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			92 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  property_list_helper.h                                                */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "core/object/method_bind.h"
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#include "core/object/object.h"
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class PropertyListHelper {
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	struct Property {
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		PropertyInfo info;
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		Variant default_value;
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		MethodBind *setter = nullptr;
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		MethodBind *getter = nullptr;
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	};
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	static Vector<PropertyListHelper *> base_helpers;
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	String prefix;
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	MethodBind *array_length_getter = nullptr;
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	HashMap<String, Property> property_list;
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	Object *object = nullptr;
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	const Property *_get_property(const String &p_property, int *r_index) const;
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	void _call_setter(const MethodBind *p_setter, int p_index, const Variant &p_value) const;
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	Variant _call_getter(const Property *p_property, int p_index) const;
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	int _call_array_length_getter() const;
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public:
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	static void clear_base_helpers();
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	static void register_base_helper(PropertyListHelper *p_helper);
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	void set_prefix(const String &p_prefix);
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	template <typename G>
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	void set_array_length_getter(G p_array_length_getter) {
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		array_length_getter = create_method_bind(p_array_length_getter);
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	}
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	// Register property without setter/getter. Only use when you don't need PropertyListHelper for _set/_get logic.
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	void register_property(const PropertyInfo &p_info, const Variant &p_default);
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	template <typename S, typename G>
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	void register_property(const PropertyInfo &p_info, const Variant &p_default, S p_setter, G p_getter) {
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		Property property;
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		property.info = p_info;
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		property.default_value = p_default;
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		property.setter = create_method_bind(p_setter);
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		property.getter = create_method_bind(p_getter);
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		property_list[p_info.name] = property;
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	}
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	bool is_initialized() const;
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	void setup_for_instance(const PropertyListHelper &p_base, Object *p_object);
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	bool is_property_valid(const String &p_property, int *r_index = nullptr) const;
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	void get_property_list(List<PropertyInfo> *p_list) const;
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	bool property_get_value(const String &p_property, Variant &r_ret) const;
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	bool property_set_value(const String &p_property, const Variant &p_value) const;
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	bool property_can_revert(const String &p_property) const;
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	bool property_get_revert(const String &p_property, Variant &r_value) const;
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	void clear();
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};
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