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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
294 lines
9.4 KiB
C
294 lines
9.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include <pthread.h>
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#ifdef HAVE_PTHREAD_NP_H
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#include <pthread_np.h>
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#endif
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#ifdef HAVE_SIGNAL_H
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#include <signal.h>
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#endif
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#include <errno.h>
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#ifdef SDL_PLATFORM_LINUX
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#include <sys/time.h>
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#include <sys/resource.h>
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#include <sys/syscall.h>
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#include <unistd.h>
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#include "../../core/linux/SDL_dbus.h"
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#endif // SDL_PLATFORM_LINUX
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#if (defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS)) && defined(HAVE_DLOPEN)
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#include <dlfcn.h>
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#ifndef RTLD_DEFAULT
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#define RTLD_DEFAULT NULL
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#endif
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#endif
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#include "../SDL_thread_c.h"
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#include "../SDL_systhread.h"
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#ifdef SDL_PLATFORM_ANDROID
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#include "../../core/android/SDL_android.h"
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#endif
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#ifdef SDL_PLATFORM_HAIKU
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#include <kernel/OS.h>
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#endif
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#ifdef HAVE_SIGNAL_H
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// List of signals to mask in the subthreads
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static const int sig_list[] = {
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SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH,
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SIGVTALRM, SIGPROF, 0
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};
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#endif
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static void *RunThread(void *data)
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{
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#ifdef SDL_PLATFORM_ANDROID
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Android_JNI_SetupThread();
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#endif
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SDL_RunThread((SDL_Thread *)data);
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return NULL;
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}
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#if (defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS)) && defined(HAVE_DLOPEN)
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static bool checked_setname = false;
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static int (*ppthread_setname_np)(const char *) = NULL;
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#elif (defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID)) && defined(HAVE_DLOPEN)
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static bool checked_setname = false;
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static int (*ppthread_setname_np)(pthread_t, const char *) = NULL;
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#endif
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bool SDL_SYS_CreateThread(SDL_Thread *thread,
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SDL_FunctionPointer pfnBeginThread,
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SDL_FunctionPointer pfnEndThread)
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{
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pthread_attr_t type;
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// do this here before any threads exist, so there's no race condition.
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#if (defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID)) && defined(HAVE_DLOPEN)
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if (!checked_setname) {
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void *fn = dlsym(RTLD_DEFAULT, "pthread_setname_np");
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#if defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS)
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ppthread_setname_np = (int (*)(const char *))fn;
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#elif defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID)
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ppthread_setname_np = (int (*)(pthread_t, const char *))fn;
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#endif
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checked_setname = true;
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}
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#endif
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// Set the thread attributes
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if (pthread_attr_init(&type) != 0) {
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return SDL_SetError("Couldn't initialize pthread attributes");
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}
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pthread_attr_setdetachstate(&type, PTHREAD_CREATE_JOINABLE);
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// Set caller-requested stack size. Otherwise: use the system default.
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if (thread->stacksize) {
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pthread_attr_setstacksize(&type, thread->stacksize);
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}
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// Create the thread and go!
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if (pthread_create(&thread->handle, &type, RunThread, thread) != 0) {
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return SDL_SetError("Not enough resources to create thread");
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}
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return true;
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}
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void SDL_SYS_SetupThread(const char *name)
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{
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#ifdef HAVE_SIGNAL_H
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int i;
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sigset_t mask;
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#endif
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if (name) {
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#if (defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID)) && defined(HAVE_DLOPEN)
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SDL_assert(checked_setname);
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if (ppthread_setname_np) {
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#if defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS)
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ppthread_setname_np(name);
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#elif defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID)
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if (ppthread_setname_np(pthread_self(), name) == ERANGE) {
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char namebuf[16]; // Limited to 16 char
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SDL_strlcpy(namebuf, name, sizeof(namebuf));
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ppthread_setname_np(pthread_self(), namebuf);
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}
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#endif
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}
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#elif defined(HAVE_PTHREAD_SETNAME_NP)
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#ifdef SDL_PLATFORM_NETBSD
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pthread_setname_np(pthread_self(), "%s", name);
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#else
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if (pthread_setname_np(pthread_self(), name) == ERANGE) {
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char namebuf[16]; // Limited to 16 char
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SDL_strlcpy(namebuf, name, sizeof(namebuf));
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pthread_setname_np(pthread_self(), namebuf);
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}
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#endif
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#elif defined(HAVE_PTHREAD_SET_NAME_NP)
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pthread_set_name_np(pthread_self(), name);
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#elif defined(SDL_PLATFORM_HAIKU)
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// The docs say the thread name can't be longer than B_OS_NAME_LENGTH.
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char namebuf[B_OS_NAME_LENGTH];
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SDL_strlcpy(namebuf, name, sizeof(namebuf));
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rename_thread(find_thread(NULL), namebuf);
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#endif
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}
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#ifdef HAVE_SIGNAL_H
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// Mask asynchronous signals for this thread
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sigemptyset(&mask);
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for (i = 0; sig_list[i]; ++i) {
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sigaddset(&mask, sig_list[i]);
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}
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pthread_sigmask(SIG_BLOCK, &mask, 0);
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#endif
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#ifdef PTHREAD_CANCEL_ASYNCHRONOUS
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// Allow ourselves to be asynchronously cancelled
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{
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int oldstate;
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pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &oldstate);
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}
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#endif
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}
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SDL_ThreadID SDL_GetCurrentThreadID(void)
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{
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return (SDL_ThreadID)pthread_self();
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}
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bool SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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{
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#ifdef SDL_PLATFORM_RISCOS
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// FIXME: Setting thread priority does not seem to be supported
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return true;
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#else
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struct sched_param sched;
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int policy;
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int pri_policy;
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pthread_t thread = pthread_self();
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const char *policyhint = SDL_GetHint(SDL_HINT_THREAD_PRIORITY_POLICY);
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const bool timecritical_realtime_hint = SDL_GetHintBoolean(SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL, false);
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if (pthread_getschedparam(thread, &policy, &sched) != 0) {
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return SDL_SetError("pthread_getschedparam() failed");
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}
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/* Higher priority levels may require changing the pthread scheduler policy
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* for the thread. SDL will make such changes by default but there is
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* also a hint allowing that behavior to be overridden. */
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switch (priority) {
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case SDL_THREAD_PRIORITY_LOW:
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case SDL_THREAD_PRIORITY_NORMAL:
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pri_policy = SCHED_OTHER;
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break;
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case SDL_THREAD_PRIORITY_HIGH:
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case SDL_THREAD_PRIORITY_TIME_CRITICAL:
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#if defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)
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// Apple requires SCHED_RR for high priority threads
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pri_policy = SCHED_RR;
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break;
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#else
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pri_policy = SCHED_OTHER;
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break;
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#endif
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default:
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pri_policy = policy;
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break;
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}
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if (timecritical_realtime_hint && priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) {
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pri_policy = SCHED_RR;
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}
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if (policyhint) {
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if (SDL_strcmp(policyhint, "current") == 0) {
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// Leave current thread scheduler policy unchanged
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} else if (SDL_strcmp(policyhint, "other") == 0) {
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policy = SCHED_OTHER;
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} else if (SDL_strcmp(policyhint, "rr") == 0) {
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policy = SCHED_RR;
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} else if (SDL_strcmp(policyhint, "fifo") == 0) {
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policy = SCHED_FIFO;
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} else {
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policy = pri_policy;
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}
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} else {
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policy = pri_policy;
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}
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#ifdef SDL_PLATFORM_LINUX
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{
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pid_t linuxTid = syscall(SYS_gettid);
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return SDL_SetLinuxThreadPriorityAndPolicy(linuxTid, priority, policy);
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}
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#else
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if (priority == SDL_THREAD_PRIORITY_LOW) {
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sched.sched_priority = sched_get_priority_min(policy);
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} else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) {
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sched.sched_priority = sched_get_priority_max(policy);
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} else {
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int min_priority = sched_get_priority_min(policy);
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int max_priority = sched_get_priority_max(policy);
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#if defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)
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if (min_priority == 15 && max_priority == 47) {
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// Apple has a specific set of thread priorities
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if (priority == SDL_THREAD_PRIORITY_HIGH) {
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sched.sched_priority = 45;
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} else {
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sched.sched_priority = 37;
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}
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} else
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#endif // SDL_PLATFORM_MACOS || SDL_PLATFORM_IOS || SDL_PLATFORM_TVOS
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{
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sched.sched_priority = (min_priority + (max_priority - min_priority) / 2);
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if (priority == SDL_THREAD_PRIORITY_HIGH) {
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sched.sched_priority += ((max_priority - min_priority) / 4);
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}
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}
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}
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if (pthread_setschedparam(thread, policy, &sched) != 0) {
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return SDL_SetError("pthread_setschedparam() failed");
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}
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return true;
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#endif // linux
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#endif // #if SDL_PLATFORM_RISCOS
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}
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void SDL_SYS_WaitThread(SDL_Thread *thread)
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{
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pthread_join(thread->handle, 0);
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}
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void SDL_SYS_DetachThread(SDL_Thread *thread)
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{
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pthread_detach(thread->handle);
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}
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