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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
325 lines
11 KiB
C
325 lines
11 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#ifdef SDL_JOYSTICK_HIDAPI_STADIA
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// Define this if you want to log all packets from the controller
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// #define DEBUG_STADIA_PROTOCOL
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enum
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{
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SDL_GAMEPAD_BUTTON_STADIA_CAPTURE = 11,
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SDL_GAMEPAD_BUTTON_STADIA_GOOGLE_ASSISTANT,
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SDL_GAMEPAD_NUM_STADIA_BUTTONS,
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};
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typedef struct
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{
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bool rumble_supported;
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Uint8 last_state[USB_PACKET_LENGTH];
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} SDL_DriverStadia_Context;
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static void HIDAPI_DriverStadia_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STADIA, callback, userdata);
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}
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static void HIDAPI_DriverStadia_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STADIA, callback, userdata);
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}
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static bool HIDAPI_DriverStadia_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STADIA, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
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}
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static bool HIDAPI_DriverStadia_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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return SDL_IsJoystickGoogleStadiaController(vendor_id, product_id);
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}
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static bool HIDAPI_DriverStadia_InitDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverStadia_Context *ctx;
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ctx = (SDL_DriverStadia_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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return false;
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}
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device->context = ctx;
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// Check whether rumble is supported
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{
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Uint8 rumble_packet[] = { 0x05, 0x00, 0x00, 0x00, 0x00 };
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if (SDL_hid_write(device->dev, rumble_packet, sizeof(rumble_packet)) >= 0) {
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ctx->rumble_supported = true;
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}
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}
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HIDAPI_SetDeviceName(device, "Google Stadia Controller");
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return HIDAPI_JoystickConnected(device, NULL);
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}
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static int HIDAPI_DriverStadia_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
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{
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return -1;
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}
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static void HIDAPI_DriverStadia_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
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{
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}
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static bool HIDAPI_DriverStadia_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverStadia_Context *ctx = (SDL_DriverStadia_Context *)device->context;
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SDL_AssertJoysticksLocked();
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SDL_zeroa(ctx->last_state);
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// Initialize the joystick capabilities
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joystick->nbuttons = SDL_GAMEPAD_NUM_STADIA_BUTTONS;
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joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
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joystick->nhats = 1;
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return true;
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}
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static bool HIDAPI_DriverStadia_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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SDL_DriverStadia_Context *ctx = (SDL_DriverStadia_Context *)device->context;
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if (ctx->rumble_supported) {
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Uint8 rumble_packet[] = { 0x05, 0x00, 0x00, 0x00, 0x00 };
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rumble_packet[1] = (low_frequency_rumble & 0xFF);
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rumble_packet[2] = (low_frequency_rumble >> 8);
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rumble_packet[3] = (high_frequency_rumble & 0xFF);
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rumble_packet[4] = (high_frequency_rumble >> 8);
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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return true;
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} else {
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return SDL_Unsupported();
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}
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}
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static bool HIDAPI_DriverStadia_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static Uint32 HIDAPI_DriverStadia_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverStadia_Context *ctx = (SDL_DriverStadia_Context *)device->context;
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Uint32 caps = 0;
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if (ctx->rumble_supported) {
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caps |= SDL_JOYSTICK_CAP_RUMBLE;
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}
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return caps;
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}
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static bool HIDAPI_DriverStadia_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static bool HIDAPI_DriverStadia_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
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{
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return SDL_Unsupported();
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}
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static bool HIDAPI_DriverStadia_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
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{
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return SDL_Unsupported();
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}
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static void HIDAPI_DriverStadia_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverStadia_Context *ctx, Uint8 *data, int size)
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{
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Sint16 axis;
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Uint64 timestamp = SDL_GetTicksNS();
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// The format is the same but the original FW will send 10 bytes and January '21 FW update will send 11
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if (size < 10 || data[0] != 0x03) {
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// We don't know how to handle this report
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return;
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}
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if (ctx->last_state[1] != data[1]) {
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Uint8 hat;
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switch (data[1]) {
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case 0:
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hat = SDL_HAT_UP;
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break;
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case 1:
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hat = SDL_HAT_RIGHTUP;
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break;
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case 2:
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hat = SDL_HAT_RIGHT;
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break;
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case 3:
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hat = SDL_HAT_RIGHTDOWN;
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break;
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case 4:
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hat = SDL_HAT_DOWN;
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break;
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case 5:
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hat = SDL_HAT_LEFTDOWN;
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break;
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case 6:
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hat = SDL_HAT_LEFT;
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break;
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case 7:
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hat = SDL_HAT_LEFTUP;
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break;
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default:
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hat = SDL_HAT_CENTERED;
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break;
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}
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SDL_SendJoystickHat(timestamp, joystick, 0, hat);
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}
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if (ctx->last_state[2] != data[2]) {
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[2] & 0x40) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[2] & 0x10) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[2] & 0x20) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[2] & 0x80) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STADIA_CAPTURE, ((data[2] & 0x01) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STADIA_GOOGLE_ASSISTANT, ((data[2] & 0x02) != 0));
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}
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if (ctx->last_state[3] != data[3]) {
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x40) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x20) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x10) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x04) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x02) != 0));
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x01) != 0));
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}
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#define READ_STICK_AXIS(offset) \
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(data[offset] == 0x80 ? 0 : (Sint16)HIDAPI_RemapVal((float)((int)data[offset] - 0x80), 0x01 - 0x80, 0xff - 0x80, SDL_MIN_SINT16, SDL_MAX_SINT16))
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{
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axis = READ_STICK_AXIS(4);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
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axis = READ_STICK_AXIS(5);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
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axis = READ_STICK_AXIS(6);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
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axis = READ_STICK_AXIS(7);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
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}
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#undef READ_STICK_AXIS
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#define READ_TRIGGER_AXIS(offset) \
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(Sint16)(((int)data[offset] * 257) - 32768)
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{
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axis = READ_TRIGGER_AXIS(8);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
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axis = READ_TRIGGER_AXIS(9);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
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}
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#undef READ_TRIGGER_AXIS
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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static bool HIDAPI_DriverStadia_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverStadia_Context *ctx = (SDL_DriverStadia_Context *)device->context;
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SDL_Joystick *joystick = NULL;
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Uint8 data[USB_PACKET_LENGTH];
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int size = 0;
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if (device->num_joysticks > 0) {
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joystick = SDL_GetJoystickFromID(device->joysticks[0]);
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} else {
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return false;
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}
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while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
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#ifdef DEBUG_STADIA_PROTOCOL
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HIDAPI_DumpPacket("Google Stadia packet: size = %d", data, size);
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#endif
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if (!joystick) {
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continue;
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}
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HIDAPI_DriverStadia_HandleStatePacket(joystick, ctx, data, size);
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}
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if (size < 0) {
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// Read error, device is disconnected
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HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
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}
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return (size >= 0);
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}
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static void HIDAPI_DriverStadia_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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}
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static void HIDAPI_DriverStadia_FreeDevice(SDL_HIDAPI_Device *device)
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{
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}
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SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia = {
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SDL_HINT_JOYSTICK_HIDAPI_STADIA,
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true,
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HIDAPI_DriverStadia_RegisterHints,
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HIDAPI_DriverStadia_UnregisterHints,
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HIDAPI_DriverStadia_IsEnabled,
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HIDAPI_DriverStadia_IsSupportedDevice,
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HIDAPI_DriverStadia_InitDevice,
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HIDAPI_DriverStadia_GetDevicePlayerIndex,
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HIDAPI_DriverStadia_SetDevicePlayerIndex,
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HIDAPI_DriverStadia_UpdateDevice,
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HIDAPI_DriverStadia_OpenJoystick,
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HIDAPI_DriverStadia_RumbleJoystick,
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HIDAPI_DriverStadia_RumbleJoystickTriggers,
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HIDAPI_DriverStadia_GetJoystickCapabilities,
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HIDAPI_DriverStadia_SetJoystickLED,
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HIDAPI_DriverStadia_SendJoystickEffect,
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HIDAPI_DriverStadia_SetJoystickSensorsEnabled,
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HIDAPI_DriverStadia_CloseJoystick,
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HIDAPI_DriverStadia_FreeDevice,
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};
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#endif // SDL_JOYSTICK_HIDAPI_STADIA
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#endif // SDL_JOYSTICK_HIDAPI
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