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			187 lines
		
	
	
		
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			187 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  renderer_scene_occlusion_cull.cpp                                     */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "renderer_scene_occlusion_cull.h"
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RendererSceneOcclusionCull *RendererSceneOcclusionCull::singleton = nullptr;
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bool RendererSceneOcclusionCull::HZBuffer::occlusion_jitter_enabled = false;
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void RendererSceneOcclusionCull::HZBuffer::clear() {
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	if (sizes.is_empty()) {
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		return; // Already cleared
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	}
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	data.clear();
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	sizes.clear();
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	mips.clear();
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	debug_data.clear();
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	if (debug_image.is_valid()) {
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		debug_image.unref();
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	}
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	ERR_FAIL_NULL(RenderingServer::get_singleton());
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	RS::get_singleton()->free_rid(debug_texture);
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}
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void RendererSceneOcclusionCull::HZBuffer::resize(const Size2i &p_size) {
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	occlusion_buffer_size = p_size;
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	if (p_size == Size2i()) {
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		clear();
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		return;
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	}
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	if (!sizes.is_empty() && p_size == sizes[0]) {
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		return; // Size didn't change
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	}
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	int mip_count = 0;
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	int data_size = 0;
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	int w = p_size.x;
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	int h = p_size.y;
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	while (true) {
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		data_size += h * w;
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		w = MAX(1, w >> 1);
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		h = MAX(1, h >> 1);
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		mip_count++;
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		if (w == 1U && h == 1U) {
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			data_size += 1U;
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			mip_count++;
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			break;
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		}
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	}
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	data.resize(data_size);
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	mips.resize(mip_count);
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	sizes.resize(mip_count);
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	w = p_size.x;
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	h = p_size.y;
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	float *ptr = data.ptr();
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	for (int i = 0; i < mip_count; i++) {
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		sizes[i] = Size2i(w, h);
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		mips[i] = ptr;
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		ptr = &ptr[w * h];
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		w = MAX(1, w >> 1);
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		h = MAX(1, h >> 1);
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	}
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	for (int i = 0; i < data_size; i++) {
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		data[i] = FLT_MAX;
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	}
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	debug_data.resize(sizes[0].x * sizes[0].y);
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	if (debug_texture.is_valid()) {
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		RS::get_singleton()->free_rid(debug_texture);
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		debug_texture = RID();
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	}
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}
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void RendererSceneOcclusionCull::HZBuffer::update_mips() {
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	// Keep this up to date as a local to be used for occlusion timers.
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	occlusion_frame = Engine::get_singleton()->get_frames_drawn();
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	if (sizes.is_empty()) {
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		return;
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	}
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	for (uint32_t mip = 1; mip < mips.size(); mip++) {
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		for (int y = 0; y < sizes[mip].y; y++) {
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			for (int x = 0; x < sizes[mip].x; x++) {
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				int prev_x = x * 2;
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				int prev_y = y * 2;
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				int prev_w = sizes[mip - 1].width;
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				int prev_h = sizes[mip - 1].height;
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				bool odd_w = (prev_w % 2) != 0;
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				bool odd_h = (prev_h % 2) != 0;
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#define CHECK_OFFSET(xx, yy) max_depth = MAX(max_depth, mips[mip - 1][MIN(prev_h - 1, prev_y + (yy)) * prev_w + MIN(prev_w - 1, prev_x + (xx))])
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				float max_depth = mips[mip - 1][prev_y * sizes[mip - 1].x + prev_x];
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				CHECK_OFFSET(0, 1);
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				CHECK_OFFSET(1, 0);
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				CHECK_OFFSET(1, 1);
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				if (odd_w) {
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					CHECK_OFFSET(2, 0);
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					CHECK_OFFSET(2, 1);
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				}
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				if (odd_h) {
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					CHECK_OFFSET(0, 2);
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					CHECK_OFFSET(1, 2);
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				}
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				if (odd_w && odd_h) {
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					CHECK_OFFSET(2, 2);
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				}
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				mips[mip][y * sizes[mip].x + x] = max_depth;
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#undef CHECK_OFFSET
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			}
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		}
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	}
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}
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RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() {
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	if (sizes.is_empty() || sizes[0] == Size2i()) {
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		return RID();
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	}
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	if (debug_image.is_null()) {
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		debug_image.instantiate();
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	}
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	unsigned char *ptrw = debug_data.ptrw();
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	for (int i = 0; i < debug_data.size(); i++) {
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		ptrw[i] = MIN(Math::log(1.0 + mips[0][i]) / Math::log(1.0 + debug_tex_range), 1.0) * 255;
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	}
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	debug_image->set_data(sizes[0].x, sizes[0].y, false, Image::FORMAT_L8, debug_data);
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	if (debug_texture.is_null()) {
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		debug_texture = RS::get_singleton()->texture_2d_create(debug_image);
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	} else {
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		RenderingServer::get_singleton()->texture_2d_update(debug_texture, debug_image);
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	}
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	return debug_texture;
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}
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