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	- Introduces a SCons builder for Swift files - Increases the minimum deployment targets to iOS 14.0, and visionOS 26.0. - Replaces manually UIWindow management by a SwiftUI instantiated app.
		
			
				
	
	
		
			76 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/**************************************************************************/
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/*  main_ios.mm                                                           */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#import "os_ios.h"
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#import "drivers/apple_embedded/godot_app_delegate.h"
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#import "drivers/apple_embedded/main_utilities.h"
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#include "main/main.h"
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#import <UIKit/UIKit.h>
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#include <cstdio>
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static OS_IOS *os = nullptr;
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int apple_embedded_main(int argc, char **argv) {
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#if defined(VULKAN_ENABLED)
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	//MoltenVK - enable full component swizzling support
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	setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1);
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#endif
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	change_to_launch_dir(argv);
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	os = new OS_IOS();
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	// We must override main when testing is enabled
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	TEST_MAIN_OVERRIDE
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	char *fargv[64];
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	argc = process_args(argc, argv, fargv);
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	Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
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	if (err != OK) {
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		if (err == ERR_HELP) { // Returned by --help and --version, so success.
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			return EXIT_SUCCESS;
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		}
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		return EXIT_FAILURE;
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	}
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	os->initialize_modules();
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	return os->get_exit_code();
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}
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void apple_embedded_finish() {
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	Main::cleanup();
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	delete os;
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}
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