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			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  nav_heap.h                                                            */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "core/templates/local_vector.h"
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// This file contains Heap which is used by both 2D and 3D navigation.
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template <typename T>
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struct NoopIndexer {
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	void operator()(const T &p_value, uint32_t p_index) {}
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};
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/**
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 * A max-heap implementation that notifies of element index changes.
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 */
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template <typename T, typename LessThan = Comparator<T>, typename Indexer = NoopIndexer<T>>
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class Heap {
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	LocalVector<T> _buffer;
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	LessThan _less_than;
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	Indexer _indexer;
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public:
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	static constexpr uint32_t INVALID_INDEX = UINT32_MAX;
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	void reserve(uint32_t p_size) {
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		_buffer.reserve(p_size);
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	}
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	uint32_t size() const {
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		return _buffer.size();
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	}
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	bool is_empty() const {
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		return _buffer.is_empty();
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	}
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	void push(const T &p_element) {
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		_buffer.push_back(p_element);
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		_indexer(p_element, _buffer.size() - 1);
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		_shift_up(_buffer.size() - 1);
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	}
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	T pop() {
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		ERR_FAIL_COND_V_MSG(_buffer.is_empty(), T(), "Can't pop an empty heap.");
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		T value = _buffer[0];
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		_indexer(value, INVALID_INDEX);
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		if (_buffer.size() > 1) {
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			_buffer[0] = _buffer[_buffer.size() - 1];
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			_indexer(_buffer[0], 0);
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			_buffer.remove_at(_buffer.size() - 1);
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			_shift_down(0);
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		} else {
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			_buffer.remove_at(_buffer.size() - 1);
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		}
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		return value;
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	}
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	/**
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	 * Update the position of the element in the heap if necessary.
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	 */
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	void shift(uint32_t p_index) {
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		ERR_FAIL_UNSIGNED_INDEX_MSG(p_index, _buffer.size(), "Heap element index is out of range.");
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		if (!_shift_up(p_index)) {
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			_shift_down(p_index);
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		}
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	}
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	void clear() {
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		for (const T &value : _buffer) {
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			_indexer(value, INVALID_INDEX);
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		}
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		_buffer.clear();
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	}
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	Heap() {}
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	Heap(const LessThan &p_less_than) :
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			_less_than(p_less_than) {}
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	Heap(const Indexer &p_indexer) :
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			_indexer(p_indexer) {}
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	Heap(const LessThan &p_less_than, const Indexer &p_indexer) :
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			_less_than(p_less_than), _indexer(p_indexer) {}
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private:
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	bool _shift_up(uint32_t p_index) {
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		T value = _buffer[p_index];
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		uint32_t current_index = p_index;
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		uint32_t parent_index = (current_index - 1) / 2;
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		while (current_index > 0 && _less_than(_buffer[parent_index], value)) {
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			_buffer[current_index] = _buffer[parent_index];
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			_indexer(_buffer[current_index], current_index);
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			current_index = parent_index;
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			parent_index = (current_index - 1) / 2;
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		}
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		if (current_index != p_index) {
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			_buffer[current_index] = value;
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			_indexer(value, current_index);
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			return true;
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		} else {
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			return false;
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		}
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	}
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	bool _shift_down(uint32_t p_index) {
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		T value = _buffer[p_index];
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		uint32_t current_index = p_index;
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		uint32_t child_index = 2 * current_index + 1;
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		while (child_index < _buffer.size()) {
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			if (child_index + 1 < _buffer.size() &&
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					_less_than(_buffer[child_index], _buffer[child_index + 1])) {
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				child_index++;
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			}
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			if (_less_than(_buffer[child_index], value)) {
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				break;
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			}
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			_buffer[current_index] = _buffer[child_index];
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			_indexer(_buffer[current_index], current_index);
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			current_index = child_index;
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			child_index = 2 * current_index + 1;
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		}
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		if (current_index != p_index) {
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			_buffer[current_index] = value;
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			_indexer(value, current_index);
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			return true;
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		} else {
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			return false;
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		}
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	}
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};
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