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- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
in their DynamicFontData child. Changes will be visible upon
reloading the scene in the editor.
(cherry picked from commit c1544c12ef)
202 lines
8.9 KiB
C++
202 lines
8.9 KiB
C++
/*************************************************************************/
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/* editor_fonts.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_fonts.h"
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#include "builtin_fonts.gen.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "scene/resources/default_theme/default_theme.h"
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#include "scene/resources/dynamic_font.h"
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static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p_charcount, const int *p_chars, const Ref<Texture> &p_texture) {
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Ref<BitmapFont> font(memnew(BitmapFont));
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font->add_texture(p_texture);
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for (int i = 0; i < p_charcount; i++) {
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const int *c = &p_chars[i * 8];
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int chr = c[0];
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Rect2 frect;
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frect.position.x = c[1];
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frect.position.y = c[2];
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frect.size.x = c[3];
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frect.size.y = c[4];
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Point2 align(c[5], c[6] + p_valign);
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int advance = c[7];
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font->add_char(chr, 0, frect, align, advance);
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}
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font->set_height(p_height);
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font->set_ascent(p_ascent);
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return font;
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}
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#define MAKE_FALLBACKS(m_name) \
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m_name->add_fallback(FontArabic); \
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m_name->add_fallback(FontHebrew); \
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m_name->add_fallback(FontThai); \
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m_name->add_fallback(FontJapanese); \
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m_name->add_fallback(FontFallback);
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// the custom spacings might only work with Noto Sans
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#define MAKE_DEFAULT_FONT(m_name, m_size) \
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Ref<DynamicFont> m_name; \
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m_name.instance(); \
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m_name->set_size(m_size); \
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if (CustomFont.is_valid()) { \
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m_name->set_font_data(CustomFont); \
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m_name->add_fallback(DefaultFont); \
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} else { \
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m_name->set_font_data(DefaultFont); \
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} \
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m_name->set_spacing(DynamicFont::SPACING_TOP, -EDSCALE); \
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m_name->set_spacing(DynamicFont::SPACING_BOTTOM, -EDSCALE); \
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MAKE_FALLBACKS(m_name);
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#define MAKE_SOURCE_FONT(m_name, m_size) \
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Ref<DynamicFont> m_name; \
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m_name.instance(); \
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m_name->set_size(m_size); \
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if (CustomFontSource.is_valid()) { \
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m_name->set_font_data(CustomFontSource); \
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m_name->add_fallback(dfmono); \
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} else { \
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m_name->set_font_data(dfmono); \
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} \
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m_name->set_spacing(DynamicFont::SPACING_TOP, -EDSCALE); \
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m_name->set_spacing(DynamicFont::SPACING_BOTTOM, -EDSCALE); \
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MAKE_FALLBACKS(m_name);
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void editor_register_fonts(Ref<Theme> p_theme) {
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/* Custom font */
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String custom_font = EditorSettings::get_singleton()->get("interface/editor/main_font");
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DynamicFontData::Hinting font_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/main_font_hinting");
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Ref<DynamicFontData> CustomFont;
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if (custom_font.length() > 0) {
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CustomFont.instance();
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CustomFont->set_hinting(font_hinting);
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CustomFont->set_font_path(custom_font);
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CustomFont->set_force_autohinter(true); //just looks better..i think?
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}
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/* Custom source code font */
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String custom_font_source = EditorSettings::get_singleton()->get("interface/editor/code_font");
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DynamicFontData::Hinting font_source_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/code_font_hinting");
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Ref<DynamicFontData> CustomFontSource;
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if (custom_font_source.length() > 0) {
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CustomFontSource.instance();
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CustomFontSource->set_hinting(font_source_hinting);
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CustomFontSource->set_font_path(custom_font_source);
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}
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/* Droid Sans */
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Ref<DynamicFontData> DefaultFont;
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DefaultFont.instance();
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DefaultFont->set_hinting(font_hinting);
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DefaultFont->set_font_ptr(_font_NotoSansUI_Regular, _font_NotoSansUI_Regular_size);
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DefaultFont->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> FontFallback;
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FontFallback.instance();
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FontFallback->set_hinting(font_hinting);
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FontFallback->set_font_ptr(_font_DroidSansFallback, _font_DroidSansFallback_size);
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FontFallback->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> FontJapanese;
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FontJapanese.instance();
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FontJapanese->set_hinting(font_hinting);
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FontJapanese->set_font_ptr(_font_DroidSansJapanese, _font_DroidSansJapanese_size);
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FontJapanese->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> FontArabic;
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FontArabic.instance();
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FontArabic->set_hinting(font_hinting);
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FontArabic->set_font_ptr(_font_NotoNaskhArabicUI_Regular, _font_NotoNaskhArabicUI_Regular_size);
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FontArabic->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> FontHebrew;
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FontHebrew.instance();
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FontHebrew->set_hinting(font_hinting);
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FontHebrew->set_font_ptr(_font_NotoSansHebrew_Regular, _font_NotoSansHebrew_Regular_size);
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FontHebrew->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> FontThai;
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FontThai.instance();
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FontThai->set_hinting(font_hinting);
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FontThai->set_font_ptr(_font_NotoSansThaiUI_Regular, _font_NotoSansThaiUI_Regular_size);
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FontThai->set_force_autohinter(true); //just looks better..i think?
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/* Hack */
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Ref<DynamicFontData> dfmono;
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dfmono.instance();
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dfmono->set_hinting(font_source_hinting);
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dfmono->set_font_ptr(_font_Hack_Regular, _font_Hack_Regular_size);
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//dfd->set_force_autohinter(true); //just looks better..i think?
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int default_font_size = int(EditorSettings::get_singleton()->get("interface/editor/main_font_size")) * EDSCALE;
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MAKE_DEFAULT_FONT(df, default_font_size);
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p_theme->set_default_theme_font(df);
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MAKE_DEFAULT_FONT(df_title, default_font_size + 2 * EDSCALE);
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p_theme->set_font("title", "EditorFonts", df_title);
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MAKE_DEFAULT_FONT(df_doc_title, int(EDITOR_DEF("text_editor/help/help_title_font_size", 23)) * EDSCALE);
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MAKE_DEFAULT_FONT(df_doc, int(EDITOR_DEF("text_editor/help/help_font_size", 15)) * EDSCALE);
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p_theme->set_font("doc", "EditorFonts", df_doc);
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p_theme->set_font("doc_title", "EditorFonts", df_doc_title);
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MAKE_DEFAULT_FONT(df_rulers, 8 * EDSCALE);
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p_theme->set_font("rulers", "EditorFonts", df_rulers);
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MAKE_SOURCE_FONT(df_code, int(EditorSettings::get_singleton()->get("interface/editor/code_font_size")) * EDSCALE);
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p_theme->set_font("source", "EditorFonts", df_code);
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MAKE_SOURCE_FONT(df_doc_code, int(EDITOR_DEF("text_editor/help/help_source_font_size", 14)) * EDSCALE);
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p_theme->set_font("doc_source", "EditorFonts", df_doc_code);
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MAKE_SOURCE_FONT(df_output_code, int(EDITOR_DEF("run/output/font_size", 13)) * EDSCALE);
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p_theme->set_font("output_source", "EditorFonts", df_output_code);
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MAKE_SOURCE_FONT(df_text_editor_status_code, 14 * EDSCALE);
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p_theme->set_font("status_source", "EditorFonts", df_text_editor_status_code);
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}
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