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			1067 lines
		
	
	
		
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			1067 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  editor_node.h                                                         */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "core/object/script_language.h"
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#include "core/templates/safe_refcount.h"
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#include "editor/editor_data.h"
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#include "editor/plugins/editor_plugin.h"
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#include "editor/settings/editor_folding.h"
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typedef void (*EditorNodeInitCallback)();
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typedef void (*EditorPluginInitializeCallback)();
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typedef bool (*EditorBuildCallback)();
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class AcceptDialog;
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class ColorPicker;
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class ConfirmationDialog;
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class Control;
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class FileDialog;
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class HBoxContainer;
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class ImageTexture;
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class MenuBar;
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class MenuButton;
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class OptionButton;
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class Panel;
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class PanelContainer;
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class RichTextLabel;
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class SubViewport;
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class TextureProgressBar;
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class Timer;
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class Translation;
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class Tree;
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class VBoxContainer;
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class VSplitContainer;
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class Window;
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class AudioStreamImportSettingsDialog;
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class AudioStreamPreviewGenerator;
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class BackgroundProgress;
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class DependencyEditor;
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class DependencyErrorDialog;
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class DockSplitContainer;
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class DynamicFontImportSettingsDialog;
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class EditorAbout;
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class EditorBuildProfileManager;
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class EditorBottomPanel;
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class EditorCommandPalette;
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class EditorDockManager;
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class EditorExport;
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class EditorExportPreset;
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class EditorFeatureProfileManager;
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class EditorFileDialog;
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class EditorFolding;
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class EditorLayoutsDialog;
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class EditorLog;
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class EditorMainScreen;
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class EditorNativeShaderSourceVisualizer;
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class EditorPluginList;
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class EditorResourcePreview;
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class EditorResourceConversionPlugin;
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class EditorRunBar;
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class EditorSceneTabs;
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class EditorSelectionHistory;
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class EditorSettingsDialog;
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class EditorTitleBar;
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class ExportTemplateManager;
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class EditorQuickOpenDialog;
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class FBXImporterManager;
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class FileSystemDock;
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class HistoryDock;
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class OrphanResourcesDialog;
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class ProgressDialog;
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class ProjectExportDialog;
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class ProjectSettingsEditor;
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class SceneImportSettingsDialog;
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class ProjectUpgradeTool;
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#ifdef ANDROID_ENABLED
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class TouchActionsPanel;
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#endif
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struct EditorProgress {
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	String task;
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	bool force_background = false;
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	bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true);
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	EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false, bool p_force_background = false);
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	~EditorProgress();
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};
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class EditorNode : public Node {
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	GDCLASS(EditorNode, Node);
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public:
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	enum SceneNameCasing {
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		SCENE_NAME_CASING_AUTO,
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		SCENE_NAME_CASING_PASCAL_CASE,
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		SCENE_NAME_CASING_SNAKE_CASE,
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		SCENE_NAME_CASING_KEBAB_CASE,
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		SCENE_NAME_CASING_CAMEL_CASE,
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	};
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	enum ActionOnPlay {
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		ACTION_ON_PLAY_DO_NOTHING,
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		ACTION_ON_PLAY_OPEN_OUTPUT,
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		ACTION_ON_PLAY_OPEN_DEBUGGER,
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	};
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	enum ActionOnStop {
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		ACTION_ON_STOP_DO_NOTHING,
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		ACTION_ON_STOP_CLOSE_BUTTOM_PANEL,
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	};
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	enum MenuOptions {
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		// Scene menu.
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		SCENE_NEW_SCENE,
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		SCENE_NEW_INHERITED_SCENE,
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		SCENE_OPEN_SCENE,
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		SCENE_OPEN_PREV,
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		SCENE_OPEN_RECENT,
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		SCENE_SAVE_SCENE,
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		SCENE_SAVE_AS_SCENE,
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		SCENE_SAVE_ALL_SCENES,
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		SCENE_MULTI_SAVE_AS_SCENE,
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		SCENE_QUICK_OPEN,
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		SCENE_QUICK_OPEN_SCENE,
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		SCENE_QUICK_OPEN_SCRIPT,
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		SCENE_UNDO,
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		SCENE_REDO,
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		SCENE_RELOAD_SAVED_SCENE,
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		SCENE_CLOSE,
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		SCENE_CLOSE_ALL,
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		SCENE_QUIT,
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		FILE_EXPORT_MESH_LIBRARY,
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		// Project menu.
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		PROJECT_OPEN_SETTINGS,
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		PROJECT_FIND_IN_FILES,
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		PROJECT_VERSION_CONTROL,
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		PROJECT_EXPORT,
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		PROJECT_PACK_AS_ZIP,
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		PROJECT_INSTALL_ANDROID_SOURCE,
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		PROJECT_OPEN_USER_DATA_FOLDER,
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		PROJECT_RELOAD_CURRENT_PROJECT,
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		PROJECT_QUIT_TO_PROJECT_MANAGER,
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		TOOLS_ORPHAN_RESOURCES,
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		TOOLS_BUILD_PROFILE_MANAGER,
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		TOOLS_PROJECT_UPGRADE,
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		TOOLS_CUSTOM,
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		VCS_METADATA,
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		VCS_SETTINGS,
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		// Editor menu.
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		EDITOR_OPEN_SETTINGS,
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		EDITOR_COMMAND_PALETTE,
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		EDITOR_TAKE_SCREENSHOT,
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		EDITOR_TOGGLE_FULLSCREEN,
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		EDITOR_OPEN_DATA_FOLDER,
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		EDITOR_OPEN_CONFIG_FOLDER,
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		EDITOR_MANAGE_FEATURE_PROFILES,
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		EDITOR_MANAGE_EXPORT_TEMPLATES,
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		EDITOR_CONFIGURE_FBX_IMPORTER,
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		LAYOUT_SAVE,
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		LAYOUT_DELETE,
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		LAYOUT_DEFAULT,
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		// Help menu.
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		HELP_SEARCH,
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		HELP_DOCS,
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		HELP_FORUM,
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		HELP_COMMUNITY,
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		HELP_COPY_SYSTEM_INFO,
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		HELP_REPORT_A_BUG,
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		HELP_SUGGEST_A_FEATURE,
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		HELP_SEND_DOCS_FEEDBACK,
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		HELP_ABOUT,
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		HELP_SUPPORT_GODOT_DEVELOPMENT,
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		// Update spinner menu.
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		SPINNER_UPDATE_CONTINUOUSLY,
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		SPINNER_UPDATE_WHEN_CHANGED,
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		SPINNER_UPDATE_SPINNER_HIDE,
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		// Non-menu options.
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		SCENE_TAB_CLOSE,
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		SAVE_AND_RUN,
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		SAVE_AND_RUN_MAIN_SCENE,
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		RESOURCE_SAVE,
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		RESOURCE_SAVE_AS,
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		SETTINGS_PICK_MAIN_SCENE,
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	};
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	struct ExecuteThreadArgs {
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		String path;
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		List<String> args;
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		String output;
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		Thread execute_output_thread;
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		Mutex execute_output_mutex;
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		int exitcode = 0;
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		SafeFlag done;
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	};
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private:
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	friend class EditorSceneTabs;
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	enum {
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		MAX_INIT_CALLBACKS = 128,
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		MAX_BUILD_CALLBACKS = 128,
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	};
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	struct ExportDefer {
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		String preset;
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		String path;
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		bool debug = false;
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		bool pack_only = false;
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		bool android_build_template = false;
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		bool patch = false;
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		Vector<String> patches;
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	} export_defer;
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	static EditorNode *singleton;
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	EditorData editor_data;
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	EditorFolding editor_folding;
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	EditorSelectionHistory editor_history;
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	EditorCommandPalette *command_palette = nullptr;
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	EditorQuickOpenDialog *quick_open_dialog = nullptr;
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	EditorExport *editor_export = nullptr;
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	EditorLog *log = nullptr;
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	EditorNativeShaderSourceVisualizer *native_shader_source_visualizer = nullptr;
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	EditorPluginList *editor_plugins_force_input_forwarding = nullptr;
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	EditorPluginList *editor_plugins_force_over = nullptr;
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	EditorPluginList *editor_plugins_over = nullptr;
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	EditorQuickOpenDialog *quick_open_color_palette = nullptr;
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	EditorResourcePreview *resource_preview = nullptr;
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	EditorSelection *editor_selection = nullptr;
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	EditorSettingsDialog *editor_settings_dialog = nullptr;
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	HistoryDock *history_dock = nullptr;
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	ProjectExportDialog *project_export = nullptr;
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	ProjectSettingsEditor *project_settings_editor = nullptr;
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	FBXImporterManager *fbx_importer_manager = nullptr;
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	Vector<EditorPlugin *> editor_plugins;
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	bool _initializing_plugins = false;
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	HashMap<String, EditorPlugin *> addon_name_to_plugin;
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	LocalVector<String> pending_addons;
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	HashMap<ObjectID, HashSet<EditorPlugin *>> active_plugins;
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	bool is_main_screen_editing = false;
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	Control *gui_base = nullptr;
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	VBoxContainer *main_vbox = nullptr;
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						|
	OptionButton *renderer = nullptr;
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#ifdef ANDROID_ENABLED
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	VBoxContainer *base_vbox = nullptr; // It only contains the title_bar and main_hbox.
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	HBoxContainer *main_hbox = nullptr; // It only contains the touch_actions_panel and main_vbox.
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	TouchActionsPanel *touch_actions_panel = nullptr;
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	void _touch_actions_panel_mode_changed();
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#endif
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	ConfirmationDialog *video_restart_dialog = nullptr;
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	int renderer_current = 0;
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						|
	String renderer_request;
 | 
						|
 | 
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	// Split containers.
 | 
						|
	DockSplitContainer *left_l_hsplit = nullptr;
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						|
	DockSplitContainer *left_l_vsplit = nullptr;
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						|
	DockSplitContainer *left_r_hsplit = nullptr;
 | 
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	DockSplitContainer *left_r_vsplit = nullptr;
 | 
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	DockSplitContainer *main_hsplit = nullptr;
 | 
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	DockSplitContainer *right_hsplit = nullptr;
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	DockSplitContainer *right_l_vsplit = nullptr;
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	DockSplitContainer *right_r_vsplit = nullptr;
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	DockSplitContainer *center_split = nullptr;
 | 
						|
 | 
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	// Main tabs.
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	EditorSceneTabs *scene_tabs = nullptr;
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	int tab_closing_idx = 0;
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	List<String> tabs_to_close;
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	List<int> scenes_to_save_as;
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	int tab_closing_menu_option = -1;
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 | 
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	bool exiting = false;
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	bool dimmed = false;
 | 
						|
 | 
						|
	DisplayServer::WindowMode prev_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
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	int old_split_ofs = 0;
 | 
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	VSplitContainer *top_split = nullptr;
 | 
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	Control *vp_base = nullptr;
 | 
						|
 | 
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	Label *project_title = nullptr;
 | 
						|
	Control *left_menu_spacer = nullptr;
 | 
						|
	Control *right_menu_spacer = nullptr;
 | 
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	EditorTitleBar *title_bar = nullptr;
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	EditorRunBar *project_run_bar = nullptr;
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	HBoxContainer *right_menu_hb = nullptr;
 | 
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 | 
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	// Spacers to center 2D / 3D / Script buttons.
 | 
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	HBoxContainer *left_spacer = nullptr;
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						|
	Control *right_spacer = nullptr;
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 | 
						|
	Control *menu_btn_spacer = nullptr;
 | 
						|
	MenuButton *main_menu_button = nullptr;
 | 
						|
	MenuBar *main_menu_bar = nullptr;
 | 
						|
 | 
						|
	PopupMenu *apple_menu = nullptr;
 | 
						|
	PopupMenu *file_menu = nullptr;
 | 
						|
	PopupMenu *project_menu = nullptr;
 | 
						|
	PopupMenu *debug_menu = nullptr;
 | 
						|
	PopupMenu *settings_menu = nullptr;
 | 
						|
	PopupMenu *help_menu = nullptr;
 | 
						|
	PopupMenu *tool_menu = nullptr;
 | 
						|
	PopupMenu *export_as_menu = nullptr;
 | 
						|
	Button *export_button = nullptr;
 | 
						|
 | 
						|
	Timer *screenshot_timer = nullptr;
 | 
						|
 | 
						|
	uint64_t started_timestamp = 0;
 | 
						|
 | 
						|
	RichTextLabel *load_errors = nullptr;
 | 
						|
	AcceptDialog *load_error_dialog = nullptr;
 | 
						|
	bool load_errors_queued_to_display = false;
 | 
						|
 | 
						|
	RichTextLabel *execute_outputs = nullptr;
 | 
						|
	AcceptDialog *execute_output_dialog = nullptr;
 | 
						|
 | 
						|
	Ref<Theme> theme;
 | 
						|
 | 
						|
	Timer *system_theme_timer = nullptr;
 | 
						|
	bool follow_system_theme = false;
 | 
						|
	bool use_system_accent_color = false;
 | 
						|
	bool last_dark_mode_state = false;
 | 
						|
	Color last_system_base_color = Color(0, 0, 0, 0);
 | 
						|
	Color last_system_accent_color = Color(0, 0, 0, 0);
 | 
						|
 | 
						|
	PopupMenu *recent_scenes = nullptr;
 | 
						|
	String _recent_scene;
 | 
						|
	List<String> prev_closed_scenes;
 | 
						|
	String defer_load_scene;
 | 
						|
	Node *_last_instantiated_scene = nullptr;
 | 
						|
 | 
						|
	ConfirmationDialog *confirmation = nullptr;
 | 
						|
	bool stop_project_confirmation = false;
 | 
						|
	Button *confirmation_button = nullptr;
 | 
						|
	ConfirmationDialog *save_confirmation = nullptr;
 | 
						|
	ConfirmationDialog *import_confirmation = nullptr;
 | 
						|
	ConfirmationDialog *pick_main_scene = nullptr;
 | 
						|
	ConfirmationDialog *open_project_settings = nullptr;
 | 
						|
	Button *select_current_scene_button = nullptr;
 | 
						|
	AcceptDialog *accept = nullptr;
 | 
						|
	AcceptDialog *save_accept = nullptr;
 | 
						|
	EditorAbout *about = nullptr;
 | 
						|
	AcceptDialog *warning = nullptr;
 | 
						|
	EditorPlugin *plugin_to_save = nullptr;
 | 
						|
 | 
						|
	int overridden_default_layout = -1;
 | 
						|
	Ref<ConfigFile> default_layout;
 | 
						|
	PopupMenu *editor_layouts = nullptr;
 | 
						|
	EditorLayoutsDialog *layout_dialog = nullptr;
 | 
						|
 | 
						|
	ConfirmationDialog *gradle_build_manage_templates = nullptr;
 | 
						|
	ConfirmationDialog *install_android_build_template = nullptr;
 | 
						|
	ConfirmationDialog *remove_android_build_template = nullptr;
 | 
						|
	Label *install_android_build_template_message = nullptr;
 | 
						|
	OptionButton *choose_android_export_profile = nullptr;
 | 
						|
	Ref<EditorExportPreset> android_export_preset;
 | 
						|
 | 
						|
	PopupMenu *vcs_actions_menu = nullptr;
 | 
						|
	EditorFileDialog *file = nullptr;
 | 
						|
	ExportTemplateManager *export_template_manager = nullptr;
 | 
						|
	EditorFeatureProfileManager *feature_profile_manager = nullptr;
 | 
						|
	EditorBuildProfileManager *build_profile_manager = nullptr;
 | 
						|
	EditorFileDialog *file_templates = nullptr;
 | 
						|
	EditorFileDialog *file_export_lib = nullptr;
 | 
						|
	EditorFileDialog *file_android_build_source = nullptr;
 | 
						|
	EditorFileDialog *file_pack_zip = nullptr;
 | 
						|
	MenuButton *update_spinner = nullptr;
 | 
						|
 | 
						|
	EditorMainScreen *editor_main_screen = nullptr;
 | 
						|
 | 
						|
	AudioStreamPreviewGenerator *audio_preview_gen = nullptr;
 | 
						|
	ProgressDialog *progress_dialog = nullptr;
 | 
						|
	BackgroundProgress *progress_hb = nullptr;
 | 
						|
 | 
						|
	DependencyErrorDialog *dependency_error = nullptr;
 | 
						|
	HashMap<String, HashSet<String>> dependency_errors;
 | 
						|
	DependencyEditor *dependency_fixer = nullptr;
 | 
						|
	OrphanResourcesDialog *orphan_resources = nullptr;
 | 
						|
	ConfirmationDialog *open_imported = nullptr;
 | 
						|
	Button *new_inherited_button = nullptr;
 | 
						|
	String open_import_request;
 | 
						|
 | 
						|
	EditorDockManager *editor_dock_manager = nullptr;
 | 
						|
	Timer *editor_layout_save_delay_timer = nullptr;
 | 
						|
	Timer *scan_changes_timer = nullptr;
 | 
						|
	Button *distraction_free = nullptr;
 | 
						|
	Callable palette_file_selected_callback;
 | 
						|
 | 
						|
	EditorBottomPanel *bottom_panel = nullptr;
 | 
						|
 | 
						|
	Tree *disk_changed_list = nullptr;
 | 
						|
	LocalVector<String> disk_changed_scenes;
 | 
						|
	bool disk_changed_project = false;
 | 
						|
	ConfirmationDialog *disk_changed = nullptr;
 | 
						|
	ConfirmationDialog *project_data_missing = nullptr;
 | 
						|
 | 
						|
	bool scene_distraction_free = false;
 | 
						|
	bool script_distraction_free = false;
 | 
						|
 | 
						|
	bool changing_scene = false;
 | 
						|
	bool cmdline_mode = false;
 | 
						|
	bool convert_old = false;
 | 
						|
	bool immediate_dialog_confirmed = false;
 | 
						|
	bool restoring_scenes = false;
 | 
						|
	bool settings_overrides_changed = false;
 | 
						|
	bool unsaved_cache = false;
 | 
						|
 | 
						|
	bool requested_first_scan = false;
 | 
						|
	bool waiting_for_first_scan = true;
 | 
						|
	bool load_editor_layout_done = false;
 | 
						|
 | 
						|
	HashSet<Ref<Translation>> tracked_translations;
 | 
						|
	bool pending_translation_notification = false;
 | 
						|
 | 
						|
	int current_menu_option = 0;
 | 
						|
 | 
						|
	SubViewport *scene_root = nullptr; // Root of the scene being edited.
 | 
						|
 | 
						|
	Ref<Resource> saving_resource;
 | 
						|
	HashSet<Ref<Resource>> saving_resources_in_path;
 | 
						|
 | 
						|
	uint64_t update_spinner_step_msec = 0;
 | 
						|
	uint64_t update_spinner_step_frame = 0;
 | 
						|
	int update_spinner_step = 0;
 | 
						|
 | 
						|
	String saving_scene;
 | 
						|
	EditorProgress *save_scene_progress = nullptr;
 | 
						|
 | 
						|
	DynamicFontImportSettingsDialog *fontdata_import_settings = nullptr;
 | 
						|
	SceneImportSettingsDialog *scene_import_settings = nullptr;
 | 
						|
	AudioStreamImportSettingsDialog *audio_stream_import_settings = nullptr;
 | 
						|
 | 
						|
	HashSet<String> force_textfile_extensions;
 | 
						|
	HashSet<String> textfile_extensions;
 | 
						|
	HashSet<String> other_file_extensions;
 | 
						|
	HashSet<FileDialog *> file_dialogs;
 | 
						|
	HashSet<EditorFileDialog *> editor_file_dialogs;
 | 
						|
 | 
						|
	Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
 | 
						|
	PrintHandlerList print_handler;
 | 
						|
 | 
						|
	HashMap<String, Ref<Texture2D>> icon_type_cache;
 | 
						|
	HashMap<Pair<String, String>, Ref<Texture2D>> class_icon_cache;
 | 
						|
 | 
						|
	ProjectUpgradeTool *project_upgrade_tool = nullptr;
 | 
						|
	bool run_project_upgrade_tool = false;
 | 
						|
 | 
						|
	bool was_window_windowed_last = false;
 | 
						|
 | 
						|
	bool unfocused_low_processor_usage_mode_enabled = true;
 | 
						|
 | 
						|
	static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
 | 
						|
	static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
 | 
						|
	static int build_callback_count;
 | 
						|
	static int plugin_init_callback_count;
 | 
						|
	static Vector<EditorNodeInitCallback> _init_callbacks;
 | 
						|
 | 
						|
	String _get_system_info() const;
 | 
						|
 | 
						|
	bool _should_display_update_spinner() const;
 | 
						|
 | 
						|
	static void _dependency_error_report(const String &p_path, const String &p_dep, const String &p_type) {
 | 
						|
		DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
 | 
						|
		if (!singleton->dependency_errors.has(p_path)) {
 | 
						|
			singleton->dependency_errors[p_path] = HashSet<String>();
 | 
						|
		}
 | 
						|
		singleton->dependency_errors[p_path].insert(p_dep + "::" + p_type);
 | 
						|
	}
 | 
						|
 | 
						|
	static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
 | 
						|
	static Ref<Texture2D> _file_dialog_get_thumbnail(const String &p_path);
 | 
						|
	static void _file_dialog_thumbnail_callback(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Ref<ImageTexture> p_texture);
 | 
						|
	Ref<ImageTexture> default_thumbnail;
 | 
						|
 | 
						|
	static void _file_dialog_register(FileDialog *p_dialog);
 | 
						|
	static void _file_dialog_unregister(FileDialog *p_dialog);
 | 
						|
	static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
 | 
						|
	static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
 | 
						|
 | 
						|
	static void _file_access_close_error_notify(const String &p_str);
 | 
						|
	static void _file_access_close_error_notify_impl(const String &p_str);
 | 
						|
 | 
						|
	static void _print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich);
 | 
						|
	static void _print_handler_impl(const String &p_string, bool p_error, bool p_rich);
 | 
						|
	static void _resource_saved(Ref<Resource> p_resource, const String &p_path);
 | 
						|
	static void _resource_loaded(Ref<Resource> p_resource, const String &p_path);
 | 
						|
 | 
						|
	void _update_theme(bool p_skip_creation = false);
 | 
						|
	void _build_icon_type_cache();
 | 
						|
	void _enable_pending_addons();
 | 
						|
 | 
						|
	void _dialog_action(String p_file);
 | 
						|
 | 
						|
	void _add_to_history(const Object *p_object, const String &p_property, bool p_inspector_only);
 | 
						|
	void _edit_current(bool p_skip_foreign = false, bool p_skip_inspector_update = false);
 | 
						|
	void _dialog_display_save_error(String p_file, Error p_error);
 | 
						|
	void _dialog_display_load_error(String p_file, Error p_error);
 | 
						|
 | 
						|
	void _menu_option(int p_option);
 | 
						|
	void _menu_confirm_current();
 | 
						|
	void _menu_option_confirm(int p_option, bool p_confirmed);
 | 
						|
 | 
						|
	void _android_build_source_selected(const String &p_file);
 | 
						|
	void _android_export_preset_selected(int p_index);
 | 
						|
	void _android_install_build_template();
 | 
						|
	void _android_explore_build_templates();
 | 
						|
 | 
						|
	void _request_screenshot();
 | 
						|
	void _screenshot(bool p_use_utc = false);
 | 
						|
	void _save_screenshot(const String &p_path);
 | 
						|
	void _save_screenshot_with_embedded_process(int64_t p_w, int64_t p_h, const String &p_emb_path, const Rect2i &p_rect, const String &p_path);
 | 
						|
 | 
						|
	void _check_system_theme_changed();
 | 
						|
 | 
						|
	void _tool_menu_option(int p_idx);
 | 
						|
	void _export_as_menu_option(int p_idx);
 | 
						|
	void _update_file_menu_opened();
 | 
						|
	void _palette_quick_open_dialog();
 | 
						|
 | 
						|
	void _remove_plugin_from_enabled(const String &p_name);
 | 
						|
	void _plugin_over_edit(EditorPlugin *p_plugin, Object *p_object);
 | 
						|
	void _plugin_over_self_own(EditorPlugin *p_plugin);
 | 
						|
 | 
						|
	void _fs_changed();
 | 
						|
	void _resources_reimporting(const Vector<String> &p_resources);
 | 
						|
	void _resources_reimported(const Vector<String> &p_resources);
 | 
						|
	void _sources_changed(bool p_exist);
 | 
						|
	void _remove_lock_file();
 | 
						|
 | 
						|
	void _node_renamed();
 | 
						|
	void _save_editor_states(const String &p_file, int p_idx = -1);
 | 
						|
	void _load_editor_plugin_states_from_config(const Ref<ConfigFile> &p_config_file);
 | 
						|
	void _update_title();
 | 
						|
	void _update_unsaved_cache();
 | 
						|
	void _version_control_menu_option(int p_idx);
 | 
						|
	void _close_messages();
 | 
						|
	void _show_messages();
 | 
						|
	void _vp_resized();
 | 
						|
	void _titlebar_resized();
 | 
						|
	void _viewport_resized();
 | 
						|
 | 
						|
	void _update_undo_redo_allowed();
 | 
						|
 | 
						|
	int _save_external_resources(bool p_also_save_external_data = false);
 | 
						|
	void _save_scene_silently();
 | 
						|
 | 
						|
	void _set_current_scene(int p_idx);
 | 
						|
	void _set_current_scene_nocheck(int p_idx);
 | 
						|
	bool _validate_scene_recursive(const String &p_filename, Node *p_node);
 | 
						|
	void _save_scene(String p_file, int idx = -1);
 | 
						|
	void _save_all_scenes();
 | 
						|
	int _next_unsaved_scene(bool p_valid_filename, int p_start = 0);
 | 
						|
	void _discard_changes(const String &p_str = String());
 | 
						|
	void _scene_tab_closed(int p_tab);
 | 
						|
	void _cancel_close_scene_tab();
 | 
						|
	void _cancel_confirmation();
 | 
						|
 | 
						|
	void _prepare_save_confirmation_popup();
 | 
						|
 | 
						|
	void _inherit_request(String p_file);
 | 
						|
	void _instantiate_request(const Vector<String> &p_files);
 | 
						|
 | 
						|
	void _quick_opened(const String &p_file_path);
 | 
						|
	void _open_command_palette();
 | 
						|
 | 
						|
	void _project_run_started();
 | 
						|
	void _project_run_stopped();
 | 
						|
 | 
						|
	void _update_prev_closed_scenes(const String &p_scene_path, bool p_add_scene);
 | 
						|
 | 
						|
	void _add_to_recent_scenes(const String &p_scene);
 | 
						|
	void _update_recent_scenes();
 | 
						|
	void _open_recent_scene(int p_idx);
 | 
						|
 | 
						|
	void _dropped_files(const Vector<String> &p_files);
 | 
						|
	void _add_dropped_files_recursive(const Vector<String> &p_files, String to_path);
 | 
						|
 | 
						|
	void _update_vsync_mode();
 | 
						|
	void _update_from_settings();
 | 
						|
	void _gdextensions_reloaded();
 | 
						|
	void _update_translations();
 | 
						|
	void _translation_resources_changed();
 | 
						|
	void _queue_translation_notification();
 | 
						|
	void _propagate_translation_notification();
 | 
						|
 | 
						|
	void _renderer_selected(int);
 | 
						|
	void _update_renderer_color();
 | 
						|
	void _add_renderer_entry(const String &p_renderer_name, bool p_mark_overridden);
 | 
						|
	void _set_renderer_name_save_and_restart();
 | 
						|
 | 
						|
	void _exit_editor(int p_exit_code);
 | 
						|
 | 
						|
	virtual void input(const Ref<InputEvent> &p_event) override;
 | 
						|
	virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
 | 
						|
 | 
						|
	bool has_main_screen() const { return true; }
 | 
						|
 | 
						|
	void _remove_edited_scene(bool p_change_tab = true);
 | 
						|
	void _remove_scene(int index, bool p_change_tab = true);
 | 
						|
	bool _find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
 | 
						|
	bool _find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
 | 
						|
	void _save_edited_subresources(Node *scene, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
 | 
						|
	void _mark_unsaved_scenes();
 | 
						|
	bool _is_scene_unsaved(int p_idx);
 | 
						|
 | 
						|
	void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
 | 
						|
	void _save_scene_with_preview(String p_file, int p_idx = -1);
 | 
						|
	void _close_save_scene_progress();
 | 
						|
 | 
						|
	bool _find_scene_in_use(Node *p_node, const String &p_path) const;
 | 
						|
 | 
						|
	void _proceed_closing_scene_tabs();
 | 
						|
	void _proceed_save_asing_scene_tabs();
 | 
						|
	bool _is_closing_editor() const;
 | 
						|
	void _restart_editor(bool p_goto_project_manager = false);
 | 
						|
 | 
						|
	Dictionary _get_main_scene_state();
 | 
						|
	void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
 | 
						|
 | 
						|
	void _save_editor_layout();
 | 
						|
	void _load_editor_layout();
 | 
						|
 | 
						|
	void _save_central_editor_layout_to_config(Ref<ConfigFile> p_config_file);
 | 
						|
	void _load_central_editor_layout_from_config(Ref<ConfigFile> p_config_file);
 | 
						|
 | 
						|
	void _save_window_settings_to_config(Ref<ConfigFile> p_layout, const String &p_section);
 | 
						|
 | 
						|
	void _save_open_scenes_to_config(Ref<ConfigFile> p_layout);
 | 
						|
	void _load_open_scenes_from_config(Ref<ConfigFile> p_layout);
 | 
						|
 | 
						|
	void _update_layouts_menu();
 | 
						|
	void _layout_menu_option(int p_id);
 | 
						|
 | 
						|
	void _update_addon_config();
 | 
						|
 | 
						|
	void _toggle_distraction_free_mode();
 | 
						|
 | 
						|
	void _inherit_imported(const String &p_action);
 | 
						|
	void _open_imported();
 | 
						|
 | 
						|
	void _update_update_spinner();
 | 
						|
 | 
						|
	void _resources_changed(const Vector<String> &p_resources);
 | 
						|
	void _scan_external_changes();
 | 
						|
	void _reload_modified_scenes();
 | 
						|
	void _reload_project_settings();
 | 
						|
	void _resave_externally_modified_scenes(String p_str);
 | 
						|
 | 
						|
	void _feature_profile_changed();
 | 
						|
	bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
 | 
						|
 | 
						|
	Ref<Texture2D> _get_class_or_script_icon(const String &p_class, const String &p_script_path, const String &p_fallback = "", bool p_fallback_script_to_theme = false, bool p_skip_fallback_virtual = false);
 | 
						|
	Ref<Texture2D> _get_editor_theme_native_menu_icon(const StringName &p_name, bool p_global_menu, bool p_dark_mode) const;
 | 
						|
 | 
						|
	void _pick_main_scene_custom_action(const String &p_custom_action_name);
 | 
						|
 | 
						|
	void _immediate_dialog_confirmed();
 | 
						|
 | 
						|
	void _begin_first_scan();
 | 
						|
 | 
						|
	void _notify_nodes_scene_reimported(Node *p_node, Array p_reimported_nodes);
 | 
						|
 | 
						|
	void _remove_all_not_owned_children(Node *p_node, Node *p_owner);
 | 
						|
 | 
						|
	void _progress_dialog_visibility_changed();
 | 
						|
	void _load_error_dialog_visibility_changed();
 | 
						|
 | 
						|
	void _execute_upgrades();
 | 
						|
 | 
						|
	bool _is_project_data_missing();
 | 
						|
 | 
						|
	void _update_main_menu_type();
 | 
						|
	void _add_to_main_menu(const String &p_name, PopupMenu *p_menu);
 | 
						|
 | 
						|
protected:
 | 
						|
	friend class FileSystemDock;
 | 
						|
 | 
						|
	static void _bind_methods();
 | 
						|
	void _notification(int p_what);
 | 
						|
 | 
						|
public:
 | 
						|
	// Public for use with callable_mp.
 | 
						|
	void init_plugins();
 | 
						|
	void _on_plugin_ready(Object *p_script, const String &p_activate_name);
 | 
						|
 | 
						|
	bool call_build();
 | 
						|
	void call_run_scene(const String &p_scene, Vector<String> &r_args);
 | 
						|
 | 
						|
	// This is a very naive estimation, but we need something now. Will be reworked later.
 | 
						|
	bool is_editor_ready() const { return is_inside_tree() && !waiting_for_first_scan; }
 | 
						|
 | 
						|
	static EditorNode *get_singleton() { return singleton; }
 | 
						|
 | 
						|
	static EditorLog *get_log() { return singleton->log; }
 | 
						|
	static EditorData &get_editor_data() { return singleton->editor_data; }
 | 
						|
	static EditorFolding &get_editor_folding() { return singleton->editor_folding; }
 | 
						|
 | 
						|
	static EditorTitleBar *get_title_bar() { return singleton->title_bar; }
 | 
						|
	static VSplitContainer *get_top_split() { return singleton->top_split; }
 | 
						|
	static EditorBottomPanel *get_bottom_panel() { return singleton->bottom_panel; }
 | 
						|
	static EditorMainScreen *get_editor_main_screen() { return singleton->editor_main_screen; }
 | 
						|
 | 
						|
	static String adjust_scene_name_casing(const String &p_root_name);
 | 
						|
	static String adjust_script_name_casing(const String &p_file_name, ScriptLanguage::ScriptNameCasing p_auto_casing);
 | 
						|
 | 
						|
	static bool has_unsaved_changes() { return singleton->unsaved_cache; }
 | 
						|
	static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
 | 
						|
	static void add_io_error(const String &p_error);
 | 
						|
	static void add_io_warning(const String &p_warning);
 | 
						|
 | 
						|
	static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
 | 
						|
	static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
 | 
						|
	static void progress_end_task(const String &p_task);
 | 
						|
 | 
						|
	static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
 | 
						|
	static void progress_task_step_bg(const String &p_task, int p_step = -1);
 | 
						|
	static void progress_end_task_bg(const String &p_task);
 | 
						|
 | 
						|
	static void add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
 | 
						|
	static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
 | 
						|
 | 
						|
	static void add_extension_editor_plugin(const StringName &p_class_name);
 | 
						|
	static void remove_extension_editor_plugin(const StringName &p_class_name);
 | 
						|
 | 
						|
	static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
 | 
						|
	static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
 | 
						|
	static void add_build_callback(EditorBuildCallback p_callback);
 | 
						|
 | 
						|
	static bool immediate_confirmation_dialog(const String &p_text, const String &p_ok_text = TTR("Ok"), const String &p_cancel_text = TTR("Cancel"), uint32_t p_wrap_width = 0);
 | 
						|
 | 
						|
	static bool is_cmdline_mode();
 | 
						|
 | 
						|
	static HashMap<String, Variant> get_initial_settings();
 | 
						|
 | 
						|
	static void cleanup();
 | 
						|
 | 
						|
	EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
 | 
						|
	EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
 | 
						|
	EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
 | 
						|
	EditorSelection *get_editor_selection() { return editor_selection; }
 | 
						|
	EditorSelectionHistory *get_editor_selection_history() { return &editor_history; }
 | 
						|
 | 
						|
	ProjectSettingsEditor *get_project_settings() { return project_settings_editor; }
 | 
						|
 | 
						|
	void trigger_menu_option(int p_option, bool p_confirmed);
 | 
						|
	bool has_previous_closed_scenes() const;
 | 
						|
 | 
						|
	void new_inherited_scene() { _menu_option_confirm(SCENE_NEW_INHERITED_SCENE, false); }
 | 
						|
 | 
						|
	void update_distraction_free_mode();
 | 
						|
	void set_distraction_free_mode(bool p_enter);
 | 
						|
	bool is_distraction_free_mode_enabled() const;
 | 
						|
 | 
						|
	void set_center_split_offset(int p_offset);
 | 
						|
 | 
						|
	void set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed = false);
 | 
						|
	bool is_addon_plugin_enabled(const String &p_addon) const;
 | 
						|
 | 
						|
	void edit_node(Node *p_node);
 | 
						|
	void edit_resource(const Ref<Resource> &p_resource);
 | 
						|
 | 
						|
	void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
 | 
						|
	void save_resource(const Ref<Resource> &p_resource);
 | 
						|
	void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
 | 
						|
 | 
						|
	void show_about() { _menu_option_confirm(HELP_ABOUT, false); }
 | 
						|
 | 
						|
	void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
 | 
						|
	void push_item_no_inspector(Object *p_object);
 | 
						|
	void edit_previous_item();
 | 
						|
	void edit_item(Object *p_object, Object *p_editing_owner);
 | 
						|
	void push_node_item(Node *p_node);
 | 
						|
	void hide_unused_editors(const Object *p_editing_owner = nullptr);
 | 
						|
 | 
						|
	void replace_resources_in_object(
 | 
						|
			Object *p_object,
 | 
						|
			const Vector<Ref<Resource>> &p_source_resources,
 | 
						|
			const Vector<Ref<Resource>> &p_target_resource);
 | 
						|
	void replace_resources_in_scenes(
 | 
						|
			const Vector<Ref<Resource>> &p_source_resources,
 | 
						|
			const Vector<Ref<Resource>> &p_target_resource);
 | 
						|
	void edit_foreign_resource(Ref<Resource> p_resource);
 | 
						|
 | 
						|
	bool is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable = false);
 | 
						|
 | 
						|
	String get_multiwindow_support_tooltip_text() const;
 | 
						|
 | 
						|
	bool is_changing_scene() const;
 | 
						|
 | 
						|
	SubViewport *get_scene_root() { return scene_root; } // Root of the scene being edited.
 | 
						|
 | 
						|
	void set_edited_scene(Node *p_scene);
 | 
						|
	void set_edited_scene_root(Node *p_scene, bool p_auto_add);
 | 
						|
	Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
 | 
						|
 | 
						|
	String get_preview_locale() const;
 | 
						|
	void set_preview_locale(const String &p_locale);
 | 
						|
 | 
						|
	void fix_dependencies(const String &p_for_file);
 | 
						|
	int new_scene();
 | 
						|
	Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_force_open_imported = false, bool p_silent_change_tab = false);
 | 
						|
	Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
 | 
						|
	Error load_scene_or_resource(const String &p_file, bool p_ignore_broken_deps = false, bool p_change_scene_tab_if_already_open = true);
 | 
						|
 | 
						|
	HashMap<StringName, Variant> get_modified_properties_for_node(Node *p_node, bool p_node_references_only);
 | 
						|
	HashMap<StringName, Variant> get_modified_properties_reference_to_nodes(Node *p_node, List<Node *> &p_nodes_referenced_by);
 | 
						|
 | 
						|
	void set_unfocused_low_processor_usage_mode_enabled(bool p_enabled);
 | 
						|
 | 
						|
	struct AdditiveNodeEntry {
 | 
						|
		Node *node = nullptr;
 | 
						|
		NodePath parent;
 | 
						|
		Node *owner = nullptr;
 | 
						|
		int index = 0;
 | 
						|
		// Used if the original parent node is lost
 | 
						|
		Transform2D transform_2d;
 | 
						|
		Transform3D transform_3d;
 | 
						|
	};
 | 
						|
 | 
						|
	struct ConnectionWithNodePath {
 | 
						|
		Connection connection;
 | 
						|
		NodePath node_path;
 | 
						|
	};
 | 
						|
 | 
						|
	struct ModificationNodeEntry {
 | 
						|
		HashMap<StringName, Variant> property_table;
 | 
						|
		List<ConnectionWithNodePath> connections_to;
 | 
						|
		List<Connection> connections_from;
 | 
						|
		List<Node::GroupInfo> groups;
 | 
						|
	};
 | 
						|
 | 
						|
	struct InstanceModificationsEntry {
 | 
						|
		Node *original_node;
 | 
						|
		String instance_path;
 | 
						|
		List<Node *> instance_list;
 | 
						|
		HashMap<NodePath, ModificationNodeEntry> modifications;
 | 
						|
		List<AdditiveNodeEntry> addition_list;
 | 
						|
	};
 | 
						|
 | 
						|
	struct SceneModificationsEntry {
 | 
						|
		List<InstanceModificationsEntry> instance_list;
 | 
						|
		HashMap<NodePath, ModificationNodeEntry> other_instances_modifications;
 | 
						|
	};
 | 
						|
 | 
						|
	struct SceneEditorDataEntry {
 | 
						|
		bool is_editable = false;
 | 
						|
		bool is_display_folded = false;
 | 
						|
	};
 | 
						|
 | 
						|
	HashMap<int, SceneModificationsEntry> scenes_modification_table;
 | 
						|
	List<String> scenes_reimported;
 | 
						|
	List<String> resources_reimported;
 | 
						|
 | 
						|
	void update_node_from_node_modification_entry(Node *p_node, ModificationNodeEntry &p_node_modification);
 | 
						|
 | 
						|
	void get_scene_editor_data_for_node(Node *p_root, Node *p_node, HashMap<NodePath, SceneEditorDataEntry> &p_table);
 | 
						|
 | 
						|
	void get_preload_scene_modification_table(
 | 
						|
			Node *p_edited_scene,
 | 
						|
			Node *p_reimported_root,
 | 
						|
			Node *p_node, InstanceModificationsEntry &p_instance_modifications);
 | 
						|
 | 
						|
	void get_preload_modifications_reference_to_nodes(
 | 
						|
			Node *p_root,
 | 
						|
			Node *p_node,
 | 
						|
			HashSet<Node *> &p_excluded_nodes,
 | 
						|
			List<Node *> &p_instance_list_with_children,
 | 
						|
			HashMap<NodePath, ModificationNodeEntry> &p_modification_table);
 | 
						|
	void get_children_nodes(Node *p_node, List<Node *> &p_nodes);
 | 
						|
	bool is_additional_node_in_scene(Node *p_edited_scene, Node *p_reimported_root, Node *p_node);
 | 
						|
 | 
						|
	void replace_history_reimported_nodes(Node *p_original_root_node, Node *p_new_root_node, Node *p_node);
 | 
						|
 | 
						|
	bool is_scene_open(const String &p_path);
 | 
						|
	bool is_multi_window_enabled() const;
 | 
						|
 | 
						|
	void setup_color_picker(ColorPicker *p_picker);
 | 
						|
 | 
						|
	void request_instantiate_scene(const String &p_path);
 | 
						|
	void request_instantiate_scenes(const Vector<String> &p_files);
 | 
						|
 | 
						|
	void set_convert_old_scene(bool p_old) { convert_old = p_old; }
 | 
						|
 | 
						|
	void notify_all_debug_sessions_exited();
 | 
						|
 | 
						|
	OS::ProcessID has_child_process(OS::ProcessID p_pid) const;
 | 
						|
	void stop_child_process(OS::ProcessID p_pid);
 | 
						|
 | 
						|
	Ref<Theme> get_editor_theme() const { return theme; }
 | 
						|
	void update_preview_themes(int p_mode);
 | 
						|
 | 
						|
	Ref<Script> get_object_custom_type_base(const Object *p_object) const;
 | 
						|
	StringName get_object_custom_type_name(const Object *p_object) const;
 | 
						|
	Ref<Texture2D> get_object_icon(const Object *p_object, const String &p_fallback = "");
 | 
						|
	Ref<Texture2D> get_class_icon(const String &p_class, const String &p_fallback = "");
 | 
						|
 | 
						|
	bool is_object_of_custom_type(const Object *p_object, const StringName &p_class);
 | 
						|
 | 
						|
	void show_accept(const String &p_text, const String &p_title);
 | 
						|
	void show_save_accept(const String &p_text, const String &p_title);
 | 
						|
	void show_warning(const String &p_text, const String &p_title = TTR("Warning!"));
 | 
						|
 | 
						|
	void _copy_warning(const String &p_str);
 | 
						|
 | 
						|
	Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only, bool p_android_build_template, bool p_patch, const Vector<String> &p_patches);
 | 
						|
	bool is_project_exporting() const;
 | 
						|
 | 
						|
	Control *get_gui_base() { return gui_base; }
 | 
						|
 | 
						|
	void save_scene_to_path(String p_file, bool p_with_preview = true) {
 | 
						|
		if (p_with_preview) {
 | 
						|
			_save_scene_with_preview(p_file);
 | 
						|
		} else {
 | 
						|
			_save_scene(p_file);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	bool close_scene();
 | 
						|
 | 
						|
	bool is_scene_in_use(const String &p_path);
 | 
						|
 | 
						|
	void save_editor_layout_delayed();
 | 
						|
	void save_default_environment();
 | 
						|
 | 
						|
	void open_export_template_manager();
 | 
						|
 | 
						|
	void reload_scene(const String &p_path);
 | 
						|
 | 
						|
	void find_all_instances_inheriting_path_in_node(Node *p_root, Node *p_node, const String &p_instance_path, HashSet<Node *> &p_instance_list);
 | 
						|
	void preload_reimporting_with_path_in_edited_scenes(const List<String> &p_scenes);
 | 
						|
	void reload_instances_with_path_in_edited_scenes();
 | 
						|
 | 
						|
	bool is_exiting() const { return exiting; }
 | 
						|
 | 
						|
	Dictionary drag_resource(const Ref<Resource> &p_res, Control *p_from);
 | 
						|
	Dictionary drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from);
 | 
						|
 | 
						|
	EditorQuickOpenDialog *get_quick_open_dialog() { return quick_open_dialog; }
 | 
						|
 | 
						|
	void add_tool_menu_item(const String &p_name, const Callable &p_callback);
 | 
						|
	void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
 | 
						|
	void remove_tool_menu_item(const String &p_name);
 | 
						|
 | 
						|
	PopupMenu *get_export_as_menu();
 | 
						|
 | 
						|
	void save_all_scenes();
 | 
						|
	void save_scene_if_open(const String &p_scene_path);
 | 
						|
	void save_scene_list(const HashSet<String> &p_scene_paths);
 | 
						|
	void save_before_run();
 | 
						|
	void try_autosave();
 | 
						|
	void restart_editor(bool p_goto_project_manager = false);
 | 
						|
	void unload_editor_addons();
 | 
						|
 | 
						|
	void open_setting_override(const String &p_property);
 | 
						|
	void notify_settings_overrides_changed();
 | 
						|
 | 
						|
	void dim_editor(bool p_dimming);
 | 
						|
	bool is_editor_dimmed() const;
 | 
						|
 | 
						|
	void edit_current() { _edit_current(); }
 | 
						|
 | 
						|
	bool has_scenes_in_session();
 | 
						|
 | 
						|
	void undo();
 | 
						|
	void redo();
 | 
						|
 | 
						|
	int execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok = true, bool p_close_on_errors = false, String *r_output = nullptr);
 | 
						|
 | 
						|
	EditorNode();
 | 
						|
	~EditorNode();
 | 
						|
 | 
						|
	void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
 | 
						|
	void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
 | 
						|
	Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin_for_resource(const Ref<Resource> &p_for_resource);
 | 
						|
	Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin_for_type_name(const String &p_type);
 | 
						|
 | 
						|
	bool ensure_main_scene(bool p_from_native);
 | 
						|
	bool validate_custom_directory();
 | 
						|
	void run_editor_script(const Ref<Script> &p_script);
 | 
						|
};
 | 
						|
 | 
						|
class EditorPluginList : public Object {
 | 
						|
	GDSOFTCLASS(EditorPluginList, Object);
 | 
						|
 | 
						|
private:
 | 
						|
	Vector<EditorPlugin *> plugins_list;
 | 
						|
 | 
						|
public:
 | 
						|
	void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
 | 
						|
		plugins_list = p_plugins_list;
 | 
						|
	}
 | 
						|
 | 
						|
	Vector<EditorPlugin *> &get_plugins_list() {
 | 
						|
		return plugins_list;
 | 
						|
	}
 | 
						|
 | 
						|
	void make_visible(bool p_visible);
 | 
						|
	void edit(Object *p_object);
 | 
						|
	bool forward_gui_input(const Ref<InputEvent> &p_event);
 | 
						|
	void forward_canvas_draw_over_viewport(Control *p_overlay);
 | 
						|
	void forward_canvas_force_draw_over_viewport(Control *p_overlay);
 | 
						|
	EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
 | 
						|
	void forward_3d_draw_over_viewport(Control *p_overlay);
 | 
						|
	void forward_3d_force_draw_over_viewport(Control *p_overlay);
 | 
						|
	void add_plugin(EditorPlugin *p_plugin);
 | 
						|
	void remove_plugin(EditorPlugin *p_plugin);
 | 
						|
	void clear();
 | 
						|
	bool is_empty();
 | 
						|
};
 | 
						|
 | 
						|
struct EditorProgressBG {
 | 
						|
	String task;
 | 
						|
	void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
 | 
						|
	EditorProgressBG(const String &p_task, const String &p_label, int p_amount) {
 | 
						|
		EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
 | 
						|
		task = p_task;
 | 
						|
	}
 | 
						|
	~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
 | 
						|
};
 |