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			136 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  multiplayer_debugger.h                                                */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "core/debugger/engine_profiler.h"
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class MultiplayerSynchronizer;
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class MultiplayerDebugger {
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public:
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	struct RPCNodeInfo {
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		ObjectID node;
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		String node_path;
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		int incoming_rpc = 0;
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		int incoming_size = 0;
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		int outgoing_rpc = 0;
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		int outgoing_size = 0;
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	};
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	struct RPCFrame {
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		Vector<RPCNodeInfo> infos;
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		Array serialize();
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		bool deserialize(const Array &p_arr);
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	};
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	struct SyncInfo {
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		ObjectID synchronizer;
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		ObjectID config;
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		ObjectID root_node;
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		int incoming_syncs = 0;
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		int incoming_size = 0;
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		int outgoing_syncs = 0;
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		int outgoing_size = 0;
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		void write_to_array(Array &r_arr) const;
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		bool read_from_array(const Array &p_arr, int p_offset);
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		SyncInfo() {}
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		SyncInfo(MultiplayerSynchronizer *p_sync);
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	};
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	struct ReplicationFrame {
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		HashMap<ObjectID, SyncInfo> infos;
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		Array serialize();
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		bool deserialize(const Array &p_arr);
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	};
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private:
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	class BandwidthProfiler : public EngineProfiler {
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		GDSOFTCLASS(BandwidthProfiler, EngineProfiler);
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	protected:
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		struct BandwidthFrame {
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			uint32_t timestamp;
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			int packet_size;
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		};
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		int bandwidth_in_ptr = 0;
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		Vector<BandwidthFrame> bandwidth_in;
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		int bandwidth_out_ptr = 0;
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		Vector<BandwidthFrame> bandwidth_out;
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		uint64_t last_bandwidth_time = 0;
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		int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer);
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	public:
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		void toggle(bool p_enable, const Array &p_opts) override;
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		void add(const Array &p_data) override;
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		void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) override;
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	};
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	class RPCProfiler : public EngineProfiler {
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		GDSOFTCLASS(RPCProfiler, EngineProfiler);
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	private:
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		HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
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		uint64_t last_profile_time = 0;
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		void init_node(const ObjectID p_node);
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	public:
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		void toggle(bool p_enable, const Array &p_opts) override;
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		void add(const Array &p_data) override;
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		void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) override;
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	};
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	class ReplicationProfiler : public EngineProfiler {
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		GDSOFTCLASS(ReplicationProfiler, EngineProfiler);
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	private:
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		HashMap<ObjectID, SyncInfo> sync_data;
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		uint64_t last_profile_time = 0;
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	public:
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		void toggle(bool p_enable, const Array &p_opts) override;
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		void add(const Array &p_data) override;
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		void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) override;
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	};
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	static Error _capture(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
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public:
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	static void initialize();
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	static void deinitialize();
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};
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