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			54 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  editor_interface.compat.inc                                           */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "editor_interface.h"
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#ifndef DISABLE_DEPRECATED
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void EditorInterface::_popup_node_selector_bind_compat_94323(const Callable &p_callback, const TypedArray<StringName> &p_valid_types) {
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	popup_node_selector(p_callback, p_valid_types, nullptr);
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}
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void EditorInterface::_popup_property_selector_bind_compat_94323(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter) {
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	popup_property_selector(p_object, p_callback, p_type_filter, String());
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}
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void EditorInterface::_open_scene_from_path_bind_compat_90057(const String &scene_path) {
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	return open_scene_from_path(scene_path, false);
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}
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void EditorInterface::_bind_compatibility_methods() {
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	ClassDB::bind_compatibility_method(D_METHOD("popup_node_selector", "callback", "valid_types"), &EditorInterface::_popup_node_selector_bind_compat_94323, DEFVAL(TypedArray<StringName>()));
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	ClassDB::bind_compatibility_method(D_METHOD("popup_property_selector", "object", "callback", "type_filter"), &EditorInterface::_popup_property_selector_bind_compat_94323, DEFVAL(PackedInt32Array()));
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	ClassDB::bind_compatibility_method(D_METHOD("open_scene_from_path", "scene_path"), &EditorInterface::_open_scene_from_path_bind_compat_90057);
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}
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#endif
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