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godot/thirdparty/sdl/thread/pthread/SDL_syssem.c
Nintorch 0b3496fb4f Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00

161 lines
3.9 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#include <errno.h>
#include <pthread.h>
#include <semaphore.h>
#include <sys/time.h>
#include <time.h>
// Wrapper around POSIX 1003.1b semaphores
#if defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS)
// macOS doesn't support sem_getvalue() as of version 10.4
#include "../generic/SDL_syssem.c"
#else
struct SDL_Semaphore
{
sem_t sem;
};
// Create a semaphore, initialized with value
SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value)
{
SDL_Semaphore *sem = (SDL_Semaphore *)SDL_malloc(sizeof(SDL_Semaphore));
if (sem) {
if (sem_init(&sem->sem, 0, initial_value) < 0) {
SDL_SetError("sem_init() failed");
SDL_free(sem);
sem = NULL;
}
}
return sem;
}
void SDL_DestroySemaphore(SDL_Semaphore *sem)
{
if (sem) {
sem_destroy(&sem->sem);
SDL_free(sem);
}
}
bool SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
{
#ifdef HAVE_SEM_TIMEDWAIT
#ifndef HAVE_CLOCK_GETTIME
struct timeval now;
#endif
struct timespec ts_timeout;
#else
Uint64 stop_time;
#endif
if (!sem) {
return true;
}
// Try the easy cases first
if (timeoutNS == 0) {
return (sem_trywait(&sem->sem) == 0);
}
if (timeoutNS < 0) {
int rc;
do {
rc = sem_wait(&sem->sem);
} while (rc < 0 && errno == EINTR);
return (rc == 0);
}
#ifdef HAVE_SEM_TIMEDWAIT
/* Setup the timeout. sem_timedwait doesn't wait for
* a lapse of time, but until we reach a certain time.
* This time is now plus the timeout.
*/
#ifdef HAVE_CLOCK_GETTIME
clock_gettime(CLOCK_REALTIME, &ts_timeout);
// Add our timeout to current time
ts_timeout.tv_sec += (timeoutNS / SDL_NS_PER_SECOND);
ts_timeout.tv_nsec += (timeoutNS % SDL_NS_PER_SECOND);
#else
gettimeofday(&now, NULL);
// Add our timeout to current time
ts_timeout.tv_sec = now.tv_sec + (timeoutNS / SDL_NS_PER_SECOND);
ts_timeout.tv_nsec = SDL_US_TO_NS(now.tv_usec) + (timeoutNS % SDL_NS_PER_SECOND);
#endif
// Wrap the second if needed
while (ts_timeout.tv_nsec >= 1000000000) {
ts_timeout.tv_sec += 1;
ts_timeout.tv_nsec -= 1000000000;
}
// Wait.
int rc;
do {
rc = sem_timedwait(&sem->sem, &ts_timeout);
} while (rc < 0 && errno == EINTR);
return (rc == 0);
#else
stop_time = SDL_GetTicksNS() + timeoutNS;
while (sem_trywait(&sem->sem) != 0) {
if (SDL_GetTicksNS() >= stop_time) {
return false;
}
SDL_DelayNS(100);
}
return true;
#endif // HAVE_SEM_TIMEDWAIT
}
Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
{
int ret = 0;
if (!sem) {
return 0;
}
sem_getvalue(&sem->sem, &ret);
if (ret < 0) {
ret = 0;
}
return (Uint32)ret;
}
void SDL_SignalSemaphore(SDL_Semaphore *sem)
{
if (!sem) {
return;
}
sem_post(&sem->sem);
}
#endif // SDL_PLATFORM_MACOS