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			36 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="World3D" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		A resource that holds all components of a 3D world, such as a visual scenario and a physics space.
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	</brief_description>
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	<description>
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		Class that has everything pertaining to a world: A physics space, a visual scenario, and a sound space. 3D nodes register their resources into the current 3D world.
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	</description>
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	<tutorials>
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		<link title="Ray-casting">$DOCS_URL/tutorials/physics/ray-casting.html</link>
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	</tutorials>
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	<members>
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		<member name="camera_attributes" type="CameraAttributes" setter="set_camera_attributes" getter="get_camera_attributes">
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			The default [CameraAttributes] resource to use if none set on the [Camera3D].
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		</member>
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		<member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state">
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			Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread.
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		</member>
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		<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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			The World3D's [Environment].
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		</member>
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		<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
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			The World3D's fallback environment will be used if [member environment] fails or is missing.
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		</member>
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		<member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
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			The [RID] of this world's navigation map. Used by the [NavigationServer3D].
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		</member>
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		<member name="scenario" type="RID" setter="" getter="get_scenario">
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			The World3D's visual scenario.
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		</member>
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		<member name="space" type="RID" setter="" getter="get_space">
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			The World3D's physics space.
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		</member>
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	</members>
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</class>
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