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			78 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  net_socket_android.h                                                  */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "drivers/unix/net_socket_unix.h"
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#include <jni.h>
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/**
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 * Specialized NetSocket implementation for Android.
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 *
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 * Some devices requires Android-specific code to acquire a MulticastLock
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 * before sockets are allowed to receive broadcast and multicast packets.
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 * This implementation calls into Java code and automatically acquire/release
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 * the lock when broadcasting is enabled/disabled on a socket, or that socket
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 * joins/leaves a multicast group.
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 */
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class NetSocketAndroid : public NetSocketUnix {
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	GDSOFTCLASS(NetSocketAndroid, NetSocketUnix);
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private:
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	static jobject net_utils;
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	static jclass cls;
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	static jmethodID _multicast_lock_acquire;
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	static jmethodID _multicast_lock_release;
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	bool wants_broadcast = false;
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	int multicast_groups = 0;
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	static void multicast_lock_acquire();
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	static void multicast_lock_release();
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protected:
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	static NetSocket *_create_func();
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public:
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	static void make_default();
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	static void setup(jobject p_net_utils);
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	static void terminate();
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	virtual void close() override;
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	virtual Error set_broadcasting_enabled(bool p_enabled) override;
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	virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override;
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	virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override;
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	NetSocketAndroid() {}
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	~NetSocketAndroid();
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};
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