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			108 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  jni_utils.h                                                           */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "thread_jandroid.h"
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#include "core/config/engine.h"
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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#include <jni.h>
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jvalue _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_arg, bool force_jobject = false, int p_depth = 0);
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String _get_class_name(JNIEnv *env, jclass cls, bool *array);
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Variant _jobject_to_variant(JNIEnv *env, jobject obj, int p_depth = 0);
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Variant::Type get_jni_type(const String &p_type);
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/**
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 * Convert a Godot Callable to a org.godotengine.godot.variant.Callable java object.
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 * @param p_env JNI environment instance
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 * @param p_callable Callable parameter to convert. If null or invalid type, a null jobject is returned.
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 * @return org.godotengine.godot.variant.Callable jobject or null
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 */
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jobject callable_to_jcallable(JNIEnv *p_env, const Variant &p_callable);
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/**
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 * Convert a org.godotengine.godot.variant.Callable java object to a Godot Callable variant.
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 * @param p_env JNI environment instance
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 * @param p_jcallable_obj org.godotengine.godot.variant.Callable java object to convert.
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 * @return Callable variant
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 */
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Callable jcallable_to_callable(JNIEnv *p_env, jobject p_jcallable_obj);
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/**
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 * Converts a java.lang.CharSequence object to a Godot String.
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 * @param p_env  JNI environment instance
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 * @param p_charsequence java.lang.CharSequence object to convert
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 * @return Godot String instance.
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 */
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String charsequence_to_string(JNIEnv *p_env, jobject p_charsequence);
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/**
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 * Converts JNI jstring to Godot String.
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 * @param source Source JNI string. If null an empty string is returned.
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 * @param env JNI environment instance. If null obtained by get_jni_env().
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 * @return Godot string instance.
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 */
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static inline String jstring_to_string(jstring source, JNIEnv *env = nullptr) {
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	String result;
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	if (source) {
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		if (!env) {
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			env = get_jni_env();
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		}
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		const char *const source_utf8 = env->GetStringUTFChars(source, nullptr);
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		if (source_utf8) {
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			result.append_utf8(source_utf8);
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			env->ReleaseStringUTFChars(source, source_utf8);
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		}
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	}
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	return result;
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}
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/**
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 * Set up thread-safe Android ClassLoader (used by jni_find_class() below).
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 */
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void setup_android_class_loader();
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void cleanup_android_class_loader();
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/**
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 * Thread-safe JNI class finder using Android ClassLoader.
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 * Works on any thread, unlike standard FindClass which may fail on non-main threads.
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 * @param p_env JNI environment instance.
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 * @param p_class_name Class name to find.
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 * @return jclass reference or null if not found.
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 */
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jclass jni_find_class(JNIEnv *p_env, const char *p_class_name);
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