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			57 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="XRPose" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		This object contains all data related to a pose on a tracked object.
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	</brief_description>
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	<description>
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		XR runtimes often identify multiple locations on devices such as controllers that are spatially tracked.
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		Orientation, location, linear velocity and angular velocity are all provided for each pose by the XR runtime. This object contains this state of a pose.
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	</description>
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	<tutorials>
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		<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
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	</tutorials>
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	<methods>
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		<method name="get_adjusted_transform" qualifiers="const">
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			<return type="Transform3D" />
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			<description>
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				Returns the [member transform] with world scale and our reference frame applied. This is the transform used to position [XRNode3D] objects.
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3(0, 0, 0)">
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			The angular velocity for this pose.
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		</member>
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		<member name="has_tracking_data" type="bool" setter="set_has_tracking_data" getter="get_has_tracking_data" default="false">
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			If [code]true[/code] our tracking data is up to date. If [code]false[/code] we're no longer receiving new tracking data and our state is whatever that last valid state was.
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		</member>
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		<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)">
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			The linear velocity of this pose.
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		</member>
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		<member name="name" type="StringName" setter="set_name" getter="get_name" default="&""">
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			The name of this pose. Usually, this name is derived from an action map set up by the user. Godot also suggests some pose names that [XRInterface] objects are expected to implement:
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			- [code]root[/code] is the root location, often used for tracked objects that do not have further nodes.
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			- [code]aim[/code] is the tip of a controller with its orientation pointing outwards, often used for raycasts.
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			- [code]grip[/code] is the location where the user grips the controller.
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			- [code]skeleton[/code] is the root location for a hand mesh, when using hand tracking and an animated skeleton is supplied by the XR runtime.
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		</member>
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		<member name="tracking_confidence" type="int" setter="set_tracking_confidence" getter="get_tracking_confidence" enum="XRPose.TrackingConfidence" default="0">
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			The tracking confidence for this pose, provides insight on how accurate the spatial positioning of this record is.
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		</member>
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		<member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
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			The transform containing the original and transform as reported by the XR runtime.
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		</member>
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	</members>
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	<constants>
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		<constant name="XR_TRACKING_CONFIDENCE_NONE" value="0" enum="TrackingConfidence">
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			No tracking information is available for this pose.
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		</constant>
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		<constant name="XR_TRACKING_CONFIDENCE_LOW" value="1" enum="TrackingConfidence">
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			Tracking information may be inaccurate or estimated. For example, with inside out tracking this would indicate a controller may be (partially) obscured.
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		</constant>
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		<constant name="XR_TRACKING_CONFIDENCE_HIGH" value="2" enum="TrackingConfidence">
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			Tracking information is considered accurate and up to date.
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		</constant>
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	</constants>
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</class>
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