1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00
Files
godot/thirdparty/sdl/atomic/SDL_spinlock.c
Nintorch 0b3496fb4f Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00

204 lines
5.8 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#if defined(SDL_PLATFORM_WINDOWS)
#include "../core/windows/SDL_windows.h"
#endif
#if !defined(HAVE_GCC_ATOMICS) && defined(SDL_PLATFORM_SOLARIS)
#include <atomic.h>
#endif
#if !defined(HAVE_GCC_ATOMICS) && defined(SDL_PLATFORM_RISCOS)
#include <unixlib/local.h>
#endif
#if defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
#include <xmmintrin.h>
#endif
#ifdef PS2
#include <kernel.h>
#endif
#if !defined(HAVE_GCC_ATOMICS) && defined(SDL_PLATFORM_MACOS)
#include <libkern/OSAtomic.h>
#endif
/* *INDENT-OFF* */ // clang-format off
#if defined(__WATCOMC__) && defined(__386__)
SDL_COMPILE_TIME_ASSERT(locksize, 4==sizeof(SDL_SpinLock));
extern __inline int _SDL_xchg_watcom(volatile int *a, int v);
#pragma aux _SDL_xchg_watcom = \
"lock xchg [ecx], eax" \
parm [ecx] [eax] \
value [eax] \
modify exact [eax];
#endif // __WATCOMC__ && __386__
/* *INDENT-ON* */ // clang-format on
// This function is where all the magic happens...
bool SDL_TryLockSpinlock(SDL_SpinLock *lock)
{
#if defined(HAVE_GCC_ATOMICS) || defined(HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
return __sync_lock_test_and_set(lock, 1) == 0;
#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
return _InterlockedExchange_acq(lock, 1) == 0;
#elif defined(_MSC_VER)
SDL_COMPILE_TIME_ASSERT(locksize, sizeof(*lock) == sizeof(long));
return InterlockedExchange((long *)lock, 1) == 0;
#elif defined(__WATCOMC__) && defined(__386__)
return _SDL_xchg_watcom(lock, 1) == 0;
#elif defined(__GNUC__) && defined(__arm__) && \
(defined(__ARM_ARCH_3__) || defined(__ARM_ARCH_3M__) || \
defined(__ARM_ARCH_4__) || defined(__ARM_ARCH_4T__) || \
defined(__ARM_ARCH_5__) || defined(__ARM_ARCH_5TE__) || \
defined(__ARM_ARCH_5TEJ__))
int result;
#ifdef SDL_PLATFORM_RISCOS
if (__cpucap_have_rex()) {
__asm__ __volatile__(
"ldrex %0, [%2]\nteq %0, #0\nstrexeq %0, %1, [%2]"
: "=&r"(result)
: "r"(1), "r"(lock)
: "cc", "memory");
return result == 0;
}
#endif
__asm__ __volatile__(
"swp %0, %1, [%2]\n"
: "=&r,&r"(result)
: "r,0"(1), "r,r"(lock)
: "memory");
return result == 0;
#elif defined(__GNUC__) && defined(__arm__)
int result;
__asm__ __volatile__(
"ldrex %0, [%2]\nteq %0, #0\nstrexeq %0, %1, [%2]"
: "=&r"(result)
: "r"(1), "r"(lock)
: "cc", "memory");
return result == 0;
#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
int result;
__asm__ __volatile__(
"lock ; xchgl %0, (%1)\n"
: "=r"(result)
: "r"(lock), "0"(1)
: "cc", "memory");
return result == 0;
#elif defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)
// Maybe used for PowerPC, but the Intel asm or gcc atomics are favored.
return OSAtomicCompareAndSwap32Barrier(0, 1, lock);
#elif defined(SDL_PLATFORM_SOLARIS) && defined(_LP64)
// Used for Solaris with non-gcc compilers.
return ((int)atomic_cas_64((volatile uint64_t *)lock, 0, 1) == 0);
#elif defined(SDL_PLATFORM_SOLARIS) && !defined(_LP64)
// Used for Solaris with non-gcc compilers.
return ((int)atomic_cas_32((volatile uint32_t *)lock, 0, 1) == 0);
#elif defined(PS2)
uint32_t oldintr;
bool res = false;
// disable interruption
oldintr = DIntr();
if (*lock == 0) {
*lock = 1;
res = true;
}
// enable interruption
if (oldintr) {
EIntr();
}
return res;
#else
// Terrible terrible damage
static SDL_Mutex *_spinlock_mutex;
if (!_spinlock_mutex) {
// Race condition on first lock...
_spinlock_mutex = SDL_CreateMutex();
}
SDL_LockMutex(_spinlock_mutex);
if (*lock == 0) {
*lock = 1;
SDL_UnlockMutex(_spinlock_mutex);
return true;
} else {
SDL_UnlockMutex(_spinlock_mutex);
return false;
}
#endif
}
void SDL_LockSpinlock(SDL_SpinLock *lock)
{
int iterations = 0;
// FIXME: Should we have an eventual timeout?
while (!SDL_TryLockSpinlock(lock)) {
if (iterations < 32) {
iterations++;
SDL_CPUPauseInstruction();
} else {
// !!! FIXME: this doesn't definitely give up the current timeslice, it does different things on various platforms.
SDL_Delay(0);
}
}
}
void SDL_UnlockSpinlock(SDL_SpinLock *lock)
{
#if defined(HAVE_GCC_ATOMICS) || defined(HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
__sync_lock_release(lock);
#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
_InterlockedExchange_rel(lock, 0);
#elif defined(_MSC_VER)
_ReadWriteBarrier();
*lock = 0;
#elif defined(__WATCOMC__) && defined(__386__)
SDL_CompilerBarrier();
*lock = 0;
#elif defined(SDL_PLATFORM_SOLARIS)
// Used for Solaris when not using gcc.
*lock = 0;
membar_producer();
#else
*lock = 0;
#endif
}