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	Relocate `add_root_node` method to `EditorInterface` from `EditorScript` and deprecate old method
		
			
				
	
	
		
			209 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			209 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  editor_interface.h                                                    */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "core/io/resource.h"
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "core/object/script_language.h"
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class Control;
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class CreateDialog;
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class EditorCommandPalette;
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class EditorFileSystem;
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class EditorInspector;
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class EditorPaths;
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class EditorPlugin;
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class EditorResourcePreview;
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class EditorSelection;
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class EditorSettings;
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class EditorToaster;
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class EditorUndoRedoManager;
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class FileSystemDock;
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class Mesh;
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class Node;
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class PropertySelector;
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class SceneTreeDialog;
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class ScriptEditor;
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class SubViewport;
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class Texture2D;
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class Theme;
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class VBoxContainer;
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class Window;
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class EditorInterface : public Object {
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	GDCLASS(EditorInterface, Object);
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	static EditorInterface *singleton;
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	// Editor dialogs.
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	PropertySelector *property_selector = nullptr;
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	PropertySelector *method_selector = nullptr;
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	SceneTreeDialog *node_selector = nullptr;
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	CreateDialog *create_dialog = nullptr;
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	void _node_selected(const NodePath &p_node_paths, const Callable &p_callback);
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	void _property_selected(const String &p_property_name, const Callable &p_callback);
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	void _method_selected(const String &p_property_name, const Callable &p_callback);
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	void _quick_open(const String &p_file_path, const Callable &p_callback);
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	void _create_dialog_item_selected(bool p_is_canceled, const Callable &p_callback);
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	void _call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context);
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	// Editor tools.
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	TypedArray<Texture2D> _make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size);
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	AABB _calculate_aabb_for_scene(Node *p_node, AABB &p_scene_aabb);
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protected:
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	static void _bind_methods();
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#ifndef DISABLE_DEPRECATED
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	void _popup_node_selector_bind_compat_94323(const Callable &p_callback, const TypedArray<StringName> &p_valid_types = TypedArray<StringName>());
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	void _popup_property_selector_bind_compat_94323(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter = PackedInt32Array());
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	void _open_scene_from_path_bind_compat_90057(const String &scene_path);
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	static void _bind_compatibility_methods();
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#endif
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public:
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	static EditorInterface *get_singleton() { return singleton; }
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	void restart_editor(bool p_save = true);
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	// Editor tools.
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	EditorCommandPalette *get_command_palette() const;
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	EditorFileSystem *get_resource_filesystem() const;
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	EditorPaths *get_editor_paths() const;
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	EditorResourcePreview *get_resource_previewer() const;
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	EditorSelection *get_selection() const;
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	Ref<EditorSettings> get_editor_settings() const;
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	EditorToaster *get_editor_toaster() const;
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	EditorUndoRedoManager *get_editor_undo_redo() const;
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	Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
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	void make_scene_preview(const String &p_path, Node *p_scene, int p_preview_size);
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	void set_plugin_enabled(const String &p_plugin, bool p_enabled);
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	bool is_plugin_enabled(const String &p_plugin) const;
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	// Editor GUI.
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	Ref<Theme> get_editor_theme() const;
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	Control *get_base_control() const;
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	VBoxContainer *get_editor_main_screen() const;
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	ScriptEditor *get_script_editor() const;
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	SubViewport *get_editor_viewport_2d() const;
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	SubViewport *get_editor_viewport_3d(int p_idx = 0) const;
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	void set_main_screen_editor(const String &p_name);
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	void set_distraction_free_mode(bool p_enter);
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	bool is_distraction_free_mode_enabled() const;
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	bool is_multi_window_enabled() const;
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	float get_editor_scale() const;
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	bool is_node_3d_snap_enabled() const;
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	real_t get_node_3d_translate_snap() const;
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	real_t get_node_3d_rotate_snap() const;
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	real_t get_node_3d_scale_snap() const;
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	void popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect = Rect2i());
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	void popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize = Size2i());
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	void popup_dialog_centered_ratio(Window *p_dialog, float p_ratio = 0.8);
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	void popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
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	String get_current_feature_profile() const;
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	void set_current_feature_profile(const String &p_profile_name);
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	// Editor dialogs.
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	void popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types = TypedArray<StringName>(), Node *p_current_value = nullptr);
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	// Must use Vector<int> because exposing Vector<Variant::Type> is not supported.
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	void popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter = PackedInt32Array(), const String &p_current_value = String());
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	void popup_method_selector(Object *p_object, const Callable &p_callback, const String &p_current_value = String());
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	void popup_quick_open(const Callable &p_callback, const TypedArray<StringName> &p_base_types = TypedArray<StringName>());
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	void popup_create_dialog(const Callable &p_callback, const StringName &p_base_type = "", const String &p_current_type = "", const String &p_dialog_title = "", const TypedArray<StringName> &p_custom_type_blocklist = TypedArray<StringName>());
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	// Editor docks.
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	FileSystemDock *get_file_system_dock() const;
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	void select_file(const String &p_file);
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	Vector<String> get_selected_paths() const;
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	String get_current_path() const;
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	String get_current_directory() const;
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	EditorInspector *get_inspector() const;
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	// Object/Resource/Node editing.
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	void inspect_object(Object *p_obj, const String &p_for_property = String(), bool p_inspector_only = false);
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	void edit_resource(const Ref<Resource> &p_resource);
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	void edit_node(Node *p_node);
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	void edit_script(const Ref<Script> &p_script, int p_line = -1, int p_col = 0, bool p_grab_focus = true);
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	void open_scene_from_path(const String &scene_path, bool p_set_inherited = false);
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	void reload_scene_from_path(const String &scene_path);
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	PackedStringArray get_open_scenes() const;
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	TypedArray<Node> get_open_scene_roots() const;
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	Node *get_edited_scene_root() const;
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	void add_root_node(Node *p_node);
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	Error save_scene();
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	void save_scene_as(const String &p_scene, bool p_with_preview = true);
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	void mark_scene_as_unsaved();
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	void save_all_scenes();
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	Error close_scene();
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	// Scene playback.
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	void play_main_scene();
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	void play_current_scene();
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	void play_custom_scene(const String &scene_path);
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	void stop_playing_scene();
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	bool is_playing_scene() const;
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	String get_playing_scene() const;
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	void set_movie_maker_enabled(bool p_enabled);
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	bool is_movie_maker_enabled() const;
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	virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
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	// Base.
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	static void create();
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	static void free();
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	EditorInterface();
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};
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