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			92 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  movie_writer.h                                                        */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "core/io/image.h"
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#include "core/templates/local_vector.h"
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#include "servers/audio/audio_server.h"
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class MovieWriter : public Object {
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	GDCLASS(MovieWriter, Object);
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	uint64_t fps = 0;
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	uint64_t mix_rate = 0;
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	uint32_t audio_channels = 0;
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	float cpu_time = 0.0f;
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	float gpu_time = 0.0f;
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	uint64_t encoding_time_usec = 0;
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	String project_name;
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	LocalVector<int32_t> audio_mix_buffer;
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	enum {
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		MAX_WRITERS = 8
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	};
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	static MovieWriter *writers[];
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	static uint32_t writer_count;
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protected:
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	virtual uint32_t get_audio_mix_rate() const;
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	virtual AudioServer::SpeakerMode get_audio_speaker_mode() const;
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	virtual Error write_begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path);
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	virtual Error write_frame(const Ref<Image> &p_image, const int32_t *p_audio_data);
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	virtual void write_end();
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	GDVIRTUAL0RC_REQUIRED(uint32_t, _get_audio_mix_rate)
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	GDVIRTUAL0RC_REQUIRED(AudioServer::SpeakerMode, _get_audio_speaker_mode)
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	GDVIRTUAL1RC_REQUIRED(bool, _handles_file, const String &)
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	GDVIRTUAL0RC_REQUIRED(Vector<String>, _get_supported_extensions)
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	GDVIRTUAL3R_REQUIRED(Error, _write_begin, const Size2i &, uint32_t, const String &)
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	GDVIRTUAL2R_REQUIRED(Error, _write_frame, const Ref<Image> &, GDExtensionConstPtr<int32_t>)
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	GDVIRTUAL0_REQUIRED(_write_end)
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	static void _bind_methods();
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public:
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	virtual bool handles_file(const String &p_path) const;
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	virtual void get_supported_extensions(List<String> *r_extensions) const;
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	static void add_writer(MovieWriter *p_writer);
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	static MovieWriter *find_writer_for_file(const String &p_file);
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	void begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path);
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	void add_frame();
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	static void set_extensions_hint();
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	void end();
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};
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