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	Add missing <winnt.h> include in windows/lang_table.h Add missing typedefs.h and rid.h include in godot_constraint_3d.h Add missing <type_traits> include in iterable.h Add missing forward declarations in rendering_shader_library.h
		
			
				
	
	
		
			55 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  rendering_shader_library.h                                            */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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class String;
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template <typename T>
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class BitField;
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class RenderingShaderLibrary {
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public:
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	enum FeatureBits {
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		FEATURE_ADVANCED_BIT = 1U << 0U,
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		FEATURE_MULTIVIEW_BIT = 1U << 1U,
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		FEATURE_VRS_BIT = 1U << 2U,
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		FEATURE_FP16_BIT = 1U << 3U,
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		FEATURE_FP32_BIT = 1U << 4U,
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	};
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	// Used by the shader baker to globally enable features on all the shaders that will be exported.
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	virtual void enable_features(BitField<FeatureBits> p_feature_bits) = 0;
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	// Used by the shader baker to reference by name the library.
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	virtual String get_name() const = 0;
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	virtual ~RenderingShaderLibrary() {}
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};
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