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			109 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  audio_driver_opensl.h                                                 */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "core/os/mutex.h"
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#include "servers/audio/audio_server.h"
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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class AudioDriverOpenSL : public AudioDriver {
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	bool active = false;
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	Mutex mutex;
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	enum {
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		BUFFER_COUNT = 2
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	};
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	bool pause = false;
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	uint32_t buffer_size = 0;
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	int16_t *buffers[BUFFER_COUNT] = {};
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	int32_t *mixdown_buffer = nullptr;
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	int last_free = 0;
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	Vector<int16_t> rec_buffer;
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	SLPlayItf playItf = nullptr;
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	SLRecordItf recordItf = nullptr;
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	SLObjectItf sl = nullptr;
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	SLEngineItf EngineItf = nullptr;
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	SLObjectItf OutputMix = nullptr;
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	SLObjectItf player = nullptr;
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	SLObjectItf recorder = nullptr;
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	SLAndroidSimpleBufferQueueItf bufferQueueItf = nullptr;
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	SLAndroidSimpleBufferQueueItf recordBufferQueueItf = nullptr;
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	SLDataSource audioSource;
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	SLDataFormat_PCM pcm;
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	SLDataSink audioSink;
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	SLDataLocator_OutputMix locator_outputmix;
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	static AudioDriverOpenSL *s_ad;
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	void _buffer_callback(
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			SLAndroidSimpleBufferQueueItf queueItf);
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	static void _buffer_callbacks(
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			SLAndroidSimpleBufferQueueItf queueItf,
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			void *pContext);
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	void _record_buffer_callback(
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			SLAndroidSimpleBufferQueueItf queueItf);
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	static void _record_buffer_callbacks(
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			SLAndroidSimpleBufferQueueItf queueItf,
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			void *pContext);
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	Error init_input_device();
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public:
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	virtual const char *get_name() const override {
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		return "Android";
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	}
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	virtual Error init() override;
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	virtual void start() override;
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	virtual int get_mix_rate() const override;
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	virtual SpeakerMode get_speaker_mode() const override;
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	virtual void lock() override;
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	virtual void unlock() override;
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	virtual void finish() override;
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	virtual Error input_start() override;
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	virtual Error input_stop() override;
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	void set_pause(bool p_pause);
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	AudioDriverOpenSL();
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};
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