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			1384 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  editor_data.cpp                                                       */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "editor_data.h"
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#include "core/config/project_settings.h"
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#include "core/extension/gdextension_manager.h"
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#include "core/io/file_access.h"
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#include "core/io/resource_loader.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/inspector/editor_context_menu_plugin.h"
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#include "editor/inspector/multi_node_edit.h"
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#include "editor/plugins/editor_plugin.h"
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#include "scene/property_utils.h"
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#include "scene/resources/packed_scene.h"
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void EditorSelectionHistory::cleanup_history() {
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	for (int i = 0; i < history.size(); i++) {
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		bool fail = false;
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		for (int j = 0; j < history[i].path.size(); j++) {
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			if (history[i].path[j].ref.is_valid()) {
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				// If the node is a MultiNodeEdit node, examine it and see if anything is missing from it.
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				Ref<MultiNodeEdit> multi_node_edit = history[i].path[j].ref;
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				if (multi_node_edit.is_valid()) {
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					Node *root = EditorNode::get_singleton()->get_edited_scene();
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					if (root) {
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						for (int k = 0; k < multi_node_edit->get_node_count(); k++) {
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							NodePath np = multi_node_edit->get_node(k);
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							Node *multi_node_selected_node = root->get_node_or_null(np);
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							if (!multi_node_selected_node) {
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								fail = true;
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								break;
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							}
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						}
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					} else {
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						fail = true;
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					}
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				} else {
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					// Reference is not null - object still alive.
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					continue;
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				}
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			}
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			if (!fail) {
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				Object *obj = ObjectDB::get_instance(history[i].path[j].object);
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				if (obj) {
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					Node *n = Object::cast_to<Node>(obj);
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					if (n && n->is_inside_tree()) {
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						// Node valid and inside tree - object still alive.
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						continue;
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					}
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					if (!n) {
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						// Node possibly still alive.
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						continue;
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					}
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				} // Else: object not valid - not alive.
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				fail = true;
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			}
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			if (fail) {
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				break;
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			}
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		}
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		if (fail) {
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			history.remove_at(i);
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			i--;
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		}
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	}
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	if (current_elem_idx >= history.size()) {
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		current_elem_idx = history.size() - 1;
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	}
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}
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void EditorSelectionHistory::add_object(ObjectID p_object, const String &p_property, bool p_inspector_only) {
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	Object *obj = ObjectDB::get_instance(p_object);
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	ERR_FAIL_NULL(obj);
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	RefCounted *r = Object::cast_to<RefCounted>(obj);
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	_Object o;
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	if (r) {
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		o.ref = Ref<RefCounted>(r);
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	}
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	o.object = p_object;
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	o.property = p_property;
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	o.inspector_only = p_inspector_only;
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	bool has_prev = current_elem_idx >= 0 && current_elem_idx < history.size();
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	if (has_prev) {
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		history.resize(current_elem_idx + 1); // Clip history to next.
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	}
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	HistoryElement h;
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	if (!p_property.is_empty() && has_prev) {
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		// Add a sub property.
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		HistoryElement &prev_element = history.write[current_elem_idx];
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		h = prev_element;
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		h.path.resize(h.level + 1);
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		h.path.push_back(o);
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		h.level++;
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	} else {
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		// Create a new history item.
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		h.path.push_back(o);
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		h.level = 0;
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	}
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	history.push_back(h);
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	current_elem_idx++;
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}
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void EditorSelectionHistory::replace_object(ObjectID p_old_object, ObjectID p_new_object) {
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	for (HistoryElement &element : history) {
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		for (int index = 0; index < element.path.size(); index++) {
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			if (element.path[index].object == p_old_object) {
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				element.path.write[index].object = p_new_object;
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			}
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		}
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	}
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}
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int EditorSelectionHistory::get_history_len() {
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	return history.size();
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}
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int EditorSelectionHistory::get_history_pos() {
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	return current_elem_idx;
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}
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ObjectID EditorSelectionHistory::get_history_obj(int p_obj) const {
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	ERR_FAIL_INDEX_V(p_obj, history.size(), ObjectID());
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	ERR_FAIL_INDEX_V(history[p_obj].level, history[p_obj].path.size(), ObjectID());
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	return history[p_obj].path[history[p_obj].level].object;
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}
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bool EditorSelectionHistory::is_at_beginning() const {
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	return current_elem_idx <= 0;
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}
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bool EditorSelectionHistory::is_at_end() const {
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	return ((current_elem_idx + 1) >= history.size());
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}
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bool EditorSelectionHistory::next() {
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	cleanup_history();
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	if ((current_elem_idx + 1) < history.size()) {
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		current_elem_idx++;
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	} else {
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		return false;
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	}
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	return true;
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}
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bool EditorSelectionHistory::previous() {
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	cleanup_history();
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	if (current_elem_idx > 0) {
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		current_elem_idx--;
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	} else {
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		return false;
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	}
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	return true;
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}
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bool EditorSelectionHistory::is_current_inspector_only() const {
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	if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
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		return false;
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	}
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	const HistoryElement &h = history[current_elem_idx];
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	return h.path[h.level].inspector_only;
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}
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ObjectID EditorSelectionHistory::get_current() {
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	if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
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		return ObjectID();
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	}
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	Object *obj = ObjectDB::get_instance(get_history_obj(current_elem_idx));
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	return obj ? obj->get_instance_id() : ObjectID();
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}
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int EditorSelectionHistory::get_path_size() const {
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	if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
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		return 0;
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	}
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	return history[current_elem_idx].path.size();
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}
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ObjectID EditorSelectionHistory::get_path_object(int p_index) const {
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	if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
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		return ObjectID();
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	}
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	ERR_FAIL_INDEX_V(p_index, history[current_elem_idx].path.size(), ObjectID());
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	Object *obj = ObjectDB::get_instance(history[current_elem_idx].path[p_index].object);
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	return obj ? obj->get_instance_id() : ObjectID();
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}
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String EditorSelectionHistory::get_path_property(int p_index) const {
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	if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
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		return "";
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	}
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	ERR_FAIL_INDEX_V(p_index, history[current_elem_idx].path.size(), "");
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	return history[current_elem_idx].path[p_index].property;
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}
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void EditorSelectionHistory::clear() {
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	history.clear();
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	current_elem_idx = -1;
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}
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EditorSelectionHistory::EditorSelectionHistory() {
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	current_elem_idx = -1;
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}
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////////////////////////////////////////////////////////////
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EditorPlugin *EditorData::get_handling_main_editor(Object *p_object) {
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	// We need to iterate backwards so that we can check user-created plugins first.
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	// Otherwise, it would not be possible for plugins to handle CanvasItem and Spatial nodes.
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	for (int i = editor_plugins.size() - 1; i > -1; i--) {
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		if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
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			return editor_plugins[i];
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		}
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	}
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	return nullptr;
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}
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Vector<EditorPlugin *> EditorData::get_handling_sub_editors(Object *p_object) {
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	Vector<EditorPlugin *> sub_plugins;
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	for (int i = editor_plugins.size() - 1; i > -1; i--) {
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		if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
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			sub_plugins.push_back(editor_plugins[i]);
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		}
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	}
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	return sub_plugins;
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}
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EditorPlugin *EditorData::get_editor_by_name(const String &p_name) {
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	for (int i = editor_plugins.size() - 1; i > -1; i--) {
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		if (editor_plugins[i]->get_plugin_name() == p_name) {
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			return editor_plugins[i];
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		}
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	}
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	return nullptr;
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}
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void EditorData::copy_object_params(Object *p_object) {
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	clipboard.clear();
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	List<PropertyInfo> pinfo;
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	p_object->get_property_list(&pinfo);
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	for (const PropertyInfo &E : pinfo) {
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		if (!(E.usage & PROPERTY_USAGE_EDITOR) || E.name == "script" || E.name == "scripts" || E.name == "resource_path") {
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			continue;
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		}
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		PropertyData pd;
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		pd.name = E.name;
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		pd.value = p_object->get(pd.name);
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		clipboard.push_back(pd);
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	}
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}
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void EditorData::get_editor_breakpoints(List<String> *p_breakpoints) {
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	for (int i = 0; i < editor_plugins.size(); i++) {
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		editor_plugins[i]->get_breakpoints(p_breakpoints);
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	}
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}
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Dictionary EditorData::get_editor_plugin_states() const {
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	Dictionary metadata;
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	for (int i = 0; i < editor_plugins.size(); i++) {
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		Dictionary state = editor_plugins[i]->get_state();
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		if (state.is_empty()) {
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			continue;
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		}
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		metadata[editor_plugins[i]->get_plugin_name()] = state;
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	}
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	return metadata;
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}
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Dictionary EditorData::get_scene_editor_states(int p_idx) const {
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	ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), Dictionary());
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	EditedScene es = edited_scene[p_idx];
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	return es.editor_states;
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}
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void EditorData::set_editor_plugin_states(const Dictionary &p_states) {
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	if (p_states.is_empty()) {
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		for (EditorPlugin *ep : editor_plugins) {
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			ep->clear();
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		}
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		return;
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	}
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	for (const KeyValue<Variant, Variant> &kv : p_states) {
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		String name = kv.key;
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		int idx = -1;
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		for (int i = 0; i < editor_plugins.size(); i++) {
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			if (editor_plugins[i]->get_plugin_name() == name) {
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				idx = i;
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				break;
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			}
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		}
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		if (idx == -1) {
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			continue;
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		}
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		editor_plugins[idx]->set_state(kv.value);
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	}
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}
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void EditorData::notify_edited_scene_changed() {
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	for (int i = 0; i < editor_plugins.size(); i++) {
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		editor_plugins[i]->edited_scene_changed();
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		editor_plugins[i]->notify_scene_changed(get_edited_scene_root());
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	}
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}
 | 
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void EditorData::notify_resource_saved(const Ref<Resource> &p_resource) {
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	for (int i = 0; i < editor_plugins.size(); i++) {
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		editor_plugins[i]->notify_resource_saved(p_resource);
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	}
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}
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void EditorData::notify_scene_saved(const String &p_path) {
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	for (int i = 0; i < editor_plugins.size(); i++) {
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		editor_plugins[i]->notify_scene_saved(p_path);
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	}
 | 
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}
 | 
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 | 
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void EditorData::clear_editor_states() {
 | 
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	for (int i = 0; i < editor_plugins.size(); i++) {
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		editor_plugins[i]->clear();
 | 
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	}
 | 
						|
}
 | 
						|
 | 
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void EditorData::save_editor_external_data() {
 | 
						|
	for (int i = 0; i < editor_plugins.size(); i++) {
 | 
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		editor_plugins[i]->save_external_data();
 | 
						|
	}
 | 
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}
 | 
						|
 | 
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void EditorData::apply_changes_in_editors() {
 | 
						|
	for (int i = 0; i < editor_plugins.size(); i++) {
 | 
						|
		editor_plugins[i]->apply_changes();
 | 
						|
	}
 | 
						|
}
 | 
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 | 
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void EditorData::paste_object_params(Object *p_object) {
 | 
						|
	ERR_FAIL_NULL(p_object);
 | 
						|
	undo_redo_manager->create_action(TTR("Paste Params"));
 | 
						|
	for (const PropertyData &E : clipboard) {
 | 
						|
		String name = E.name;
 | 
						|
		undo_redo_manager->add_do_property(p_object, name, E.value);
 | 
						|
		undo_redo_manager->add_undo_property(p_object, name, p_object->get(name));
 | 
						|
	}
 | 
						|
	undo_redo_manager->commit_action();
 | 
						|
}
 | 
						|
 | 
						|
bool EditorData::call_build() {
 | 
						|
	bool result = true;
 | 
						|
 | 
						|
	for (int i = 0; i < editor_plugins.size() && result; i++) {
 | 
						|
		result &= editor_plugins[i]->build();
 | 
						|
	}
 | 
						|
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
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void EditorData::set_scene_as_saved(int p_idx) {
 | 
						|
	if (p_idx == -1) {
 | 
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		p_idx = current_edited_scene;
 | 
						|
	}
 | 
						|
	ERR_FAIL_INDEX(p_idx, edited_scene.size());
 | 
						|
 | 
						|
	undo_redo_manager->set_history_as_saved(edited_scene[p_idx].history_id);
 | 
						|
}
 | 
						|
 | 
						|
bool EditorData::is_scene_changed(int p_idx) {
 | 
						|
	if (p_idx == -1) {
 | 
						|
		p_idx = current_edited_scene;
 | 
						|
	}
 | 
						|
	ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
 | 
						|
 | 
						|
	uint64_t current_scene_version = undo_redo_manager->get_or_create_history(edited_scene[p_idx].history_id).undo_redo->get_version();
 | 
						|
	bool is_changed = edited_scene[p_idx].last_checked_version != current_scene_version;
 | 
						|
	edited_scene.write[p_idx].last_checked_version = current_scene_version;
 | 
						|
	return is_changed;
 | 
						|
}
 | 
						|
 | 
						|
int EditorData::get_scene_history_id_from_path(const String &p_path) const {
 | 
						|
	for (const EditedScene &E : edited_scene) {
 | 
						|
		if (E.path == p_path) {
 | 
						|
			return E.history_id;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
int EditorData::get_current_edited_scene_history_id() const {
 | 
						|
	if (current_edited_scene != -1) {
 | 
						|
		return edited_scene[current_edited_scene].history_id;
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
int EditorData::get_scene_history_id(int p_idx) const {
 | 
						|
	return edited_scene[p_idx].history_id;
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::add_undo_redo_inspector_hook_callback(Callable p_callable) {
 | 
						|
	undo_redo_callbacks.push_back(p_callable);
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::remove_undo_redo_inspector_hook_callback(Callable p_callable) {
 | 
						|
	undo_redo_callbacks.erase(p_callable);
 | 
						|
}
 | 
						|
 | 
						|
const Vector<Callable> EditorData::get_undo_redo_inspector_hook_callback() {
 | 
						|
	return undo_redo_callbacks;
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::add_move_array_element_function(const StringName &p_class, Callable p_callable) {
 | 
						|
	move_element_functions.insert(p_class, p_callable);
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::remove_move_array_element_function(const StringName &p_class) {
 | 
						|
	move_element_functions.erase(p_class);
 | 
						|
}
 | 
						|
 | 
						|
Callable EditorData::get_move_array_element_function(const StringName &p_class) const {
 | 
						|
	if (move_element_functions.has(p_class)) {
 | 
						|
		return move_element_functions[p_class];
 | 
						|
	}
 | 
						|
	return Callable();
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
 | 
						|
	editor_plugins.erase(p_plugin);
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
 | 
						|
	editor_plugins.push_back(p_plugin);
 | 
						|
}
 | 
						|
 | 
						|
int EditorData::get_editor_plugin_count() const {
 | 
						|
	return editor_plugins.size();
 | 
						|
}
 | 
						|
 | 
						|
EditorPlugin *EditorData::get_editor_plugin(int p_idx) {
 | 
						|
	ERR_FAIL_INDEX_V(p_idx, editor_plugins.size(), nullptr);
 | 
						|
	return editor_plugins[p_idx];
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::add_extension_editor_plugin(const StringName &p_class_name, EditorPlugin *p_plugin) {
 | 
						|
	ERR_FAIL_COND(extension_editor_plugins.has(p_class_name));
 | 
						|
	extension_editor_plugins.insert(p_class_name, p_plugin);
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::remove_extension_editor_plugin(const StringName &p_class_name) {
 | 
						|
	extension_editor_plugins.erase(p_class_name);
 | 
						|
}
 | 
						|
 | 
						|
bool EditorData::has_extension_editor_plugin(const StringName &p_class_name) {
 | 
						|
	return extension_editor_plugins.has(p_class_name);
 | 
						|
}
 | 
						|
 | 
						|
EditorPlugin *EditorData::get_extension_editor_plugin(const StringName &p_class_name) {
 | 
						|
	EditorPlugin **plugin = extension_editor_plugins.getptr(p_class_name);
 | 
						|
	return plugin == nullptr ? nullptr : *plugin;
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
 | 
						|
	ERR_FAIL_COND_MSG(p_script.is_null(), "It's not a reference to a valid Script object.");
 | 
						|
	CustomType ct;
 | 
						|
	ct.name = p_type;
 | 
						|
	ct.icon = p_icon;
 | 
						|
	ct.script = p_script;
 | 
						|
 | 
						|
	if (!custom_types.has(p_inherits)) {
 | 
						|
		custom_types[p_inherits] = Vector<CustomType>();
 | 
						|
	}
 | 
						|
	custom_types[p_inherits].push_back(ct);
 | 
						|
}
 | 
						|
 | 
						|
Variant EditorData::instantiate_custom_type(const String &p_type, const String &p_inherits) {
 | 
						|
	if (get_custom_types().has(p_inherits)) {
 | 
						|
		for (int i = 0; i < get_custom_types()[p_inherits].size(); i++) {
 | 
						|
			if (get_custom_types()[p_inherits][i].name == p_type) {
 | 
						|
				Ref<Script> script = get_custom_types()[p_inherits][i].script;
 | 
						|
 | 
						|
				// Store in a variant to initialize the refcount if needed.
 | 
						|
				Variant v = ClassDB::instantiate(p_inherits);
 | 
						|
				ERR_FAIL_COND_V(!v, Variant());
 | 
						|
				Object *ob = v;
 | 
						|
 | 
						|
				Node *n = Object::cast_to<Node>(ob);
 | 
						|
				if (n) {
 | 
						|
					n->set_name(p_type);
 | 
						|
				}
 | 
						|
				PropertyUtils::assign_custom_type_script(ob, script);
 | 
						|
				ob->set_script(script);
 | 
						|
				return v;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return Variant();
 | 
						|
}
 | 
						|
 | 
						|
const EditorData::CustomType *EditorData::get_custom_type_by_name(const String &p_type) const {
 | 
						|
	for (const KeyValue<String, Vector<CustomType>> &E : custom_types) {
 | 
						|
		for (const CustomType &F : E.value) {
 | 
						|
			if (F.name == p_type) {
 | 
						|
				return &F;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
const EditorData::CustomType *EditorData::get_custom_type_by_path(const String &p_path) const {
 | 
						|
	for (const KeyValue<String, Vector<CustomType>> &E : custom_types) {
 | 
						|
		for (const CustomType &F : E.value) {
 | 
						|
			if (F.script->get_path() == p_path) {
 | 
						|
				return &F;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
bool EditorData::is_type_recognized(const String &p_type) const {
 | 
						|
	return ClassDB::class_exists(p_type) || ScriptServer::is_global_class(p_type) || get_custom_type_by_name(p_type);
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::remove_custom_type(const String &p_type) {
 | 
						|
	for (KeyValue<String, Vector<CustomType>> &E : custom_types) {
 | 
						|
		for (int i = 0; i < E.value.size(); i++) {
 | 
						|
			if (E.value[i].name == p_type) {
 | 
						|
				E.value.remove_at(i);
 | 
						|
				if (E.value.is_empty()) {
 | 
						|
					custom_types.erase(E.key);
 | 
						|
				}
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::instantiate_object_properties(Object *p_object) {
 | 
						|
	ERR_FAIL_NULL(p_object);
 | 
						|
	// Check if any Object-type property should be instantiated.
 | 
						|
	List<PropertyInfo> pinfo;
 | 
						|
	p_object->get_property_list(&pinfo);
 | 
						|
 | 
						|
	for (const PropertyInfo &pi : pinfo) {
 | 
						|
		if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) {
 | 
						|
			Object *prop = ClassDB::instantiate(pi.class_name);
 | 
						|
			p_object->set(pi.name, prop);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int EditorData::add_edited_scene(int p_at_pos) {
 | 
						|
	if (p_at_pos < 0) {
 | 
						|
		p_at_pos = edited_scene.size();
 | 
						|
	}
 | 
						|
	EditedScene es;
 | 
						|
	es.root = nullptr;
 | 
						|
	es.path = String();
 | 
						|
	es.file_modified_time = 0;
 | 
						|
	es.history_current = -1;
 | 
						|
	es.live_edit_root = NodePath(String("/root"));
 | 
						|
	es.history_id = last_created_scene++;
 | 
						|
 | 
						|
	if (p_at_pos == edited_scene.size()) {
 | 
						|
		edited_scene.push_back(es);
 | 
						|
	} else {
 | 
						|
		edited_scene.insert(p_at_pos, es);
 | 
						|
	}
 | 
						|
 | 
						|
	if (current_edited_scene < 0) {
 | 
						|
		current_edited_scene = 0;
 | 
						|
	}
 | 
						|
	return p_at_pos;
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::move_edited_scene_index(int p_idx, int p_to_idx) {
 | 
						|
	ERR_FAIL_INDEX(p_idx, edited_scene.size());
 | 
						|
	ERR_FAIL_INDEX(p_to_idx, edited_scene.size());
 | 
						|
	SWAP(edited_scene.write[p_idx], edited_scene.write[p_to_idx]);
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::remove_scene(int p_idx) {
 | 
						|
	ERR_FAIL_INDEX(p_idx, edited_scene.size());
 | 
						|
	if (edited_scene[p_idx].root) {
 | 
						|
		for (int i = 0; i < editor_plugins.size(); i++) {
 | 
						|
			editor_plugins[i]->notify_scene_closed(edited_scene[p_idx].root->get_scene_file_path());
 | 
						|
		}
 | 
						|
 | 
						|
		memdelete(edited_scene[p_idx].root);
 | 
						|
		edited_scene.write[p_idx].root = nullptr;
 | 
						|
	}
 | 
						|
 | 
						|
	if (current_edited_scene > p_idx) {
 | 
						|
		current_edited_scene--;
 | 
						|
	} else if (current_edited_scene == p_idx && current_edited_scene > 0) {
 | 
						|
		current_edited_scene--;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!edited_scene[p_idx].path.is_empty()) {
 | 
						|
		EditorNode::get_singleton()->emit_signal("scene_closed", edited_scene[p_idx].path);
 | 
						|
	}
 | 
						|
 | 
						|
	if (undo_redo_manager->has_history(edited_scene[p_idx].history_id)) { // Might not exist if scene failed to load.
 | 
						|
		undo_redo_manager->discard_history(edited_scene[p_idx].history_id);
 | 
						|
	}
 | 
						|
	edited_scene.remove_at(p_idx);
 | 
						|
}
 | 
						|
 | 
						|
bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, HashSet<String> &checked_paths) {
 | 
						|
	Ref<SceneState> ss;
 | 
						|
 | 
						|
	if (p_node == p_root) {
 | 
						|
		ss = p_node->get_scene_inherited_state();
 | 
						|
	} else if (p_node->is_instance()) {
 | 
						|
		ss = p_node->get_scene_instance_state();
 | 
						|
	}
 | 
						|
 | 
						|
	if (ss.is_valid()) {
 | 
						|
		String path = ss->get_path();
 | 
						|
 | 
						|
		if (!checked_paths.has(path)) {
 | 
						|
			uint64_t modified_time = FileAccess::get_modified_time(path);
 | 
						|
			if (modified_time != ss->get_last_modified_time()) {
 | 
						|
				return true; //external scene changed
 | 
						|
			}
 | 
						|
 | 
						|
			checked_paths.insert(path);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 0; i < p_node->get_child_count(); i++) {
 | 
						|
		bool found = _find_updated_instances(p_root, p_node->get_child(i), checked_paths);
 | 
						|
		if (found) {
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
bool EditorData::check_and_update_scene(int p_idx) {
 | 
						|
	ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
 | 
						|
	if (!edited_scene[p_idx].root) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	HashSet<String> checked_scenes;
 | 
						|
 | 
						|
	bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes);
 | 
						|
 | 
						|
	if (must_reload) {
 | 
						|
		reload_scene_from_memory(p_idx, false);
 | 
						|
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
bool EditorData::reload_scene_from_memory(int p_idx, bool p_mark_unsaved) {
 | 
						|
	ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
 | 
						|
	if (!edited_scene[p_idx].root) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	Ref<PackedScene> pscene;
 | 
						|
	pscene.instantiate();
 | 
						|
 | 
						|
	EditorProgress ep("update_scene", TTR("Updating Scene"), 2);
 | 
						|
	ep.step(TTR("Storing local changes..."), 0);
 | 
						|
	// Pack first, so it stores diffs to previous version of saved scene.
 | 
						|
	Error err = pscene->pack(edited_scene[p_idx].root);
 | 
						|
	ERR_FAIL_COND_V(err != OK, false);
 | 
						|
	ep.step(TTR("Updating scene..."), 1);
 | 
						|
	Node *new_scene = pscene->instantiate(PackedScene::GEN_EDIT_STATE_MAIN);
 | 
						|
	ERR_FAIL_NULL_V(new_scene, false);
 | 
						|
 | 
						|
	// Transfer selection.
 | 
						|
	List<Node *> new_selection;
 | 
						|
	for (const Node *E : edited_scene.write[p_idx].selection) {
 | 
						|
		NodePath p = edited_scene[p_idx].root->get_path_to(E);
 | 
						|
		Node *new_node = new_scene->get_node(p);
 | 
						|
		if (new_node) {
 | 
						|
			new_selection.push_back(new_node);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	new_scene->set_scene_file_path(edited_scene[p_idx].root->get_scene_file_path());
 | 
						|
	Node *old_root = edited_scene[p_idx].root;
 | 
						|
	EditorNode::get_singleton()->set_edited_scene(new_scene);
 | 
						|
	memdelete(old_root);
 | 
						|
	edited_scene.write[p_idx].selection = new_selection;
 | 
						|
 | 
						|
	if (p_mark_unsaved) {
 | 
						|
		EditorUndoRedoManager::get_singleton()->clear_history(get_scene_history_id(p_idx));
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
int EditorData::get_edited_scene() const {
 | 
						|
	return current_edited_scene;
 | 
						|
}
 | 
						|
 | 
						|
int EditorData::get_edited_scene_from_path(const String &p_path) const {
 | 
						|
	for (int i = 0; i < edited_scene.size(); i++) {
 | 
						|
		if (edited_scene[i].path == p_path) {
 | 
						|
			return i;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::set_edited_scene(int p_idx) {
 | 
						|
	ERR_FAIL_INDEX(p_idx, edited_scene.size());
 | 
						|
	current_edited_scene = p_idx;
 | 
						|
}
 | 
						|
 | 
						|
Node *EditorData::get_edited_scene_root(int p_idx) {
 | 
						|
	if (p_idx < 0) {
 | 
						|
		ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), nullptr);
 | 
						|
		return edited_scene[current_edited_scene].root;
 | 
						|
	} else {
 | 
						|
		ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), nullptr);
 | 
						|
		return edited_scene[p_idx].root;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::set_edited_scene_root(Node *p_root) {
 | 
						|
	ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
 | 
						|
	edited_scene.write[current_edited_scene].root = p_root;
 | 
						|
	if (p_root) {
 | 
						|
		if (p_root->is_instance()) {
 | 
						|
			edited_scene.write[current_edited_scene].path = p_root->get_scene_file_path();
 | 
						|
		} else {
 | 
						|
			p_root->set_scene_file_path(edited_scene[current_edited_scene].path);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!edited_scene[current_edited_scene].path.is_empty()) {
 | 
						|
		edited_scene.write[current_edited_scene].file_modified_time = FileAccess::get_modified_time(edited_scene[current_edited_scene].path);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int EditorData::get_edited_scene_count() const {
 | 
						|
	return edited_scene.size();
 | 
						|
}
 | 
						|
 | 
						|
Vector<EditorData::EditedScene> EditorData::get_edited_scenes() const {
 | 
						|
	Vector<EditedScene> out_edited_scenes_list = Vector<EditedScene>();
 | 
						|
 | 
						|
	for (int i = 0; i < edited_scene.size(); i++) {
 | 
						|
		out_edited_scenes_list.push_back(edited_scene[i]);
 | 
						|
	}
 | 
						|
 | 
						|
	return out_edited_scenes_list;
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::set_scene_modified_time(int p_idx, uint64_t p_time) {
 | 
						|
	if (p_idx == -1) {
 | 
						|
		p_idx = current_edited_scene;
 | 
						|
	}
 | 
						|
	ERR_FAIL_INDEX(p_idx, edited_scene.size());
 | 
						|
 | 
						|
	edited_scene.write[p_idx].file_modified_time = p_time;
 | 
						|
}
 | 
						|
 | 
						|
uint64_t EditorData::get_scene_modified_time(int p_idx) const {
 | 
						|
	ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), 0);
 | 
						|
	return edited_scene[p_idx].file_modified_time;
 | 
						|
}
 | 
						|
 | 
						|
String EditorData::get_scene_type(int p_idx) const {
 | 
						|
	ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
 | 
						|
	if (!edited_scene[p_idx].root) {
 | 
						|
		return "";
 | 
						|
	}
 | 
						|
	return edited_scene[p_idx].root->get_class();
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::move_edited_scene_to_index(int p_idx) {
 | 
						|
	ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
 | 
						|
	ERR_FAIL_INDEX(p_idx, edited_scene.size());
 | 
						|
 | 
						|
	EditedScene es = edited_scene[current_edited_scene];
 | 
						|
	edited_scene.remove_at(current_edited_scene);
 | 
						|
	edited_scene.insert(p_idx, es);
 | 
						|
	current_edited_scene = p_idx;
 | 
						|
}
 | 
						|
 | 
						|
Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
 | 
						|
	ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), Ref<Script>());
 | 
						|
	if (!edited_scene[p_idx].root) {
 | 
						|
		return Ref<Script>();
 | 
						|
	}
 | 
						|
	Ref<Script> s = edited_scene[p_idx].root->get_script();
 | 
						|
	if (s.is_null() && edited_scene[p_idx].root->get_child_count()) {
 | 
						|
		Node *n = edited_scene[p_idx].root->get_child(0);
 | 
						|
		while (s.is_null() && n && !n->is_instance()) {
 | 
						|
			s = n->get_script();
 | 
						|
			n = n->get_parent();
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return s;
 | 
						|
}
 | 
						|
 | 
						|
String EditorData::get_scene_title(int p_idx, bool p_always_strip_extension) const {
 | 
						|
	ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
 | 
						|
	if (!edited_scene[p_idx].root) {
 | 
						|
		return TTR("[empty]");
 | 
						|
	}
 | 
						|
	if (edited_scene[p_idx].root->get_scene_file_path().is_empty()) {
 | 
						|
		return TTR("[unsaved]");
 | 
						|
	}
 | 
						|
 | 
						|
	const String filename = edited_scene[p_idx].root->get_scene_file_path().get_file();
 | 
						|
	const String basename = filename.get_basename();
 | 
						|
 | 
						|
	if (p_always_strip_extension) {
 | 
						|
		return basename;
 | 
						|
	}
 | 
						|
 | 
						|
	// Return the filename including the extension if there's ambiguity (e.g. both `foo.tscn` and `foo.scn` are being edited).
 | 
						|
	for (int i = 0; i < edited_scene.size(); i++) {
 | 
						|
		if (i == p_idx) {
 | 
						|
			// Don't compare the edited scene against itself.
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if (edited_scene[i].root && basename == edited_scene[i].root->get_scene_file_path().get_file().get_basename()) {
 | 
						|
			return filename;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Else, return just the basename as there's no ambiguity.
 | 
						|
	return basename;
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::set_scene_path(int p_idx, const String &p_path) {
 | 
						|
	ERR_FAIL_INDEX(p_idx, edited_scene.size());
 | 
						|
	edited_scene.write[p_idx].path = p_path;
 | 
						|
 | 
						|
	if (!edited_scene[p_idx].root) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	edited_scene[p_idx].root->set_scene_file_path(p_path);
 | 
						|
}
 | 
						|
 | 
						|
String EditorData::get_scene_path(int p_idx) const {
 | 
						|
	ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
 | 
						|
 | 
						|
	if (edited_scene[p_idx].root) {
 | 
						|
		if (edited_scene[p_idx].root->get_scene_file_path().is_empty()) {
 | 
						|
			edited_scene[p_idx].root->set_scene_file_path(edited_scene[p_idx].path);
 | 
						|
		} else {
 | 
						|
			return edited_scene[p_idx].root->get_scene_file_path();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return edited_scene[p_idx].path;
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::set_edited_scene_live_edit_root(const NodePath &p_root) {
 | 
						|
	ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
 | 
						|
 | 
						|
	edited_scene.write[current_edited_scene].live_edit_root = p_root;
 | 
						|
}
 | 
						|
 | 
						|
NodePath EditorData::get_edited_scene_live_edit_root() {
 | 
						|
	ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), String());
 | 
						|
 | 
						|
	return edited_scene[current_edited_scene].live_edit_root;
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorSelectionHistory *p_history, const Dictionary &p_custom) {
 | 
						|
	ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
 | 
						|
 | 
						|
	EditedScene &es = edited_scene.write[current_edited_scene];
 | 
						|
	es.selection = p_selection->get_full_selected_node_list();
 | 
						|
	es.history_current = p_history->current_elem_idx;
 | 
						|
	es.history_stored = p_history->history;
 | 
						|
	es.editor_states = get_editor_plugin_states();
 | 
						|
	es.custom_state = p_custom;
 | 
						|
}
 | 
						|
 | 
						|
Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorSelectionHistory *p_history) {
 | 
						|
	ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), Dictionary());
 | 
						|
 | 
						|
	const EditedScene &es = edited_scene.write[current_edited_scene];
 | 
						|
 | 
						|
	p_history->current_elem_idx = es.history_current;
 | 
						|
	p_history->history = es.history_stored;
 | 
						|
 | 
						|
	p_selection->clear();
 | 
						|
	for (Node *E : es.selection) {
 | 
						|
		p_selection->add_node(E);
 | 
						|
	}
 | 
						|
	set_editor_plugin_states(es.editor_states);
 | 
						|
 | 
						|
	return es.custom_state;
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::clear_edited_scenes() {
 | 
						|
	for (int i = 0; i < edited_scene.size(); i++) {
 | 
						|
		if (edited_scene[i].root) {
 | 
						|
			memdelete(edited_scene[i].root);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	edited_scene.clear();
 | 
						|
	SceneTree::get_singleton()->set_edited_scene_root(nullptr);
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::set_plugin_window_layout(Ref<ConfigFile> p_layout) {
 | 
						|
	for (int i = 0; i < editor_plugins.size(); i++) {
 | 
						|
		editor_plugins[i]->set_window_layout(p_layout);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::get_plugin_window_layout(Ref<ConfigFile> p_layout) {
 | 
						|
	for (int i = 0; i < editor_plugins.size(); i++) {
 | 
						|
		editor_plugins[i]->get_window_layout(p_layout);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool EditorData::script_class_is_parent(const String &p_class, const String &p_inherits) {
 | 
						|
	if (!ScriptServer::is_global_class(p_class)) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	String base = p_class;
 | 
						|
	while (base != p_inherits) {
 | 
						|
		if (ClassDB::class_exists(base)) {
 | 
						|
			return ClassDB::is_parent_class(base, p_inherits);
 | 
						|
		} else if (ScriptServer::is_global_class(base)) {
 | 
						|
			base = ScriptServer::get_global_class_base(base);
 | 
						|
		} else {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
Variant EditorData::script_class_instance(const String &p_class) {
 | 
						|
	if (ScriptServer::is_global_class(p_class)) {
 | 
						|
		Ref<Script> script = script_class_load_script(p_class);
 | 
						|
		if (script.is_valid()) {
 | 
						|
			// Store in a variant to initialize the refcount if needed.
 | 
						|
			Variant v = ClassDB::instantiate(script->get_instance_base_type());
 | 
						|
			if (v) {
 | 
						|
				Object *obj = v;
 | 
						|
				PropertyUtils::assign_custom_type_script(obj, script);
 | 
						|
				obj->set_script(script);
 | 
						|
			}
 | 
						|
			return v;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return Variant();
 | 
						|
}
 | 
						|
 | 
						|
Ref<Script> EditorData::script_class_load_script(const String &p_class) const {
 | 
						|
	if (!ScriptServer::is_global_class(p_class)) {
 | 
						|
		return Ref<Script>();
 | 
						|
	}
 | 
						|
 | 
						|
	String path = ScriptServer::get_global_class_path(p_class);
 | 
						|
	return ResourceLoader::load(path, "Script");
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::script_class_set_icon_path(const String &p_class, const String &p_icon_path) {
 | 
						|
	_script_class_icon_paths[p_class] = p_icon_path;
 | 
						|
}
 | 
						|
 | 
						|
String EditorData::script_class_get_icon_path(const String &p_class, bool *r_valid) const {
 | 
						|
	String current = p_class;
 | 
						|
	while (true) {
 | 
						|
		if (!ScriptServer::is_global_class(current)) {
 | 
						|
			// If the classnames chain has a native class ancestor, we're done with success.
 | 
						|
			if (r_valid) {
 | 
						|
				*r_valid = ClassDB::class_exists(current);
 | 
						|
			}
 | 
						|
			return String();
 | 
						|
		}
 | 
						|
		HashMap<StringName, String>::ConstIterator E = _script_class_icon_paths.find(current);
 | 
						|
		if ((bool)E) {
 | 
						|
			if (r_valid) {
 | 
						|
				*r_valid = !E->value.is_empty();
 | 
						|
				return E->value;
 | 
						|
			} else if (!E->value.is_empty()) {
 | 
						|
				return E->value;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		current = ScriptServer::get_global_class_base(current);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
StringName EditorData::script_class_get_name(const String &p_path) const {
 | 
						|
	return _script_class_file_to_path.has(p_path) ? _script_class_file_to_path[p_path] : StringName();
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::script_class_set_name(const String &p_path, const StringName &p_class) {
 | 
						|
	_script_class_file_to_path[p_path] = p_class;
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::script_class_save_global_classes() {
 | 
						|
	LocalVector<StringName> global_classes;
 | 
						|
	ScriptServer::get_global_class_list(global_classes);
 | 
						|
	Array array_classes;
 | 
						|
	for (const StringName &class_name : global_classes) {
 | 
						|
		Dictionary d;
 | 
						|
		String *icon = _script_class_icon_paths.getptr(class_name);
 | 
						|
		d["class"] = class_name;
 | 
						|
		d["language"] = ScriptServer::get_global_class_language(class_name);
 | 
						|
		d["path"] = ScriptServer::get_global_class_path(class_name);
 | 
						|
		d["base"] = ScriptServer::get_global_class_base(class_name);
 | 
						|
		d["icon"] = icon ? *icon : String();
 | 
						|
		d["is_abstract"] = ScriptServer::is_global_class_abstract(class_name);
 | 
						|
		d["is_tool"] = ScriptServer::is_global_class_tool(class_name);
 | 
						|
		array_classes.push_back(d);
 | 
						|
	}
 | 
						|
	ProjectSettings::get_singleton()->store_global_class_list(array_classes);
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::script_class_load_icon_paths() {
 | 
						|
	script_class_clear_icon_paths();
 | 
						|
 | 
						|
#ifndef DISABLE_DEPRECATED
 | 
						|
	if (ProjectSettings::get_singleton()->has_setting("_global_script_class_icons")) {
 | 
						|
		Dictionary d = GLOBAL_GET("_global_script_class_icons");
 | 
						|
 | 
						|
		for (const KeyValue<Variant, Variant> &kv : d) {
 | 
						|
			String name = kv.key.operator String();
 | 
						|
			_script_class_icon_paths[name] = kv.value;
 | 
						|
 | 
						|
			String path = ScriptServer::get_global_class_path(name);
 | 
						|
			script_class_set_name(path, name);
 | 
						|
		}
 | 
						|
		ProjectSettings::get_singleton()->clear("_global_script_class_icons");
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	Array script_classes = ProjectSettings::get_singleton()->get_global_class_list();
 | 
						|
	for (int i = 0; i < script_classes.size(); i++) {
 | 
						|
		Dictionary d = script_classes[i];
 | 
						|
		if (!d.has("class") || !d.has("path") || !d.has("icon")) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		String name = d["class"];
 | 
						|
		_script_class_icon_paths[name] = d["icon"];
 | 
						|
		script_class_set_name(d["path"], name);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Ref<Texture2D> EditorData::extension_class_get_icon(const String &p_class) const {
 | 
						|
	if (GDExtensionManager::get_singleton()->class_has_icon_path(p_class)) {
 | 
						|
		String icon_path = GDExtensionManager::get_singleton()->class_get_icon_path(p_class);
 | 
						|
		Ref<Texture2D> icon = _load_script_icon(icon_path);
 | 
						|
		if (icon.is_valid()) {
 | 
						|
			return icon;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
Ref<Texture2D> EditorData::_load_script_icon(const String &p_path) const {
 | 
						|
	if (!p_path.is_empty() && ResourceLoader::exists(p_path)) {
 | 
						|
		Ref<Texture2D> icon = ResourceLoader::load(p_path);
 | 
						|
		if (icon.is_valid()) {
 | 
						|
			return icon;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
Ref<Texture2D> EditorData::get_script_icon(const String &p_script_path) {
 | 
						|
	// Take from the local cache, if available.
 | 
						|
	{
 | 
						|
		Ref<Texture2D> *icon = _script_icon_cache.getptr(p_script_path);
 | 
						|
		if (icon) {
 | 
						|
			// Can be an empty value if we can't resolve any icon for this script.
 | 
						|
			// An empty value is still cached to avoid unnecessary attempts at resolving it again.
 | 
						|
			return *icon;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Fast path in case the whole hierarchy is made of global classes.
 | 
						|
	StringName class_name = script_class_get_name(p_script_path);
 | 
						|
	{
 | 
						|
		if (class_name != StringName()) {
 | 
						|
			bool icon_valid = false;
 | 
						|
			String icon_path = script_class_get_icon_path(class_name, &icon_valid);
 | 
						|
			if (icon_valid) {
 | 
						|
				Ref<Texture2D> icon = _load_script_icon(icon_path);
 | 
						|
				_script_icon_cache[p_script_path] = icon;
 | 
						|
				return icon;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	Ref<Script> base_scr = ResourceLoader::load(p_script_path, "Script");
 | 
						|
	while (base_scr.is_valid()) {
 | 
						|
		// Check for scripted classes.
 | 
						|
		String icon_path;
 | 
						|
		StringName base_class_name = script_class_get_name(base_scr->get_path());
 | 
						|
		if (base_scr->is_built_in() || base_class_name == StringName()) {
 | 
						|
			icon_path = base_scr->get_class_icon_path();
 | 
						|
		} else {
 | 
						|
			icon_path = script_class_get_icon_path(base_class_name);
 | 
						|
		}
 | 
						|
 | 
						|
		Ref<Texture2D> icon = _load_script_icon(icon_path);
 | 
						|
		if (icon.is_valid()) {
 | 
						|
			_script_icon_cache[p_script_path] = icon;
 | 
						|
			return icon;
 | 
						|
		}
 | 
						|
 | 
						|
		// Check for legacy custom classes defined by plugins.
 | 
						|
		// TODO: Should probably be deprecated in 4.x
 | 
						|
		const EditorData::CustomType *ctype = get_custom_type_by_path(base_scr->get_path());
 | 
						|
		if (ctype && ctype->icon.is_valid()) {
 | 
						|
			_script_icon_cache[p_script_path] = ctype->icon;
 | 
						|
			return ctype->icon;
 | 
						|
		}
 | 
						|
 | 
						|
		// Move to the base class.
 | 
						|
		base_scr = base_scr->get_base_script();
 | 
						|
	}
 | 
						|
 | 
						|
	// Check if the base type is an extension-defined type.
 | 
						|
	Ref<Texture2D> ext_icon = extension_class_get_icon(class_name);
 | 
						|
	if (ext_icon.is_valid()) {
 | 
						|
		_script_icon_cache[p_script_path] = ext_icon;
 | 
						|
		return ext_icon;
 | 
						|
	}
 | 
						|
 | 
						|
	// If no icon found, cache it as null.
 | 
						|
	_script_icon_cache[p_script_path] = Ref<Texture2D>();
 | 
						|
	return Ref<Texture2D>();
 | 
						|
}
 | 
						|
 | 
						|
void EditorData::clear_script_icon_cache() {
 | 
						|
	_script_icon_cache.clear();
 | 
						|
}
 | 
						|
 | 
						|
EditorData::EditorData() {
 | 
						|
	undo_redo_manager = memnew(EditorUndoRedoManager);
 | 
						|
	script_class_load_icon_paths();
 | 
						|
}
 | 
						|
 | 
						|
EditorData::~EditorData() {
 | 
						|
	memdelete(undo_redo_manager);
 | 
						|
}
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
void EditorSelection::_node_removed(Node *p_node) {
 | 
						|
	if (!selection.has(p_node)) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	Object *meta = selection[p_node];
 | 
						|
	if (meta) {
 | 
						|
		memdelete(meta);
 | 
						|
	}
 | 
						|
	selection.erase(p_node);
 | 
						|
	changed = true;
 | 
						|
	node_list_changed = true;
 | 
						|
}
 | 
						|
 | 
						|
void EditorSelection::add_node(Node *p_node) {
 | 
						|
	ERR_FAIL_NULL(p_node);
 | 
						|
	ERR_FAIL_COND(!p_node->is_inside_tree());
 | 
						|
	if (selection.has(p_node)) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	changed = true;
 | 
						|
	node_list_changed = true;
 | 
						|
	Object *meta = nullptr;
 | 
						|
	for (Object *E : editor_plugins) {
 | 
						|
		meta = E->call("_get_editor_data", p_node);
 | 
						|
		if (meta) {
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	selection[p_node] = meta;
 | 
						|
 | 
						|
	p_node->connect(SceneStringName(tree_exiting), callable_mp(this, &EditorSelection::_node_removed).bind(p_node), CONNECT_ONE_SHOT);
 | 
						|
}
 | 
						|
 | 
						|
void EditorSelection::remove_node(Node *p_node) {
 | 
						|
	ERR_FAIL_NULL(p_node);
 | 
						|
	if (!selection.has(p_node)) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	changed = true;
 | 
						|
	node_list_changed = true;
 | 
						|
	Object *meta = selection[p_node];
 | 
						|
	if (meta) {
 | 
						|
		memdelete(meta);
 | 
						|
	}
 | 
						|
	selection.erase(p_node);
 | 
						|
 | 
						|
	p_node->disconnect(SceneStringName(tree_exiting), callable_mp(this, &EditorSelection::_node_removed));
 | 
						|
}
 | 
						|
 | 
						|
bool EditorSelection::is_selected(Node *p_node) const {
 | 
						|
	return selection.has(p_node);
 | 
						|
}
 | 
						|
 | 
						|
void EditorSelection::_bind_methods() {
 | 
						|
	ClassDB::bind_method(D_METHOD("clear"), &EditorSelection::clear);
 | 
						|
	ClassDB::bind_method(D_METHOD("add_node", "node"), &EditorSelection::add_node);
 | 
						|
	ClassDB::bind_method(D_METHOD("remove_node", "node"), &EditorSelection::remove_node);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_selected_nodes"), &EditorSelection::get_selected_nodes);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_top_selected_nodes"), &EditorSelection::get_top_selected_nodes);
 | 
						|
#ifndef DISABLE_DEPRECATED
 | 
						|
	ClassDB::bind_method(D_METHOD("get_transformable_selected_nodes"), &EditorSelection::get_top_selected_nodes);
 | 
						|
#endif // DISABLE_DEPRECATED
 | 
						|
	ADD_SIGNAL(MethodInfo("selection_changed"));
 | 
						|
}
 | 
						|
 | 
						|
void EditorSelection::add_editor_plugin(Object *p_object) {
 | 
						|
	editor_plugins.push_back(p_object);
 | 
						|
}
 | 
						|
 | 
						|
void EditorSelection::_update_node_list() {
 | 
						|
	if (!node_list_changed) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	top_selected_node_list.clear();
 | 
						|
 | 
						|
	// If the selection does not have the parent of the selected node, then add the node to the node list.
 | 
						|
	// However, if the parent is already selected, then adding this node is redundant as
 | 
						|
	// it is included with the parent, so skip it.
 | 
						|
	for (const KeyValue<Node *, Object *> &E : selection) {
 | 
						|
		Node *parent = E.key;
 | 
						|
		parent = parent->get_parent();
 | 
						|
		bool skip = false;
 | 
						|
		while (parent) {
 | 
						|
			if (selection.has(parent)) {
 | 
						|
				skip = true;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			parent = parent->get_parent();
 | 
						|
		}
 | 
						|
 | 
						|
		if (skip) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		top_selected_node_list.push_back(E.key);
 | 
						|
	}
 | 
						|
 | 
						|
	node_list_changed = false;
 | 
						|
}
 | 
						|
 | 
						|
void EditorSelection::update() {
 | 
						|
	_update_node_list();
 | 
						|
 | 
						|
	if (!changed) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	changed = false;
 | 
						|
	if (!emitted) {
 | 
						|
		emitted = true;
 | 
						|
		callable_mp(this, &EditorSelection::_emit_change).call_deferred();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void EditorSelection::_emit_change() {
 | 
						|
	emit_signal(SNAME("selection_changed"));
 | 
						|
	emitted = false;
 | 
						|
}
 | 
						|
 | 
						|
TypedArray<Node> EditorSelection::get_top_selected_nodes() {
 | 
						|
	TypedArray<Node> ret;
 | 
						|
 | 
						|
	for (const Node *E : top_selected_node_list) {
 | 
						|
		ret.push_back(E);
 | 
						|
	}
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
TypedArray<Node> EditorSelection::get_selected_nodes() {
 | 
						|
	TypedArray<Node> ret;
 | 
						|
 | 
						|
	for (const KeyValue<Node *, Object *> &E : selection) {
 | 
						|
		ret.push_back(E.key);
 | 
						|
	}
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
const List<Node *> &EditorSelection::get_top_selected_node_list() {
 | 
						|
	if (changed) {
 | 
						|
		update();
 | 
						|
	} else {
 | 
						|
		_update_node_list();
 | 
						|
	}
 | 
						|
	return top_selected_node_list;
 | 
						|
}
 | 
						|
 | 
						|
List<Node *> EditorSelection::get_full_selected_node_list() {
 | 
						|
	List<Node *> node_list;
 | 
						|
	for (const KeyValue<Node *, Object *> &E : selection) {
 | 
						|
		node_list.push_back(E.key);
 | 
						|
	}
 | 
						|
 | 
						|
	return node_list;
 | 
						|
}
 | 
						|
 | 
						|
void EditorSelection::clear() {
 | 
						|
	while (!selection.is_empty()) {
 | 
						|
		remove_node(selection.begin()->key);
 | 
						|
	}
 | 
						|
 | 
						|
	changed = true;
 | 
						|
	node_list_changed = true;
 | 
						|
}
 | 
						|
 | 
						|
EditorSelection::~EditorSelection() {
 | 
						|
	clear();
 | 
						|
}
 |