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			205 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  property_list_helper.cpp                                              */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "property_list_helper.h"
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Vector<PropertyListHelper *> PropertyListHelper::base_helpers; // static
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void PropertyListHelper::clear_base_helpers() { // static
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	for (PropertyListHelper *helper : base_helpers) {
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		helper->clear();
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	}
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	base_helpers.clear();
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}
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void PropertyListHelper::register_base_helper(PropertyListHelper *p_helper) { // static
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	base_helpers.push_back(p_helper);
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}
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const PropertyListHelper::Property *PropertyListHelper::_get_property(const String &p_property, int *r_index) const {
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	const Vector<String> components = p_property.rsplit("/", true, 1);
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	if (components.size() < 2 || !components[0].begins_with(prefix)) {
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		return nullptr;
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	}
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	const String index_string = components[0].trim_prefix(prefix);
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	if (!index_string.is_valid_int()) {
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		return nullptr;
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	}
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	int index = index_string.to_int();
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	if (index < 0 || index >= _call_array_length_getter()) {
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		return nullptr;
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	}
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	*r_index = index;
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	return property_list.getptr(components[1]);
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}
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void PropertyListHelper::_call_setter(const MethodBind *p_setter, int p_index, const Variant &p_value) const {
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	DEV_ASSERT(p_setter);
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	Variant args[] = { p_index, p_value };
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	const Variant *argptrs[] = { &args[0], &args[1] };
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	Callable::CallError ce;
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	p_setter->call(object, argptrs, 2, ce);
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}
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Variant PropertyListHelper::_call_getter(const Property *p_property, int p_index) const {
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	if (!p_property->getter) {
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		return object->get(prefix + itos(p_index) + "/" + p_property->info.name);
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	}
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	Callable::CallError ce;
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	Variant args[] = { p_index };
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	const Variant *argptrs[] = { &args[0] };
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	return p_property->getter->call(object, argptrs, 1, ce);
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}
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int PropertyListHelper::_call_array_length_getter() const {
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	Callable::CallError ce;
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	return array_length_getter->call(object, nullptr, 0, ce);
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}
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void PropertyListHelper::set_prefix(const String &p_prefix) {
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	prefix = p_prefix;
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}
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void PropertyListHelper::register_property(const PropertyInfo &p_info, const Variant &p_default) {
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	Property property;
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	property.info = p_info;
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	property.default_value = p_default;
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	property_list[p_info.name] = property;
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}
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bool PropertyListHelper::is_initialized() const {
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	return !property_list.is_empty();
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}
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void PropertyListHelper::setup_for_instance(const PropertyListHelper &p_base, Object *p_object) {
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	DEV_ASSERT(!p_base.prefix.is_empty());
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	DEV_ASSERT(p_base.array_length_getter != nullptr);
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	DEV_ASSERT(!p_base.property_list.is_empty());
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	DEV_ASSERT(p_object != nullptr);
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	prefix = p_base.prefix;
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	array_length_getter = p_base.array_length_getter;
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	property_list = p_base.property_list;
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	object = p_object;
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}
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bool PropertyListHelper::is_property_valid(const String &p_property, int *r_index) const {
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	const Vector<String> components = p_property.rsplit("/", true, 1);
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	if (components.size() < 2 || !components[0].begins_with(prefix)) {
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		return false;
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	}
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	{
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		const String index_string = components[0].trim_prefix(prefix);
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		if (!index_string.is_valid_int()) {
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			return false;
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		}
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		if (r_index) {
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			*r_index = index_string.to_int();
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		}
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	}
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	return property_list.has(components[1]);
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}
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void PropertyListHelper::get_property_list(List<PropertyInfo> *p_list) const {
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	const int property_count = _call_array_length_getter();
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	for (int i = 0; i < property_count; i++) {
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		for (const KeyValue<String, Property> &E : property_list) {
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			const Property &property = E.value;
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			PropertyInfo info = property.info;
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			if (!(info.usage & PROPERTY_USAGE_STORE_IF_NULL) && _call_getter(&property, i) == property.default_value) {
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				info.usage &= (~PROPERTY_USAGE_STORAGE);
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			}
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			info.name = vformat("%s%d/%s", prefix, i, info.name);
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			p_list->push_back(info);
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		}
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	}
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}
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bool PropertyListHelper::property_get_value(const String &p_property, Variant &r_ret) const {
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	int index;
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	const Property *property = _get_property(p_property, &index);
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	if (property) {
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		r_ret = _call_getter(property, index);
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		return true;
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	}
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	return false;
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}
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bool PropertyListHelper::property_set_value(const String &p_property, const Variant &p_value) const {
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	int index;
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	const Property *property = _get_property(p_property, &index);
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	if (property) {
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		_call_setter(property->setter, index, p_value);
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		return true;
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	}
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	return false;
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}
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bool PropertyListHelper::property_can_revert(const String &p_property) const {
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	return is_property_valid(p_property);
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}
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bool PropertyListHelper::property_get_revert(const String &p_property, Variant &r_value) const {
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	int index;
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	const Property *property = _get_property(p_property, &index);
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	if (property) {
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		r_value = property->default_value;
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		return true;
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	}
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	return false;
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}
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void PropertyListHelper::clear() {
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	if (is_initialized()) {
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		memdelete(array_length_getter);
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		for (const KeyValue<String, Property> &E : property_list) {
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			if (E.value.setter) {
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				memdelete(E.value.setter);
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				memdelete(E.value.getter);
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			}
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		}
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		property_list.clear();
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	}
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}
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