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01e39ecec8f73f99d2436a04d2e43c6cfa381a38
godot
/
scene
/
audio
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Juan Linietsky
ac6257bf8a
only call finished signal when it really finishes,
closes
#5222
2016-06-29 18:46:43 -03:00
..
event_player.cpp
-Fixed bug with event player crashing,
closes
#3687
2016-02-20 21:00:08 -03:00
event_player.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sample_player.cpp
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
2016-06-19 01:43:02 -03:00
sample_player.h
-Added configuration warning system for nodes
2016-05-17 18:28:44 -03:00
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00
sound_room_params.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sound_room_params.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
stream_player.cpp
only call finished signal when it really finishes,
closes
#5222
2016-06-29 18:46:43 -03:00
stream_player.h
only call finished signal when it really finishes,
closes
#5222
2016-06-29 18:46:43 -03:00