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			150 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  display_server_mock.h                                                 */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "servers/display/display_server_headless.h"
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#include "servers/rendering/dummy/rasterizer_dummy.h"
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// Specialized DisplayServer for unittests based on DisplayServerHeadless, that
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// additionally supports things like mouse enter/exit events and clipboard.
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class DisplayServerMock : public DisplayServerHeadless {
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	GDSOFTCLASS(DisplayServerMock, DisplayServerHeadless);
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private:
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	friend class DisplayServer;
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	Point2i mouse_position = Point2i(-1, -1); // Outside of Window.
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	CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
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	bool window_over = false;
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	Callable event_callback;
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	String clipboard_text;
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	String primary_clipboard_text;
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	static Vector<String> get_rendering_drivers_func() {
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		Vector<String> drivers;
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		drivers.push_back("dummy");
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		return drivers;
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	}
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	static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
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		r_error = OK;
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		RasterizerDummy::make_current();
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		return memnew(DisplayServerMock());
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	}
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	void _set_mouse_position(const Point2i &p_position) {
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		if (mouse_position == p_position) {
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			return;
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		}
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		mouse_position = p_position;
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		_set_window_over(Rect2i(Point2i(0, 0), window_get_size()).has_point(p_position));
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	}
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	void _set_window_over(bool p_over) {
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		if (p_over == window_over) {
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			return;
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		}
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		window_over = p_over;
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		_send_window_event(p_over ? WINDOW_EVENT_MOUSE_ENTER : WINDOW_EVENT_MOUSE_EXIT);
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	}
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	void _send_window_event(WindowEvent p_event) {
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		if (event_callback.is_valid()) {
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			Variant event = int(p_event);
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			event_callback.call(event);
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		}
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	}
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public:
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	bool has_feature(Feature p_feature) const override {
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		switch (p_feature) {
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			case FEATURE_MOUSE:
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			case FEATURE_CURSOR_SHAPE:
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			case FEATURE_CLIPBOARD:
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			case FEATURE_CLIPBOARD_PRIMARY:
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				return true;
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			default: {
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			}
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		}
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		return false;
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	}
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	String get_name() const override { return "mock"; }
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	// You can simulate DisplayServer-events by calling this function.
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	// The events will be delivered to Godot's Input-system.
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	// Mouse-events (Button & Motion) will additionally update the DisplayServer's mouse position.
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	// For Mouse motion events, the `relative`-property is set based on the distance to the previous mouse position.
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	void simulate_event(Ref<InputEvent> p_event) {
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		Ref<InputEvent> event = p_event;
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		Ref<InputEventMouse> me = p_event;
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		if (me.is_valid()) {
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			Ref<InputEventMouseMotion> mm = p_event;
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			if (mm.is_valid()) {
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				mm->set_relative(mm->get_position() - mouse_position);
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				event = mm;
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			}
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			_set_mouse_position(me->get_position());
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		}
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		Input::get_singleton()->parse_input_event(event);
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	}
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	// Returns the current cursor shape.
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	CursorShape get_cursor_shape() {
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		return cursor_shape;
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	}
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	virtual Point2i mouse_get_position() const override { return mouse_position; }
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	virtual void clipboard_set(const String &p_text) override { clipboard_text = p_text; }
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	virtual String clipboard_get() const override { return clipboard_text; }
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	virtual void clipboard_set_primary(const String &p_text) override { primary_clipboard_text = p_text; }
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	virtual String clipboard_get_primary() const override { return primary_clipboard_text; }
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	virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override {
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		return Size2i(1920, 1080);
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	}
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	virtual void cursor_set_shape(CursorShape p_shape) override {
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		cursor_shape = p_shape;
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	}
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	virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {
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		event_callback = p_callable;
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	}
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	static void register_mock_driver() {
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		register_create_function("mock", create_func, get_rendering_drivers_func);
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	}
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};
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