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			314 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			314 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  rendering_shader_container.h                                          */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "core/object/ref_counted.h"
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#include "servers/rendering/rendering_device_commons.h"
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struct SpvReflectShaderModule;
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struct SpvReflectDescriptorBinding;
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struct SpvReflectSpecializationConstant;
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class RenderingShaderContainer : public RefCounted {
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	GDSOFTCLASS(RenderingShaderContainer, RefCounted);
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public:
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	static const uint32_t CONTAINER_MAGIC_NUMBER = 0x43535247;
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	static const uint32_t CONTAINER_VERSION = 2;
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protected:
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	using RDC = RenderingDeviceCommons;
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	struct ContainerHeader {
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		uint32_t magic_number = 0;
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		uint32_t version = 0;
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		uint32_t format = 0;
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		uint32_t format_version = 0;
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		uint32_t shader_count = 0;
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	};
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	struct ReflectionData {
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		uint64_t vertex_input_mask = 0;
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		uint32_t fragment_output_mask = 0;
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		uint32_t specialization_constants_count = 0;
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		uint32_t is_compute = 0;
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		uint32_t has_multiview = 0;
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		uint32_t has_dynamic_buffers = 0;
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		uint32_t compute_local_size[3] = {};
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		uint32_t set_count = 0;
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		uint32_t push_constant_size = 0;
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		uint32_t push_constant_stages_mask = 0;
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		uint32_t stage_count = 0;
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		uint32_t shader_name_len = 0;
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	};
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	struct ReflectionBindingData {
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		uint32_t type = 0;
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		uint32_t binding = 0;
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		uint32_t stages = 0;
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		uint32_t length = 0; // Size of arrays (in total elements), or UBOs (in bytes * total elements).
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		uint32_t writable = 0;
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		bool operator<(const ReflectionBindingData &p_other) const {
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			return binding < p_other.binding;
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		}
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	};
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	struct ReflectionSpecializationData {
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		uint32_t type = 0;
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		uint32_t constant_id = 0;
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		uint32_t int_value = 0;
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		uint32_t stage_flags = 0;
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	};
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	struct ShaderHeader {
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		uint32_t shader_stage = 0;
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		uint32_t code_compressed_size = 0;
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		uint32_t code_compression_flags = 0;
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		uint32_t code_decompressed_size = 0;
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	};
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	ReflectionData reflection_data;
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	Vector<uint32_t> reflection_binding_set_uniforms_count;
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	Vector<ReflectionBindingData> reflection_binding_set_uniforms_data;
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	Vector<ReflectionSpecializationData> reflection_specialization_data;
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	Vector<RDC::ShaderStage> reflection_shader_stages;
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	virtual uint32_t _format() const = 0;
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	virtual uint32_t _format_version() const = 0;
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	// These methods will always be called with a valid pointer.
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	virtual uint32_t _from_bytes_header_extra_data(const uint8_t *p_bytes);
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	virtual uint32_t _from_bytes_reflection_extra_data(const uint8_t *p_bytes);
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	virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data_start(const uint8_t *p_bytes);
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	virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data(const uint8_t *p_bytes, uint32_t p_index);
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	virtual uint32_t _from_bytes_reflection_specialization_extra_data_start(const uint8_t *p_bytes);
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	virtual uint32_t _from_bytes_reflection_specialization_extra_data(const uint8_t *p_bytes, uint32_t p_index);
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	virtual uint32_t _from_bytes_shader_extra_data_start(const uint8_t *p_bytes);
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	virtual uint32_t _from_bytes_shader_extra_data(const uint8_t *p_bytes, uint32_t p_index);
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	virtual uint32_t _from_bytes_footer_extra_data(const uint8_t *p_bytes);
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	// These methods will be called with a nullptr to retrieve the size of the data.
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	virtual uint32_t _to_bytes_header_extra_data(uint8_t *p_bytes) const;
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	virtual uint32_t _to_bytes_reflection_extra_data(uint8_t *p_bytes) const;
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	virtual uint32_t _to_bytes_reflection_binding_uniform_extra_data(uint8_t *p_bytes, uint32_t p_index) const;
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	virtual uint32_t _to_bytes_reflection_specialization_extra_data(uint8_t *p_bytes, uint32_t p_index) const;
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	virtual uint32_t _to_bytes_shader_extra_data(uint8_t *p_bytes, uint32_t p_index) const;
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	virtual uint32_t _to_bytes_footer_extra_data(uint8_t *p_bytes) const;
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	template <class T>
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	struct ReflectSymbol {
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		static constexpr uint32_t STAGE_INDEX[RDC::SHADER_STAGE_MAX] = {
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			0, // SHADER_STAGE_VERTEX
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			1, // SHADER_STAGE_FRAGMENT
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			0, // SHADER_STAGE_TESSELATION_CONTROL
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			1, // SHADER_STAGE_TESSELATION_EVALUATION
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			0, // SHADER_STAGE_COMPUTE
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		};
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		BitField<RDC::ShaderStage> stages = {};
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	private:
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		const T *_spv_reflect[2] = { nullptr };
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	public:
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		_FORCE_INLINE_ constexpr uint32_t get_index_for_stage(RDC::ShaderStage p_stage) const {
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			DEV_ASSERT(stages.has_flag((1 << p_stage)));
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			return STAGE_INDEX[p_stage];
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		}
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		const T &get_spv_reflect(RDC::ShaderStage p_stage) const;
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		/*! Returns the first valid stage if multiple stages are set.
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		 *
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		 * Crashes if no stages are set.
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		 */
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		const T &get_spv_reflect() const {
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			for (const T *d : _spv_reflect) {
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				if (d != nullptr) {
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					return *d;
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				}
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			}
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			CRASH_NOW_MSG("No stages set in ReflectSymbol");
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		}
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		void set_spv_reflect(RDC::ShaderStage p_stage, const T *p_spv);
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	};
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	struct ReflectImageTraits {
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		RDC::DataFormat format = RDC::DATA_FORMAT_MAX;
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	};
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	struct ReflectUniform : ReflectSymbol<SpvReflectDescriptorBinding> {
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		RDC::UniformType type = RDC::UniformType::UNIFORM_TYPE_MAX;
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		uint32_t binding = 0;
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		ReflectImageTraits image;
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		uint32_t length = 0; // Size of arrays (in total elements), or ubos (in bytes * total elements).
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		bool writable = false;
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		bool operator<(const ReflectUniform &p_other) const {
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			if (binding != p_other.binding) {
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				return binding < p_other.binding;
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			}
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			if (type != p_other.type) {
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				return type < p_other.type;
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			}
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			if (writable != p_other.writable) {
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				return writable < p_other.writable;
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			}
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			if (stages != p_other.stages) {
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				return stages < p_other.stages;
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			}
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			if (length != p_other.length) {
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				return length < p_other.length;
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			}
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			return false;
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		}
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	};
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	struct ReflectSpecializationConstant : ReflectSymbol<SpvReflectSpecializationConstant> {
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		RDC::PipelineSpecializationConstantType type = {};
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		uint32_t constant_id = 0xffffffff;
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		union {
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			uint32_t int_value = 0;
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			float float_value;
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			bool bool_value;
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		};
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		bool operator<(const ReflectSpecializationConstant &p_other) const { return constant_id < p_other.constant_id; }
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	};
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	class ReflectShaderStage {
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		friend class RenderingShaderContainer;
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		Vector<uint8_t> _spirv_data;
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		SpvReflectShaderModule *_module = nullptr;
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	public:
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		RDC::ShaderStage shader_stage = RDC::SHADER_STAGE_MAX;
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		const SpvReflectShaderModule &module() const;
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		const Span<uint32_t> spirv() const;
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		const Vector<uint8_t> spirv_data() const { return _spirv_data; }
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		ReflectShaderStage();
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		~ReflectShaderStage();
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	};
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	typedef LocalVector<ReflectUniform> ReflectDescriptorSet;
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	struct ReflectShader {
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		uint64_t vertex_input_mask = 0;
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		uint32_t fragment_output_mask = 0;
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		uint32_t compute_local_size[3] = {};
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		uint32_t push_constant_size = 0;
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		bool has_multiview = false;
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		bool has_dynamic_buffers = false;
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		LocalVector<ReflectShaderStage> shader_stages;
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		LocalVector<ReflectDescriptorSet> uniform_sets;
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		LocalVector<ReflectSymbol<SpvReflectDescriptorBinding>> reflect_uniforms;
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		LocalVector<ReflectSpecializationConstant> specialization_constants;
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		LocalVector<ReflectSymbol<SpvReflectSpecializationConstant>> reflect_specialization_constants;
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		LocalVector<RDC::ShaderStage> stages_vector;
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		BitField<RDC::ShaderStage> stages_bits = {};
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		BitField<RDC::ShaderStage> push_constant_stages = {};
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		_FORCE_INLINE_ bool is_compute() const {
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			return stages_bits.has_flag(RDC::SHADER_STAGE_COMPUTE_BIT);
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		}
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		/*! Returns the uniform at the specified global index.
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		 *
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		 * This is a flattened view of all uniform sets.
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		 */
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		ReflectUniform &uniform_at(uint32_t p_index) {
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			for (LocalVector<ReflectUniform> &set : uniform_sets) {
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				if (p_index < set.size()) {
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					return set[p_index];
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				}
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				p_index -= set.size();
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			}
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			CRASH_NOW_MSG(vformat("Uniform index %d out of range (total %d)", p_index, uniform_count()));
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		}
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		uint32_t uniform_count() const {
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			uint32_t count = 0;
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			for (const LocalVector<ReflectUniform> &set : uniform_sets) {
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				count += set.size();
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			}
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			return count;
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		}
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	};
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	// This method will be called when set_from_shader_reflection() is finished. Used to update internal structures to match the reflection if necessary.
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	virtual void _set_from_shader_reflection_post(const ReflectShader &p_shader);
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	// This method will be called when set_code_from_spirv() is called.
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	virtual bool _set_code_from_spirv(const ReflectShader &p_shader) = 0;
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	void set_from_shader_reflection(const ReflectShader &p_reflection);
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	Error reflect_spirv(const String &p_shader_name, Span<RDC::ShaderStageSPIRVData> p_spirv, ReflectShader &r_shader);
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public:
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	enum CompressionFlags {
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		COMPRESSION_FLAG_ZSTD = 0x1,
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	};
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	struct Shader {
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		RDC::ShaderStage shader_stage = RDC::SHADER_STAGE_MAX;
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		PackedByteArray code_compressed_bytes;
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		uint32_t code_compression_flags = 0;
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		uint32_t code_decompressed_size = 0;
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	};
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	CharString shader_name;
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	Vector<Shader> shaders;
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	bool set_code_from_spirv(const String &p_shader_name, Span<RDC::ShaderStageSPIRVData> p_spirv);
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	RDC::ShaderReflection get_shader_reflection() const;
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	bool from_bytes(const PackedByteArray &p_bytes);
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	PackedByteArray to_bytes() const;
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	bool compress_code(const uint8_t *p_decompressed_bytes, uint32_t p_decompressed_size, uint8_t *p_compressed_bytes, uint32_t *r_compressed_size, uint32_t *r_compressed_flags) const;
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	bool decompress_code(const uint8_t *p_compressed_bytes, uint32_t p_compressed_size, uint32_t p_compressed_flags, uint8_t *p_decompressed_bytes, uint32_t p_decompressed_size) const;
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	RenderingShaderContainer();
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	virtual ~RenderingShaderContainer();
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};
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class RenderingShaderContainerFormat : public RenderingDeviceCommons {
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	GDSOFTCLASS(RenderingShaderContainerFormat, RenderingDeviceCommons);
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public:
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	virtual Ref<RenderingShaderContainer> create_container() const = 0;
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	virtual ShaderLanguageVersion get_shader_language_version() const = 0;
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	virtual ShaderSpirvVersion get_shader_spirv_version() const = 0;
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};
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