = Configure(env)
 | 
						|
if "check_c_headers" in env:
 | 
						|
    headers = env["check_c_headers"]
 | 
						|
    for header in headers:
 | 
						|
        if conf.CheckCHeader(header):
 | 
						|
            env.AppendUnique(CPPDEFINES=[headers[header]])
 | 
						|
conf.Finish()
 | 
						|
 | 
						|
# Miscellaneous & post-build methods.
 | 
						|
if not env.GetOption("clean") and not env.GetOption("help"):
 | 
						|
    methods.dump(env)
 | 
						|
    methods.show_progress(env)
 | 
						|
    methods.prepare_purge(env)
 | 
						|
    methods.prepare_timer()
 |