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			91 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
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			91 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  shader_warnings.h                                                     */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#ifdef DEBUG_ENABLED
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#include "core/string/string_name.h"
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#include "core/templates/hash_map.h"
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#include "core/variant/variant.h"
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class ShaderWarning {
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public:
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	enum Code {
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		FLOAT_COMPARISON,
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		UNUSED_CONSTANT,
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		UNUSED_FUNCTION,
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		UNUSED_STRUCT,
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		UNUSED_UNIFORM,
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		UNUSED_VARYING,
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		UNUSED_LOCAL_VARIABLE,
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		FORMATTING_ERROR,
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		DEVICE_LIMIT_EXCEEDED,
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		MAGIC_POSITION_WRITE,
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		WARNING_MAX,
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	};
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	enum CodeFlags : uint32_t {
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		NONE_FLAG = 0U,
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		FLOAT_COMPARISON_FLAG = 1U,
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		UNUSED_CONSTANT_FLAG = 2U,
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		UNUSED_FUNCTION_FLAG = 4U,
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		UNUSED_STRUCT_FLAG = 8U,
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		UNUSED_UNIFORM_FLAG = 16U,
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		UNUSED_VARYING_FLAG = 32U,
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		UNUSED_LOCAL_VARIABLE_FLAG = 64U,
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		FORMATTING_ERROR_FLAG = 128U,
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		DEVICE_LIMIT_EXCEEDED_FLAG = 256U,
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		MAGIC_POSITION_WRITE_FLAG = 512U,
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	};
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private:
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	Code code;
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	int line;
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	StringName subject;
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	Vector<Variant> extra_args;
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public:
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	Code get_code() const;
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	int get_line() const;
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	const StringName &get_subject() const;
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	String get_message() const;
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	String get_name() const;
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	Vector<Variant> get_extra_args() const;
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	static String get_name_from_code(Code p_code);
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	static Code get_code_from_name(const String &p_name);
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	static CodeFlags get_flags_from_codemap(const HashMap<Code, bool> &p_map);
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	ShaderWarning(Code p_code = WARNING_MAX, int p_line = -1, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>());
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};
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#endif // DEBUG_ENABLED
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