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			64 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  gdscript_utility_callable.h                                           */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "gdscript_utility_functions.h"
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#include "core/variant/callable.h"
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class GDScriptUtilityCallable : public CallableCustom {
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	StringName function_name;
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	enum Type {
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		TYPE_INVALID,
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		TYPE_GLOBAL,
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		TYPE_GDSCRIPT,
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	};
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	Type type = TYPE_INVALID;
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	GDScriptUtilityFunctions::FunctionPtr gdscript_function = nullptr;
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	uint32_t h = 0;
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	static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
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	static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
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public:
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	uint32_t hash() const override;
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	String get_as_text() const override;
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	CompareEqualFunc get_compare_equal_func() const override;
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	CompareLessFunc get_compare_less_func() const override;
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	bool is_valid() const override;
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	StringName get_method() const override;
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	ObjectID get_object() const override;
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	int get_argument_count(bool &r_is_valid) const override;
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	void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
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	GDScriptUtilityCallable(const StringName &p_function_name);
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};
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